
Senren*Banka is a Japanese-style visual novel produced by Yuzusoft, a Japanese developer of romance VNs. This game commemorated Yuzusoft's 10th anniversary. It won numerous awards on the year of its release in Japan for its art, music, and characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 24 → 22.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1440 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我喜欢从雨
刚过完玄十郎线后劲很大
记得装补丁
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, English*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
CAILLO
名气太大了跟风买的,就想测试看看自己适不适合旮旯给木,进的茉子线熬到了几个CG后发现真的就一般啊【有补丁】,而且男主那套攻略说辞有点把我整笑了,游戏里看看就得了哈别当真。夏日狂想曲也玩不进去,看来我真的不适合旮旯给木,因为比起现实里接触女生这体验根本就是路边一条,现实里不搞皇色也比这有趣得多,玩这游戏一会儿我就走神。现实里我不能玩枪我打游戏来爽一爽,玩这游戏我脑子里就有个声音一直在质问我:“现实里女生是灭绝了吗”“现实里不搞皇色不也比这好玩”“我到底在干嘛”“现实里不是这样啊""这给男生写台词的编剧真的谈过恋爱吗?”“哦对了,他是日本人”“日本人都这样吗”“日本人关我什么事,我接触都是中国的啊”“现实里那些邂逅的画面体验远超这游戏啊,我玩这干嘛啊”“你又不是没到14岁x同意年龄”“我为什么不直接去看篇”“我需要呼吸一点新鲜空气”
我还没有沦落到四个女生来追我
幼刀线,御神体复活丛雨裸体被老男人看光了
kskbl
在处于生活环境发生天翻地覆变化的时候推完了这部作品,很多感想很难一下子讲述出来。 总有一天,你也能拔出属于你的那把刀,并与命中注定的那个人相遇,祝你保持对生活的善良和固执。也祝你享受在穗织小镇的体验~ Ciallo~(∠・ω< )⌒★
Ciallo~(∠・ω< )⌒★
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12K | 79 | 89% | $4.99 | |
| $7K | 18 | 94% | $11.99 | |
| $13.5M | 27.1K | 97% | $29.99 | |
| $146.5K | 235 | 90% | $34.99 | |
| $14.2K | 93 | 92% | $5.99 | |
| $12.4K | 107 | 93% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 11.8K | 88% | $35.99 | |
| $11.8M | 10.2K | 75% | $49.99 | |
| $11.7M |
| 113.2K |
| 79% |
| $4.99 |
| $11.7M | 25.4K | 74% | $19.99 |
| $11.8M | 86.1K | 90% | $4.79 |
| $11.9M | 6.9K | 49% | $59.99 |