
Senren*Banka is a Japanese-style visual novel produced by Yuzusoft, a Japanese developer of romance VNs. This game commemorated Yuzusoft's 10th anniversary. It won numerous awards on the year of its release in Japan for its art, music, and characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 24 → 22.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1460 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有色情内容 好评
我太喜欢玩glagame了
good game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 10.2K | 75% | $49.99 | |
| $11.8M | 11.9K | 88% | $35.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.9M | 10.1K | 87% | $49.99 | |
| $11.7M | 9.4K | 38% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3K | 88 | 88% | $4.99 | |
| $5.6K | 18 | 94% | $9.59 | |
| $13.6M | 27.1K | 97% | $29.99 | |
| $146.5K | 235 | 90% | $34.99 | |
| $14.2K | 92 | 92% | $5.99 | |
| $12.4K | 107 | 93% | $4.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, English*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
好玩
我爱你真的好庆幸命运让我们相遇--这份幸运像突如其来的惊喜,砸进我平淡且安静的生活里,从此每一天都多了数不清的感动欢乐。但是也有不开心见不到的思念有多煎熬,我就有多心疼你乖乖等待的模样,谢谢你始终带着温柔与耐心,陪我走过这段隔着距离的时光。在我心里,爱情从不是模糊的概念,而是绝对的温柔、绝对的真诚。被爱从来不需要前提,不是因为漂亮也不是因为年轻,而是因为我们都愿意在彼此面前卸下伪装,做做最真实的自己。所以啊,不管你还是我,都千万别在感情里弄丢自己,你原本的样子,就已经足够让我着迷。其实我才是那个粘人的小孩儿,心里藏着太多不安,太需要一个像你这样的人。我总爱闹些奇奇怪怪的情绪,偶尔会不理智,会钻牛角尖,连我自己都觉得莫名其妙。但你知道吗?爱从来不是掉眼泪的模样,那些不值钱的眼泪、偶尔的阴阳怪气,不过是我笨拙的保护色。可只要感受到你一点点偏爱,我就不会在说那些口是心非的难听话
great
作为废萌确实不赖,但只限废萌 丛雨本身没问题,丛雨线编剧你自己不觉得有啥问题吗?什么叫让几个孩子讨论小镇振兴计划,然后不发展本地文化特色和温泉旅游业,只提出重建拔刀活动?如果把神刀归还只是给丛雨重新再来的契机,至少问题没这么大,非得把这两个死绑在一起吗?因为整这出导致两人相处的时间没其他线多,编剧你脑子只有一根筋吗? 为啥其他线都没出现经济危机,只有丛雨线发生了,又突兀又矛盾,非得要把这两件事绑在一起吗?将臣也是一根筋,情商还能再低点吗?说白了编剧整这一出要气死谁? 芳乃线没啥大问题,就是太白开水了,虽然很甜但糖分太高了,反而变得很无聊(同样文质彬彬的宁宁,两者给我的感觉差距太大了,宁宁文雅的同时附带的天然呆比芳乃强太多了)芳乃性格配上文质彬彬倒是起反作用了,也可能是我不怎么喜欢这个组合吧 如果是废萌的角度来说,确实是个好游戏,装上大脑只会害了你(前3条线的女主都有各自需要解决的事,但前3条都只解决的本条线女主的事,导致前3条线总会有2个人的伤口无法愈合,蕾娜线解决了这个问题,算是最完美的结局,但也是最难评的一条线,因为蕾娜线好在解决所有问题,坏在终究写的不是自己的事,所以编剧你是不是18妈了?)
第一次听说千恋万花这部作品是在19年,彼时我12岁未满,都还没有步入大部分gal游主角团的平均年龄阶段。而当时的我也并没有怎么接触gal游这个圈子,就更别说废萌这样的具体门类了,还是一个每季度固定追几部自己感兴趣的番剧的“纯良二次元”。不过,既然身边有朋友向我推荐这部游戏,我在b站上进行相关搜索之后发现热度还不低,那我想这游戏就一定有它值得被称颂的道理(毕竟那个时候千恋万花还没有被戏称为gal游原神,原神都还没发序章PV呢,因此风评还是相当不错),所以我就把朋友发来的安装包和我从贴吧老哥那边问来的安装教程有机结合了起来,在家里的win7电脑(一台玩扫雷都会卡的电脑)上开始批判性品鉴这部作品。前前后后把所有剧情推完用了半年左右的时间,因为只能偷偷玩。那么这部游戏是否达到了我对它的期望呢?我想我的行动已经说明了这个问题的答案——无疑是值得的,否则我早就弃坑了。千恋万花作为一部废萌galgame,我们不能在剧情深度上要求太多,这也并不是它专注的方向。千恋万花的价值就在于,让玩家的下议院获得一致表决通过的同时,让上议院也能够满意(可惜的是,一刷时我年纪尚小,过于稚嫩,虽然下议院同意了但是并没有通过)。在和芳乃、茉子等人相处的过程中,我明白了一个现在看来很基本但是对于当时的我,不管是为人也好、待物也罢,非常重要的一个道理,那就是每个人都有自己的来时路,每条路都有它崎岖不平的部分,而这些坎坷,其个中滋味唯己可知,因而也塑造了不同个体的独特性,网络上常说的所谓”心之壁“大概也是由此而砌成的吧。这种他人的墙壁在人际交往的过程中或多或少地都会碰到,当然,现实中的我自然不可能像将臣那样一点一滴地陪伴别人去推翻这面墙,但至少需要表示出必要的包容和理解,我认为这是与人相处时所应践行的标准之一。以上也便是千恋万花这部作品带给我上议院的一些可说是有意义的体悟(当然,带给我下议院的感悟我肯定也是不会忘记的)。所以,当不久前我终于舍得花钱使用crossover来解决Mac端不能运行win端游戏的问题之后,我便在steam上为千恋万花这部作品补了票,还去hikari官网上找了补丁(在这里要点名表扬一下当年贴吧老哥给的补丁会导致游戏cg崩坏的现象)。时隔七年坐在电脑前二刷这部作品,很多具体的场景和文本或许我都已经不再熟悉,但当《以恋结缘》的op再次浮现在我的眼前,我不会假装没注意到自己的心中已然泛起了一丝涟漪。这确实是一款好的游戏,至少于我而言是这样的。
夯爆了!!!茉子!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.