
Senren*Banka is a Japanese-style visual novel produced by Yuzusoft, a Japanese developer of romance VNs. This game commemorated Yuzusoft's 10th anniversary. It won numerous awards on the year of its release in Japan for its art, music, and characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 24 → 22.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1451 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
永远热爱小丛雨,感谢千恋万花陪伴我的17岁
可以
泰郝丸蜡
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, English*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
每条线都挺不错
最喜欢的作品
相对而言比较适合新人入坑的一部作品,剧情轻松愉快,白开水也有白开水的好处。 不过玩完之后感觉剧情没留下什么印象。共通线……蛮无聊的,部分线路的情感推进也比较突兀,其实不是很理解怎么就莫名其妙喜欢上了,铺垫不够有说服力。商业作受限于篇幅限制又着急推进度大抵难免。 柚子社的套路感还是比较明显的,玩得多的话能猜到后续展开(柚式八股)。 不过角色还是比较讨喜的,总而言之就是萌。很可爱。 这部UI做的相当不错,比前作进步太多。新增的流程图的存在让我不用一直罚坐。 以下内容涉及不影响体验的微量剧透: 能感觉到编剧想在蕾娜线解决全部问题,但奶黄包的塑造实在是没啥存在感……华哥的顶级配音也救不回来。(受限于角色?华哥在此作表现其实也很一般) 丛雨线,个人感觉很无聊。不是很能get到感动的点。 芳乃线,朋友激推,确实萌。遥空配的相当棒,同期在隔壁八月社也是女主hhh什么中门对狙。 茉子线,高攻低防的铁之壁(疑似男主情商最高的线XD ) 感情发展相对水到渠成(茉子:别人的线我重拳出击,自己的线我唯唯诺诺) 这两个人的早期互动也可谓是相当有趣,男主内心慌得一批的描写也非常乐,可惜过了拉扯期就太腻了。 另,此作可以实现双语字幕(学外语),直接shift+E / +J即可在中文下方追加英语or日语字幕,也可将鼠标放置游戏屏幕内的左上角点击“文本语言”选项卡进行具体设置。 这点很难得,好评!
哥们玩到18+情节,哥们有点反应了 到最后哥们没硬,因为哥们哭了
游戏很喜欢尤其是打补丁之后
It's a lighthearted story, and not complicated
好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3K | 88 | 88% | $4.99 | |
| $3.7K | 12 | 100% | $9.59 | |
| $13.6M | 27.1K | 97% | $29.99 | |
| $146.5K | 235 | 90% | $34.99 | |
| $14.2K | 84 | 92% | $5.99 | |
| $12.4K | 107 | 93% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 11.9K | 88% | $35.99 | |
| $11.8M | 13.6K | 74% | $49.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.9M | 6.9K | 49% | $59.99 | |
| $11.9M | 10.1K | 87% | $49.99 | |
| $11.7M | 9.3K | 38% | $59.99 |