
Senren*Banka is a Japanese-style visual novel produced by Yuzusoft, a Japanese developer of romance VNs. This game commemorated Yuzusoft's 10th anniversary. It won numerous awards on the year of its release in Japan for its art, music, and characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 24 → 22.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1444 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
茉子是我爹
小绫,从此你不再是孤零零的一个人,每时每刻的对酸甜苦辣的真实感受就是活着的意义
太好玩了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 11.9K | 88% | $35.99 | |
| $11.8M | 13.6K | 74% | $49.99 | |
| $11.8M | 203.2K | 89% | $2.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.9M | 6.9K | 49% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3K | 88 | 88% | $4.99 | |
| $7K | 18 | 94% | $11.99 | |
| $12.7M | 25.3K | 97% | $29.99 | |
| $146.5K | 235 | 90% | $34.99 | |
| $14.2K | 93 | 92% | $5.99 | |
| $12.4K | 107 | 93% | $4.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, English*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太好玩了
不愧是射击游戏
差劲
搜打撤的来
经典不必多言的优质作品,即使我并不是很了解galgame,但体验过后,也会诚心的将它推荐给周围人。 游戏性上,经典的视觉小说,但在ui设计使用上是同类型游戏的佼佼者,更方便玩家流畅完整的全流程通关。表现力上,经典的日式青春恋爱题材,也有几句文段的表达别具一格,但并不出众。如果是对经典日式二次元作品的保有好感,完全可以忽略剧情中的套路与模板范式,尽情体验其魅力。 长期以来,galgame乃至二次元文化遭受着相当程度的无妄的文化歧视,实际上呢,这种歧视才是造就一切丑恶事物的根源。人们倘若不抱着自己的傲慢与偏见同类聚堆,去恨或爱去贬低或去神化某项事物,人就不得安宁。当人放弃这些本能冲动,用包容的视角看待世间,人真正伟大的力量,团结,才便从中显现。社会对galgame的评价因为其承载的特殊的成人属性内容和社会对其相当一部分受众的群体印象,在文化审美上缺失了很多对其价值的理性客观认知。 对于我这样一个二次元文化爱好者,它十分契合我心中对纯粹性,理想性恋爱情节和和谐美好的人际关系的朴素向往。脱胎于现实,他始终让一片美好触及人心的乌托邦存在于人们的精神高地,而这份对美好与纯粹的追求,又必然人之所以为人的永恒标尺,让人在这个价值评判失衡狂飙,是非难辨真假无异的,充满不确定性的时代,保有一份对曾经美好事物的清晰记忆。只要你对自己人际中的“不合理”感到不平,如付出却被无视甚至嘲弄,真情换来敷衍乃至鄙夷,不妨来二次元,这个自诞生之初就带有逃离现实属性的世界,找寻自己心灵的慰藉。当然,虚拟的世界可以是疗愈心灵的圣地,也可以是沉沦意志的泥潭,当扮演的角色在他的世界里收获幸福,人们就该意识到,属于自己的战斗永远在游戏之外。确定自己的意志,践行自己的理想,坚持自己的道路,创造属于自己的美好,这样的归宿当然不是对每个人的要求,但每个人都有成为故事主角的资格和可能。 另外,虚拟世界的规则在现实往往行不通,分不清虚拟与现实的人,往往成为虚拟的奴隶和现实的笑料。这点也是要郑重对待的。
这个游戏感觉流程很短啊,打完大决战就没了,最后被赶到海岛打游戏去了,是我下的版本有问题吗,怎么没有恋爱情节
买这个纯属是为了证明自己不是小鬼
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.