
Senren*Banka is a Japanese-style visual novel produced by Yuzusoft, a Japanese developer of romance VNs. This game commemorated Yuzusoft's 10th anniversary. It won numerous awards on the year of its release in Japan for its art, music, and characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 24 → 22.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1440 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]千恋万花重塑了我的恋爱观[/b] 在开始玩千恋万花以前,我从来没接触过galgame,我对于爱情的认识仅仅停留在性行为上,而且常常是从各种夸张的动作片中获得的 上大学以后,利用社团活动的机会,正儿八经地学了一些青春健康方面的知识,对性有了更加科学的认识,同时也接触到了很多情侣,和他们的接触中,我慢慢的开始认真的反思自己的观念,这一过程可以说是从一个点向另一个点发展的一个量变的过程。 等我开始玩了千恋万花之后,我原以为里面只是单纯的色色,但是我发现里面把人物的心理活动,还有他们的行为描写的特别的细腻。尤其是主要角色在剧情中对于爱情的思考与反思,都使我有所启发,甚至可以说是受益匪浅。 我现在可以理解为什么那么多人愿意去玩这一类游戏了。首先它真的融入了作者的思考。其次是它的动画剧情安排以及美术风格,真的很有特点,很吸引人。最后就是这类作品中,日常生活再贫瘠、社交圈子再小的人,都能拥有属于自己的那份温柔的体验。 毕竟,从画面表现、多场景音乐衔接、丰富的人物对话语音三个方面来看,这些对于连女生的手都没牵过的男生来说,实在是太有冲击力了。 不过,现实生活显然不止四五个选项就可以和别人谈恋爱甚至结婚,我也不能说自己玩了这个游戏后,就可以和别人谈恋爱、感受恋爱的幸福了,显然游戏和现实有着相当大的差距。我最大的感慨是:我开始认真去想恋爱这方面的事了,而不是用一句“我是哥布林”来堵住自己的恋爱观构建,我觉得这是相当大的进步啦。我会很期待,现实中有女生愿意真心实意和我一起探索什么样的恋爱才是健康的恋爱。 总而言之,这款游戏不仅给我艺术上的优秀体验,而且启发了我对于自己的思考,真的非常感谢柚子社制作了这样一部优秀的作品!我很荣幸能玩到这样一部杰出的游戏!
恭喜动画化!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, English*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
给我玩立了,不好玩
网上吹得神乎其神,实际游玩下来落差很大。共通线大量白开水日常对话,很多段落单纯用来堆时长,推进节奏很慢,玩着很容易犯困。 故事设定埋下诅咒、村落传说,前期铺垫看着很有氛围感,但到个人线之后发力不足,宏大的设定最后草草收尾,期待完全落空。角色感情转变略显突兀,部分女主的性格模板化,缺少足够的铺垫支撑。 本质就是典型的废萌作品,故事冲突弱,没什么深度。如果是冲着精彩剧情来玩,大概率会失望。只靠CG和人设撑着,剧情方面没有亮点。
Ciallo~(∠·ω< )⌒★
一年多前买的,现在才玩完一条路线,整体的感觉就是在看一部剧情无聊的番,提不起兴趣,后面就纯看片了 (叠甲: 本人在此之前没玩过任何视觉化小说,这是第一部,差评单纯因为我不喜欢,而且这游戏也挺贵的,好评如潮害我亏了88块钱)
我的旮旯启蒙作,也是玩上千恋万花之后就一发不可收拾了,之后就只玩旮旯给木了!旮旯界的原神可不是浪得虚名!
十年封神的和风萌系标杆,柚子社的出圈绝唱 在美少女游戏圈层中,《千恋*万花》绝对是绕不开的现象级作品。作为柚子社2016年推出的扛鼎之作,它不仅斩获当年美少女游戏大赏综合冠军,更是凭借极致的和风美学、鲜活的角色塑造和出圈的二创梗文化,成为无数玩家的galgame入坑作。即便上线近十年,它依旧稳居Steam好评如潮榜单,中文社区热度经久不衰。它不是剧情深度极致的神作,却是废萌品类里完成度最高、受众最广的标杆,完美诠释了“轻量化浪漫”的终极魅力。 壹、视听体验:和风美学拉满,柚子社颜值巅峰 如果说柚子社的核心优势是“稳”,那《千恋*万花》就是将这份稳定打磨到极致的作品。本作摒弃了同质化的现代都市校园背景,以依山傍水、保留古老神社传统的和风小镇穗织为舞台,整体美术风格完成了一次全面升级。不同于传统和风作品的暗沉厚重,游戏采用清新通透的暖色调,将日式古建、山林溪流、神社鸟居与现代小镇烟火完美融合,既有千年古地的静谧底蕴,又有日常恋爱的鲜活暖意。 角色立绘是本作最大的出圈亮点之一。柚子社标志性的精致萌系画风在此作彻底成熟,五位可攻略女主人设辨识度拉满,细节质感无可挑剔。无论是清冷温柔的巫女朝武芳乃、俏皮灵动的千年刀灵丛雨,还是元气直率的留学生常陆茉子、温柔顾家的马庭芦花、活泼治愈的鞍马小春,每个角色的表情差分、服饰细节、动作神态都刻画得细腻生动,摆脱了流水线式的模板化萌系画风。尤其是丛雨的灵动娇憨、芳乃的外冷内热,通过细微的神态变化精准传递,成为无数玩家的本命角色。 配乐方面更是锦上添花。游戏BGM高度贴合场景氛围,日常片段的轻快曲风治愈松弛,宿命剧情的和风配乐悠扬细腻,精准烘托出穗织小镇的温柔与宿命故事的淡淡的厚重感。OP、ED曲目旋律动听、传唱度极高,搭配唯美动画画面,视听整体性拉满。全程贴合剧情的音效、人声细节,进一步弱化了视觉小说的单调感,让整场游玩体验流畅又治愈。 贰、剧情设定:宿命诅咒为壳,日常浪漫为核 《千恋*万花》的剧情框架十分清晰,以千年诅咒为核心线索,串联起全员的故事脉络。主人公有地将臣返乡归乡,意外折断镇社神刀“丛雨丸”,不仅唤醒了沉睡千年的刀灵丛雨,还打破了小镇延续千年的诅咒结界。为解决诅咒危机、守护穗织小镇,他与身负宿命的巫女、守护小镇的忍者、温柔的邻里少女们相遇,在日常相伴与危机化解中,逐步揭开小镇尘封千年的秘密,开启多线并行的恋爱故事。 本作共包含五条女主主线与一条单身线,线路划分清晰,选项逻辑简单友好,新手无需攻略即可轻松解锁心仪结局,对入门玩家极度友好。剧情结构采用“日常铺垫+主线推进”的经典模式,前半段以轻松搞笑、温馨治愈的小镇日常为主,角色互动鲜活有趣,笑点与甜度兼备;后半段逐步切入诅咒真相,融入宿命、守护、救赎等轻度深度元素,让恋爱故事不再局限于单纯的发糖,拥有了完整的情感内核。 区别于传统废萌作品“重日常、无剧情”的短板,《千恋*万花》做到了甜而不腻、浅而不浮。它没有跌宕起伏的虐心反转,也没有复杂晦涩的权谋叙事,却用最细腻的笔触刻画了角色的成长与羁绊。每条线路的主题截然不同,各有侧重,真正诠释了“千恋万花”的寓意:芳乃线是背负宿命、挣脱枷锁的温柔救赎,丛雨线是跨越千年、双向奔赴的纯粹爱恋,茉子线是打破伪装、直面本心的自我和解,芦花与小春线则诠释了成年人的温柔相守与少年人的赤诚奔赴,两种极致浪漫丰富了整部作品的情感层次。 叁、角色塑造:全员无短板,人设鲜活立体 《千恋*万花》能够长期火爆,核心底气在于全员优质的角色塑造,无工具人、无败笔人设,每个女主都拥有完整的性格弧光与专属故事,摆脱了多数萌系作品的标签化短板。 人气最高的丛雨是本作的灵魂角色,作为存活千年的刀灵,她天真烂漫、俏皮粘人,自带天然呆属性,日常互动充满反差萌。千年的孤独经历让她看似懵懂,实则格外珍视羁绊,跨越时光的专一与纯粹,让这条线路的甜度与感染力拉满,也是游戏出圈的核心人设。 女主朝武芳乃的塑造最具深度。身为世代守护小镇的巫女,她自幼背负诅咒宿命,习惯用清冷疏离的外表伪装自己,独自承受压力与孤独。看似高冷的外壳下,是温柔善良、极度渴望温暖的内心,她的成长线从自我封闭到勇敢奔赴爱恋,挣脱宿命牢笼的过程细腻动人,极具共情力。 常陆茉子、马庭芦花、鞍马小春三位角色同样各有亮点。忍者少女茉子元气开朗、嘴硬心软,自带傲娇萌点,看似大大咧咧,却始终默默守护小镇与同伴;芦花温柔知性、成熟稳重,是治愈感满满的邻家姐姐人设,代表着平淡安稳的成年人浪漫;小春活泼纯粹、热烈直白,有着少年人独有的赤诚勇敢,爱意坦荡又治愈。 同时,本作配角形象鲜活、互动自然,没有强行降智的反派,没有狗血突兀的冲突,全员温柔向善的氛围,让整个穗织小镇的世界观温暖治愈,这也是玩家反复回味的核心原因。 肆、整体总结:废萌天花板,新手最优入坑作 综合来看,《千恋*万花》并非完美的“神作”,但绝对是完成度最高、适配性最广的萌系视觉小说标杆。它精准拿捏了废萌作品的核心魅力:极致养眼的视听体验、温柔治愈的故事氛围、鲜活讨喜的全员人设、轻松舒适的游玩节奏。它没有强行拔高剧情深度,也没有刻意制造虐点冲突,只是用最纯粹的日式浪漫,讲述了一段藏在和风小镇里的千年爱恋与温柔羁绊。 时至今日,它依旧是gal圈的“流量密码”,“Ciallo~(∠・ω< )⌒★”的梗风靡全网,出圈度远超多数同类作品,成为无数人的二次元初心。它或许不能带给玩家深刻的思想感悟,却能提供最纯粹的情绪价值,治愈所有浮躁与疲惫。
快鹿出血了,强强
Ciallo~(∠・ω< )☆
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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