
Senren*Banka is a Japanese-style visual novel produced by Yuzusoft, a Japanese developer of romance VNs. This game commemorated Yuzusoft's 10th anniversary. It won numerous awards on the year of its release in Japan for its art, music, and characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 24 → 22.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1460 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为H而来为故事而留吗?
好玩
玩的睡着了,助眠神器
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 13.6K | 74% | $49.99 | |
| $11.8M | 11.9K | 88% | $59.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.9M | 73.4K | 90% | $4.79 | |
| $11.9M | 10.1K | 87% | $49.99 | |
| $11.7M | 9.4K | 38% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3K | 88 | 88% | $4.99 | |
| $5.6K | 18 | 94% | $9.59 | |
| $13.6M | 27.1K | 97% | $29.99 | |
| $146.5K | 235 | 90% | $34.99 | |
| $14.2K | 92 | 92% | $5.99 | |
| $12.4K | 107 | 93% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, English*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
泥嘻嘻
太好玩了
不赖
《千恋*万花》——当之无愧的废萌入坑神作 先上结论:强烈推荐。Steam上3万多条评测、98%以上的好评率,销量突破百万——这些数字背后是无数玩家用脚投票的结果。作为一个把全线+全成就都打完的人,我可以负责任地说:这游戏值得你花时间。 美术与音乐:顶级的视听享受 打开游戏的第一秒就会被画面震撼到。角色立绘细腻到爆炸,表情变化极其丰富,同样一句话能有多个表情切换,而且是在恰到好处的断句位置——这个工作量真的非常大。游戏容量超过10GB,每一帧都能感受到制作组的用心。超过50首原创BGM,三味线、尺八等传统乐器把祭典的热闹、夜樱的静谧渲染得恰到好处。毫不夸张地说,千恋万花的音乐是神级水平。 角色塑造:总有一款击中你 六个可攻略女主,每个人设都立得住。朝武芳乃——表面一本正经实则感情丰富的巫女;常陆茉子——工作认真又爱搞恶作剧的忍者护卫;丛雨——寄宿在神刀中的灵体少女,玩家爱称“幼刀”,人气高到表情包满天飞;蕾娜——金发碧眼的北欧留学生;还有温柔的表妹小春和青梅竹马的芦花。每个角色都有完整的个人线,性格各异,总有一个能戳中你。 剧情体验:轻松治愈,没有雷点 故事发生在温泉小镇“穗织”,男主回乡下时意外拔断了神刀“丛雨丸”,从此与巫女、忍者、刀灵展开了一系列奇幻又甜蜜的日常。奇幻设定只是点缀,大部分时间都在和可爱的女主们斗嘴、吃甜点、逛祭典。剧情没有任何雷点,轻松幽默,非常治愈。每条线都有多个结局,发糖甜度满分——玩完之后你会觉得,现实中哪有这么美好的恋爱啊。 UI与系统:业界标杆级别的体验 流程图功能简直是神级设计,随时可以跳转到任意剧情节点,推线体验极其流畅。支持简体中文、繁体中文、英文、日语四种语言一键切换,26个Steam成就也给收集党提供了目标。CV演出全程在线,声优阵容豪华到没话说。 最后说两句 有人说这游戏剧情平淡,但我想说——废萌的魅力就在于不用动脑子,安安静静地享受一段美好的恋爱。《千恋万花》不是那种让你烧脑的神作,它是那种让你嘴角疯狂上扬、推完一条线忍不住马上开下一条的治愈之作。作为柚子社十周年纪念作,它把所有基础分都拉满了——画风、音乐、人设、CV、UI,没有一项拖后腿。 如果你在找一部入坑Galgame的作品,选它准没错。如果你已经是老玩家但还没玩过这部,那更不应该错过。 总而言之:买就完事了。
哦不 现实里不是这样的 现实中根本没有这样的剧情
千恋万花这款旮旯给木让我想起了电锯人中蕾塞对电次说想当“乡下的老鼠″还是“城里的老鼠″。我在电锯人对蕾塞的意难平在千恋万花中得到释放 千恋万花故事线和蕾塞那“不再恐惧的自由″其实紧紧相扣。那些自由就好像童年时来到离开作业的奶奶家。乡下田园间,有老人讲述古老的诅咒传说,有儿时亲密的伙伴,也有长大后虽男女有别但渴望靠近的“表亲″。“乡下的老鼠″不像“城里的老鼠″便利,男主有地会因陌生男孩失踪无法监控搜而独自上山,也有没有成人小黄书找好色的堂兄借。因为少了电子设备,人与人的关系反而更近了。千恋万花的基调就是不恐惧过去、压力和失败,但仍要面对过去的误会和未来真正心仪的选择 “乡下的老鼠"也有“城里的老鼠″想不到的烦恼″。无论开头司机“还敢来诅咒之地″的私语,还是村民或旅客对灾祸诅咒的避讳,这些都是无可避免的事。故事中男主有地为了芳乃和茉子不再独自面对诅咒,选择压榨可利用时间练刀。而旮旯给木男主惯有的谜语人让芳乃一开始对男主误会不少,漂亮女忍者茉子却准确猜出一二,为这两位主角让人头疼的关系牵线搭桥。既然是旮旯给木,千恋万花少不了多女主线路。然而主角无论选傲娇的芳乃,小恶魔茉子,直率的蕾娜,还是活了几百年的丛雨丸,相互关系仍非常紧密 千恋万花虽是现代但充满乡间和风的背景、日式元素的服饰风格和单纯不加掩饰的人际关系就是作为我们“城里的老鼠″想偷到的美好 [quote]关注➡️[url=https://store.steampowered.com/curator/46261058/]「暮光鉴赏组」[/url]于暮光之下,品世间好游[/quote] [u][b]“暮光游戏鉴赏组”欢迎你的加入~~[/b][/u]
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.