
Build castles on voxel terrain based on real Japanese geographic data, and defeat over 1,000 samurai and ninja enemies. Shape the terrain freely using blocks. The game features over 100 technologies and buildings inspired by medieval Japanese history.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sengoku Voxel Castle is an adorably cute city-building tower defense game set in Japan’s Sengoku period.
The game is inspired by Minecraft, Farthest Frontier, and Bonsai Castles.
・Defeat over 3000 enemies at once in exhilarating large-scale battles.
・Build and manage over 60 types of production facilities inspired by Sengoku-era culture and technology.
・Create a castle together with cute characters like Tohoku Kiritan and Zundamon, and survive the chaos of the Sengoku period!
・The ground is made of blocks (voxels) whose height can be freely adjusted. Create the strongest terrain and counter your enemies!
・Use MODs to freely customize the appearance of your town!
・Uses data from Japan’s Geospatial Information Authority. Build castles on realistic Japanese terrain!
(Repel massive enemy waves using height differences and crossfire!)
(Protect your town with many Zundamon!)

(Unlock technologies to build many different types of buildings—all fully voxel-based and cute!)
Tohoku Kiritan and Zundamon are characters created by a Japanese company, SSS LLC, in 2011—the year of the Great East Japan Earthquake—to support the recovery and revitalization of the Tohoku region.
Zundamon, in particular, gained explosive popularity in Japan after a free-to-use synthetic voice was released in 2021, becoming widely known through YouTube voice commentary.
Sengoku Voxel Castle is a fan game featuring these characters, but it is designed so that you can fully enjoy it even without prior knowledge of them.
If you’re interested in Sengoku-era city-building games, or Japanese-style RTS, we highly recommend giving it a try!

The youngest of the three Tohoku sisters.
Her older sisters are Tohoku Zunko (17) and Tohoku Itako (19).
She carries the “Kiritan Cannon” on her back, inspired by kiritanpo, long style rice cake.
Her birthday is February 13.
In this game, she is caught up in Sengoku-era warfare and becomes separated from her sisters.
Together with Zundamon, she escapes to an uninhabited land, builds a new village, and fights to survive while hoping to reunite with her family.

A humanized form of an edamame fairy.
Age unknown. Birthday: December 5.
She loves zunda mochi and can transform into a Zunda Arrow.
In official novels and comics, she often splits into multiple copies—and many Zundamon appear in this game as well.
In-game, Zundamon supports logistics in your town and fights alongside Kiritan as a reliable ally.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
日本の城好きな人にはお勧めです。 自分のオリジナルの城を縄張りするもよし、有名な城を再現するもよし 町を作って経済や農業を発展させる要素もあるので城下町作りとかも楽しめます。
時間を忘れてプレイしてしまう
I've only played this game for a little bit, but I think it has a really cool idea. Basically, it's a base (or castle) building game, with RTS sections. You're usually assigning tasks to build buildings, chop down trees, fish, farm, and other stuff. What makes it interesting is that it has voxels, like Minecraft, so you get to reshape the terrain however you want. That, like everything else, is done by assigning workers, rather than you doing it yourself. Occasionally you get attacked by bandits, and need to mobilize your troops. Thankfully (IMO), you don't have to micromanage at all. You don't have to search for an idle worker and say "you, go build this," or something like that. Instead, it's all done with a management screen where you hire workers, then assign the number of workers to each type of job. Workers will automatically take on an available job. So, for example, once you start a new construction project, a construction worker will rush over as soon as it can. Battles, too, don't require much micromanagement. It has a simple UI to form all of your selected troops into a line, circle, or triangle, to match your defensive/offensive needs. Right now, the biggest problem is that a lot of text is still untranslated and will show in its original Japanese. But that's understandable since it's still in Early Access. If you're planning on picking this game up, for your first castle I'd recommend focusing on building farms and water sources first, and assigning several workers to those. Then, once you have barracks to house troops, assign a bunch of workers to deliver food and water to the troops. Build roads so that they can deliver quickly. Otherwise, you'll have starving and dehydrated troops who can't fight. Overall, it's a pretty relaxing game, and it's fun to just watch the workers run around doing their tasks. I recommend it as a game for a simple, stress-free experience. [h2]Edit[/h2] After playing the game a bit more, I've realized that this game is way more detailed than I first thought. Soldiers have different levels of defense for front, side, and back. Different types of soil have different fertility and defense bonuses. [i]Each block apparently has its own temperature.[/i] It's pretty impressive IMO.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
和風城作りゲー。 シティビルダー的な要素はほぼない点は注意。 アーリーとなっているが十分遊べるクオリティなので興味があれば買って問題なし。 良い点 ・それっぽい城作りに必要なパーツは大体揃っている ・ストーリー進行のタイミングを自分で決められる ・日本中のどこでも、実際の地形にかなり近い形でマップ生成可能 悪い点 ・敵の進行ルートが凹凸ほぼ無視したうえでの移動時間ベースのため城の構造を複雑にしてもあまり意味がない ・ユニット間のパワーバランスが悪い。鉄砲兵一強で竹束除去以外に近接兵の使い所がない ・処理が重い。労働ずんだもん700と兵士800くらいで平時でもちょっとカクつく。初期設定の敵兵上限が5万だが、2万沸いただけでフリーズしたかと思うほど処理が重くなって城が落ちた。自分のPCのスペック入れておくが、そこまでしょぼくもないはず。 CPU: AMD Ryzen 7 7800X3D 8-Core Processor RAM: 64.0 GB GPU: NVIDIA GeForce RTX 4070 SUPER 改善希望点 ・台所櫓で補給が終わった兵士は順次帰宅してほしい。配給係がたむろしてる兵士にひっかかるため。 ・道場の仕様、または兵士ステータスの表示仕様の変更。カンストしたか確認する方法が兵士個別のページを開くしかないのでとても面倒。 ・植林小屋の挙動が不安定。経験上だが、冬季に植林小屋が植林可能ブロックを見失いそのまま固定される。春になってセーブ&ロードすると植林が再開される事が多い。 ・建物脱出機能の追加。処理落ちで操作不能になってる間に建物が破壊され兵士も全滅してしまうため、耐久がn%になったら建物から出て特定の場所に移動するような事前指示機能が欲しい。 ・優先攻撃兵種指定の実装。建物が破壊される原因の9割は遠距離兵なのでそっちから倒すようにしたい。
マイクラやRimWorld同様に「ゲームはグラフィックではない」と教えてくれるシンプルにしてディープなタワーディフェンスRTS 基本的にはマイクラライクにブロックを使って地形を成形し、農工商の各建築物を建てて内政し、軍事施設で兵を増やし、自分好みのお城を築城しながら定期的に襲ってくる敵を撃退するゲーム ガチガチの城にして鉄砲と矢の雨に倒れていく敵兵を眺めながら「フハハハ、わが城は圧倒的じゃないか!」とオート撃退鑑賞プレイをするもよし、高難度モードで細かく兵を采配しながらギリギリの防衛をするもよし ゲーム開始は日本中の任意の地点から始められるので自宅の場所を要塞にできるぞ
ストロング・ホールドなど街づくりとタワーディフェンスが合わさった良ゲーム。 歴史好きにもおすすめ。現実の城の縄張りを参考にしながら頭をひねらせる作り。 アーリーであるためバグなどがチラホラ見受けられるが頻繁に更新しているので、いずれ解決するだろう。 RTSならあって当然な道を直線ツールで引けないといった不便なところをなんとかしてほしい。
유닛 조작이 아쉽긴 한데 전체적으로 꽤 퀄리티 높음.
かわいい…たのしい…ふんいきいい…すき…
意想不到的内容丰富 就是优化有点差
정말 재미있는 게임
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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