
Selfloss is an emotional exploration game filled with rich lore, set in a whale-worshipping, Slavic-inspired world. Embark on the journey of the healer, Kazimir, and his magical staff as he fights a mysterious Miasma in search of a ritual to cure his wounded soul.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 13 → 0/day in the week after.
About
Selfloss is an emotional adventure game set in a Slavic-inspired whale-worshiping fantasy land. The old healer Kazimir makes an epic journey by boat and on foot in search of a ritual that can cure his soul wound. Meet memorable characters and use the light of your magic staff to fight Miasma - the mysterious affliction taking over the world.


Kazimir’s staff is central to the game’s mechanics and story, creating unique gameplay opportunities by controlling the staff both simultaneously and independently.
Take on enemies spawned by the Miasma with the searing light of your staff.
Find different ways to use your staff to solve puzzles and remove the stain of the Miasma from the world.


Navigate the stunning world of Selfloss on foot or by boat.
Use the power of Kazimir’s staff to power your small boat through treacherous waters and winding rivers.
Explore to meet the various inhabitants of the world and bring a healers touch to ease their pain.


Enact the ritual of Selfloss, healing the wounds of those who have lost loved ones.
A powerful and moving soundtrack by Arigto elevates the emotional impact of Kazimir’s journey.


Discover a sea-worshiping world with whale gods, inspired by the landscapes and tales of Iceland.
Unearth Slavic-inspired myths brought to life through the stories you encounter on your travels.

Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 306reviews | 78% | — | $29.8K |
| $29.99 | 595ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Be careful with the sale of Steam cards in this game since several have inflated the price of Selfloss Creation. It really is worth 0.05 cents, don't be fooled. ;)
Знаете, это прекрасно! От всей души спасибо разработчику за столь проникновенную игру. Я очень рад, что живу в то время, когда существует такое искусство - талантливое, бережное, авторское.
Beautiful game, charming worldbuilding, beautiful music - and yet the game itself is unfortunately (nearly) unplayable. A puzzle broke when I died, couldn't progress it, then I couldn't access previous checkpoints because this game autosaves, so I had to reset my progress - luckily only 80 min. in. I'll give it another shot soon, but that was more than enough to deter me from experiencing the game. And well, there are other issues too: - no way to rebind controler (really frustrating because some choices are qustionable or outright annoying) - but mouse and keyboard sure! even though the controler is recommended - clunky/awkward controls - tiny hitboxes and thus very low attack accuracy - some mechanics are annoying and would benefit a lot from toggling - fixed camera can be slow to change or block view at times completely If I hadn't bought it on a huge discount I'd be really, really mad - all issues considered it isn't worth $27, I'm sorry.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 2 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, French, Italian, German, Spanish - Spain, Korean, Japanese, Traditional Chinese, Ukrainian, Hungarian
| $29.99 |
| 21ratings |
| 78% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $4.49−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quite a sad story, mechanics were frustrating at times, but otherwise I enjoyed my playthrough. Took about 10 hours to 100% achievements, only missed 2 collectibles and 1 other achievement from the initial run. I liked the graphics and mood of the game, but it would have really benefited from an intro cutscene. Wasn't sure who I was or what I was doing for the first half of the game (and not in the "ooo mystery" kinda way).
A beautiful and atmospheric adventure with an intriguing world, strong lore, and a mysterious story. Exploring the different locations and discovering details about the world through scattered items and environmental elements was easily the strongest part of the experience. Unfortunately, the gameplay became increasingly frustrating. The controller aiming felt poor, attacks sometimes seemed to have little effect, and the camera could be unstable. Movement also felt awkward, especially during boat sections, where controls could feel unresponsive. The difficulty made these problems even more noticeable, with repeated deaths and harsh punishment making some sections feel more frustrating than rewarding. I enjoyed the simpler puzzles, although I didn't like the time-limited ones. Eventually, the gameplay issues became too much and I stopped during the second chapter. It's disappointing because the atmosphere, worldbuilding, and story were exactly what initially kept me interested. A beautiful world with a lot of potential, but the combat, controls, and difficulty significantly hurt the overall experience.
Adventure puzzle story that can manage to put you in your feels quite a few times. Personally, I had a nice time. It was quite fun exploring without being swamped by enemies on every step and figuring out the puzzles. The enemies were generally not that hard [i](except you, crab boss, I'm looking at you and all the nerves you fried me)[/i], so despite there being "combat" I think the game is still very friendly towards people who don't like it. I wish there was a way to skip "cut scenes," I realized how tired I got of them during replay to get missed collectibles and my fight with the crab boss with the initial scene of him appearing. I just wanted to skip straight to fighting and instead had to sit through the same cut scene 20x only making me more infuriated when I lost each time, lol. XD Other than that, I think the game is a great choice for anyone enjoying exploring, puzzles and cute art mixed with an interesting, deep story. I'd say the story is more on the depressive side, so definitely proceed with caution there. Also quite low-end PC friendly for anyone whose PC is marinating in its own oils.
過關啦.... 手感太差啦= = 劇情很黑暗欸.... 最後面那個結局是怎樣 怎麼想都覺得很恐怖 音樂沒有很突出啊 跟介紹怎麼差那麼多 老人走路超慢-.- 小BUG很多... 要做遊戲再練練吧
В игре приятная low poly графика с приглушенной палитрой. Красивая музыка. И, на мой взгляд, невнятный сюжет. А это главное. Сюжет - это то, за чем приходят в такие игры. Поначалу я думал, что это скандинавская мифология - великаны, руны, магические камни, рыбы. Потом показалось, что речь идет о русском язычестве и православии - белокаменная церковь, русалки, баба Яга, царевна Лягушка, Кащей. Либо это какие-то поморы. Потом я перестал вообще что-либо понимать. Возможно, это я такой тупой, но глобально я только понял, что главный герой пытается искупить ошибки молодости, как-то так. Попытка подать сюжет через свитки лично для меня не сработала. К сожалению, для меня сюжет не раскрылся. Но я заинтригован. Пойду искать объяснения на youtube :) По игровым механикам - это приключение-платформер с простыми(но не примитивными), местами любопытными головоломками. Есть интересная механика, связанная с использованием посоха и одна(к сожалению, лишь одна) головоломка, связанная с этим. Бои ненапряжные, есть несколько простых боссов. Боссов стоило бы прописать лучше, а то непонятно кто они и зачем мешают герою в его миссии. Впрочем, может это я такой тупой. Самая неоднозначная механика, как мне кажется, это "рыбалка". Временами приходилось действовать на упреждение, не ждать звукового сигнала, а ориентироваться на цветовые сигналы и проживать кнопку на полссекунды раньше. В остальном сделано хорошо. Управление отзывчивое. Временами немного раздражала камера. Например, когда плывешь на лодке и на повороте реки вид перекрывает дерево. Еще словил в самом начале очень странный баг - контроллер был подключен по bluetooth и после вступления игра начала очень люто тормозить, даже звук начал заикаться. Попробовал переключиться на клавиатуру, проблема исчезла. В итоге подключил контроллер через радиоканал. Впервые столкнулся с таким. Подведу итог. Игру брал на распродаже и не жалею. В целом игра неплохая и доставила удовольствие. Рекомендую поддержать разработчиков. Из аналогов на ум приходит Arise: A Simple Story. Последняя проработана лучше в плане подачи сюжета и более разнообразных механик. Еще пришло на ум сравнение с Bramble The Mountain King, но там, все-таки, другой уровень исполнения. Разработчикам спасибо! Если это ваш первый проект, то вы молодцы, так держать! Надеюсь, что игра оправдает ваши ожидания и что вы продолжите работать.
У игры две проблемы: забагованность и нудность. Но при этом в ней очень интересный мир. В истории мира игры намешано много всего: например, «морская религия» и существа из славянских сказок. Получилась очень интересная смесь. В игре красивый визуал и приятная музыка. Также интересна история главного героя.
A touching dark slavic fantasy about an old man on a quest to find orca's soul, help aquatic critters on the way and maybe mend his own soul in the process. Loved the story, lore and atmosphere. The visual aesthetic reminded me of Tunic and Death's Door. Sadly the gameplay leaves much to be desired. It feels unpolished and underdeveloped. The combat is repetitive, controls are frustrating, and the instructions are rarely clear. And it's full of bugs. Doesn't run very well on Steam Deck and drains the battery like crazy.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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