
SELF is a suspenseful Kafkaesque text-based adventure game with simulation and puzzle mechanics. Could you seize the opportunity to find your father and your SELF back in this introspective journey?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 278reviews | 77% | — | $14.3K |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
看不懂,闹心
[spoiler] 涼宮ハルヒの憂鬱 [/spoiler]というか[spoiler] 夢を見る島 [/spoiler]なので、ブルースブラザーズは主人公枠 終わる前に[spoiler] 息子 [/spoiler]に会えたらハッピーエンド、ほんまか...? [strike] ていうか母さんに興味なさすぎじゃない? [/strike]
游戏性为0在我这里就是不合格的,感觉这还不如纯点击的视觉小说呢,人家好歹有立绘有动画有背景。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
很梦幻,很抽象。需要能和作者对上脑电波
全方位不如《小马岛》,没有对比就没有伤害。 有一说一,真的不咋地,文笔非常平庸,到处都是那种“谁是……我不是XX……”“你不是很厉害吗?”“你不要过来”这种很俗的词和桥段。 剧情非常不知所云但是同时又很好猜,而且很水,给我差点看睡着了。俩反派更是塑造得像那个子供向漫画里的小喽啰。 至于除了剧情以外的游戏性,画面音乐这些不存在的东西就不说了。 建议参考一下小马岛,人没有一句废话,全是演出,开局几分钟就告诉你是怎么一回事了,不会故弄玄虚。
hm
[h3] 「後悔」が好きな人にはオススメ [/h3] 男の子の語りで始まるノベルゲーム(たまにミニゲーム有り)。 レトロなピクセルアートで、BGMに立体感があって良い。 肝心の物語については、人によって感じ方が異なるだろう。自分はとても好きだった。 作り手が意図している「真実」が明確にある。段々と全体像が分かっていき、最終的に夢うつつな語りに心打たれた。
I think I was expecting something different when I bought this originally, but I'm not upset by the gameplay at all. I had the expectation that this was going to be a game that made you question your own identity and somewhat self-reflect on your own trauma - that's not what it explores. [b] If you enjoy indirect storytelling as well as using some critical thinking to piece together the story, you will enjoy this game. If you are expecting the story to be handed to you on a silver platter, you will likely be disappointed. [/b] Without revealing too much, this game is a text-based, "choose your own ending" style game in which you play as a protagonist trying to find your dad. Through a series of different settings, [spoiler] it appears as if you are trapped in a dream state going through different locations [/spoiler] - hence the multiple different endings angle. It also takes inspiration from games like Undertale in which you have little minigames sprinkled throughout where items/symbols come across the screen and you are either supposed to touch them or avoid them depending on their color. These minigames typically happen at pivotal moments in the story, creating the new branches of endings. I found the story to be hard to follow at times as well as overly symbolic, however, once I found all of the endings and memory pieces, a lot of the symbolism started to make sense and was quite literal in certain instances. Kind of confusing as you're playing through, but all seems to come together in the end! I was really happy that I ended up getting Ending 2 as my last ending because I felt that it tied up all my loose ends rather well. I also really appreciated the ability to replay the story from certain nodes or memories rather than starting the game all the way from the beginning every time. This made finding all the endings and memories a lot easier.
有没有考虑为这款游戏做一个全成就后的后日谈,毕竟玩家不能全靠评论区来进行完全解读。
很有意思,美术和制作(程序)上感觉很有底蕴,不像是一家初创公司,只可惜体量太小,作为一款游戏,可玩性的部分太少,期待新作吧!
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Related
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