
Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world. It draws inspiration heavily from F.E.A.R. in terms of action set pieces, while mixing exploration elements from Half-Life, along with some more modern features.


The story takes place during a violent invasion on Selaco, a massive space station sheltering the last refugees after Earth’s fall just a few years prior. You play as Dawn Collins, an ACE Security Captain who, with her recent promotion and high level security clearances, is digging deep into the truth behind Selaco's murky history. Before she can finish her investigation, Selaco is rocked by explosions and armed invaders.


A lengthy adventure-driven campaign
Selaco offers a massive, uninterrupted journey packed with action and atmosphere. Explore a wide range of environments in a fully connected world - no cutaways, no time jumps, just seamless momentum from start to finish.
Intense Action set pieces
Blast through your environment with impactful weapons that really leave a mark on the world. That once lavish office space, now nothing but a pile of rubble with broken paintings, smashed tables, screen, chairs, smoke, and chunks of debris.
Custom AI
Selaco’s AI was built from the ground up for dynamic, coordinated combat. Enemies communicate, flank, suppress, and adapt to your tactics - keeping pressure when you're aggressive or rushing when you're vulnerable. Hundreds of voiced lines hint at their next move, making every fight feel alive.
Full soundtrack
Selaco features an original, full-length soundtrack composed by Lawrence Steele, with over 3 hours of neon-tinged electronica spanning from high-intensity combat tracks to immersive, atmospheric soundscapes.
Adapt & Overcome
As enemies evolve and gain access to new tools, so do you. Improve your weaponry with new utility upgrades, or transform weapon behavior entirely with Weapon Kits.
Replayability
Selaco is designed with replayability in mind. Jump into Randomizer Mode to experience remixed mechanics, exclusive enemies, and fully customizable chaos. Or test your skills in Incursion Mode (coming later during Early Access), an endless survival challenge set in Deathmatch-style arenas. 
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's like if blackmesa and halo had a baby.
I was less overwhelmed playing Red Dead Redemption 2 than I was playing Selaco for the first time. I think there's stupidly easy-to-find secrets just so you look at the stats and find out that there's 3 dozen more to get in an area the size of a Basketball court, and you'll either spend 2 hours looking for them or 1 hour with a guide. Otherwise, this game is pretty much Die Hard x Cyberpunk.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 8.6K | 63% | $20.99 | |
| $3.5M | 4.9K | 88% | $22.00 | |
| $3.5M | 4.1K | 94% | $19.99 | |
| $3.5M | 10.5K | 93% | $14.99 | |
| $3.5M | 4.2K | 85% | $17.49 | |
| $3.5M | 8.4K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.6K | 71 | 96% | $14.99 | |
| $756 | 3 | 0% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $128.5K | 952 | 62% | $6.24 | |
| $183.3K | 614 | 95% | $9.09 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
damn this game rules
Quite a good cookie clicker game with a shooter attached to it
Fps indie de qualidade
This is a banger, simple as that.
piou! piou !
By far the most fun shooter I've played in years. Selaco could be twice the price and still worth every penny, I absolutely love it to pieces. The combat, progression, weapon upgrades, difficulty curve. secrets, environmental details, music... just everything! Phenomenally amazing. Do yourself a favour and just bloody buy it, I cannot endorse this game highly enough.
This refreshing boomer shooter borrows an evolved visual style from DOOM, the frenetic firefights, satisfying gun feel, and layered destruction of FEAR, and the dense secret-filled level designs from Jedi Knight. In addition to a lengthy campaign, randomisers and adjustable modifiers add a significant amount of replayability while you lock-in and shoot the ♥♥♥♥ out of everything to a ripping electro, drum-n-bass OST.
There's some nitpicks I have with this game. Some of the environment design feels a bit labyrinth-like, to the point where it feels very easy to get lost in. The map does a fairly decent job of helping you orient yourself, but I still found myself going "Where the Hell am I?" a lot. I think some of it is probably a visual design issue too. Many of the environments feel a bit samey and it just doesn't feel like there are many landmarks. Also relies on the "yellow paint" trend to tell you where to progress (except in this case it's green lights) which just feels....odd. Some of the pacing maybe feels a bit off, it feels like there are a lot of stretches where you go a little too long without blowin' something to smithereens. Then I blow something to smithereens, and all of those nitpicks fall away. You then realize just how friggin good the moment-to-moment combat feels. The way the enemies intelligently try to flank you and push you and put you into weird uncomfortable positions that force you to think on your feet. Sometimes the solution out of a bad situation is to shoot (or throw) a fire extinguisher to create a little visual cover. Maybe it's a slide into an enemy for a stagger, followed by a quick bullet to the head. Sometimes you just need to fall back, and get your bearings, only to be met with an enemy already on your flank who was just waiting for you to do just that. The way every weapon feels like implement of absolute mayhem, how the environment becomes damaged with every bullet you fire, the way enemies explode into gibs, all the dust that gets kicked up, like the world and enemies alike are reacting to you, the player is just fantastic. The craftsmanship on display here is utterly spectacular. Every environment gets completely transformed with the kind of destruction you'd expect from like a Battlefield game, but somehow accomplished in GZdoom. It's clear that there was an insane amount of work put in here, and it shows. The nitpicks I have simply pale in comparison to the destructive majesty that this game has to offer. I found myself also very interested in the lore and story on offer as well. I found myself constantly wanting to learn more about the environments and just wanting to learn what the hell happened to leave the environment in such disarray. This is only Chapter 1, and it's easily worth the admission price and I can't wait to see where Dawn's story goes next. Easy recommendation.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.