
Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world. It draws inspiration heavily from F.E.A.R. in terms of action set pieces, while mixing exploration elements from Half-Life, along with some more modern features.


The story takes place during a violent invasion on Selaco, a massive space station sheltering the last refugees after Earth’s fall just a few years prior. You play as Dawn Collins, an ACE Security Captain who, with her recent promotion and high level security clearances, is digging deep into the truth behind Selaco's murky history. Before she can finish her investigation, Selaco is rocked by explosions and armed invaders.


A lengthy adventure-driven campaign
Selaco offers a massive, uninterrupted journey packed with action and atmosphere. Explore a wide range of environments in a fully connected world - no cutaways, no time jumps, just seamless momentum from start to finish.
Intense Action set pieces
Blast through your environment with impactful weapons that really leave a mark on the world. That once lavish office space, now nothing but a pile of rubble with broken paintings, smashed tables, screen, chairs, smoke, and chunks of debris.
Custom AI
Selaco’s AI was built from the ground up for dynamic, coordinated combat. Enemies communicate, flank, suppress, and adapt to your tactics - keeping pressure when you're aggressive or rushing when you're vulnerable. Hundreds of voiced lines hint at their next move, making every fight feel alive.
Full soundtrack
Selaco features an original, full-length soundtrack composed by Lawrence Steele, with over 3 hours of neon-tinged electronica spanning from high-intensity combat tracks to immersive, atmospheric soundscapes.
Adapt & Overcome
As enemies evolve and gain access to new tools, so do you. Improve your weaponry with new utility upgrades, or transform weapon behavior entirely with Weapon Kits.
Replayability
Selaco is designed with replayability in mind. Jump into Randomizer Mode to experience remixed mechanics, exclusive enemies, and fully customizable chaos. Or test your skills in Incursion Mode (coming later during Early Access), an endless survival challenge set in Deathmatch-style arenas. 
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its really good after the 1st level.
Great Gameplay, some of the best, but unfortunately you play as a mute Woman instead of a mute man, the Voke Wind Mirus has infected ts game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
More like can't find the way co Not for me, but if you loved the parts of doom where you got lost, you'll love this. Lil tip, the "follow the green light" tip loses all meaning like a level later.
Suspenseful and fun with great music...loving it so far!
damn this game rules
tl;dr lots of good design, some absolutely butt choices, and certain encounters need total reworks. Unmarked spoilers ahead. Protip: under mutators, check the option that makes the enemies less aggressive. They pretty much have telepathy otherwise, and there's several engagements that are made extremely frustrating because of it. Also check the option that increases armor durability. Otherwise, fun game! Good gunplay, movement's good, there's a few upgrades that are absolutely worthless (PLEASE remove the spread+recoil penalty from the assault rifle's damage upgrade), but after a few playthroughs you'll know what to spec into. The Plasma Rifle is awful, and needs a full rework, the DMR is okay, and the Roaring Cricket is the best gun in the game by far. Make sure you find the nailgun's turret modification, it makes certain engagements actually possible (make sure you drop the nail turrets covering very tight corners. or they'll waste ammo). EXTREMELY replayable. I think hard-boiled should just be the way the game is, in a lot of ways. The currency drops from kills are super fun and rewarding. Oh, and in the game code, there's a random chance for any enemy (around 10% chance) to spawn with double health. That needs to GO, it's such a stupid design decision. Also, the different enemy behaviors (rushdown, move+shoot, and ranger) should be enumerated by different colors for each enemy. Hiding that information from the player just causes frustration. STOP IT WITH THE AMBUSHES. There's a few sections in the game that are just absolutely frustrating, ambush after ambush. HL2 did this at the end, it wasn't fun! There are two engagements that need complete rework: 1) the funcotoys cubicle farm fight (you pick up a key and have to fight your way through open cubicles), and 2) the Friend Barrel encounter. Friend barrel is too easy to cheese (long hallway + DMR = far too easy engagement), and cubicle farm is just a frustrating RNG fest because of the plasma gunners. Fix please!
Quite a good cookie clicker game with a shooter attached to it
I give up, i prefer neuntral vote rather than recommend vote. This game is not bad but not good My biggest problem is i;m stuck and don't know where to go next, worse is i don't know what to Google or Youtube to find the next walkthrough. Even though the hint is to follow the green light, but the issue is once you vist the multiple green light and you stuck, you don't know what next and which one is the latest green light.
Selacooning it
This is awesome. Gunplay is great, tons of secrets, incredible soundtrack, and a bunch of little interactions with the environment like turning on a microwave and flushing a toilet. Can't wait to play chapter 2, I am eagerly awaiting it. I'm a big FPS player, played a lot of Duke Nukem, Doom, and the like. This game is kinda like if Duke Nukem was modern and not a dude. Just straight up fun. Kinda wish Dawn said things but that isn't an issue. Also, I have my settings maxed out and it runs perfectly. 10/10, secret hunt endlessly. Big recommend for anyone a fan of the genre.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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