
Draft a party that shouldn't work. Then save the world against all odds. Seer's Gambit is a tactical roguelite with unlikely hero synergies. Explore a dangerous world area by area. Every conquest is yours to upgrade. Unlock new heroes, earn powerful buffs, and turn victories into your next weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Dive into a strategic, tactical semi-auto battler with player agency through positioning and powerful activated ultimate abilities. Each hero comes with their own unique ability. Use it at the right time to turn the tide of battle, waste it, and risk a soul-crushing defeat.

Seer's Gambit is all about discovering the best group composition. Every character in the game can shine when combined with the right co-heroes. Unlock powerful combos by picking the perfect adventurers for your party and demolish your enemies with the power of teamwork.

Explore and upgrade the captivating, yet dangerous world of Emalon to unlock new heroes or powerful group buffs for meta progression. Earn resources during your adventures and predict the right upgrades to invest in for your heroes to stand a chance against the lurking evil.
As you explore, progress and shape your future, the world will change around you.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 531reviews | 76% | — | $194.9K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常一般,平平无奇。有点像金铲铲。
快更新
遊戲還OK,這個價格下還是推薦,只是因為遊戲商已經很久沒有更新了,比較適合中評。 只是其中讓我比較無法接受的是,到底"組合技"為啥不能把自己的標籤算上去,我也是醉了.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不得不說冰盾是真的有點過強了, 搭上裝備可以做到遠程零秒戰技, 當別人還在苦哈哈的走過去的時候, 冰盾起手一發發範圍法傷就先糊臉了。
My thumbs down comes mainly from the game price. It isn’t a bad game, it just have 5 € fun in my humble opinion. The game basically a gambling idler. The player doesn’t have almost any meaningful tools in the runs. With the recent update you can select now your starting character, and your starting point on the map, if you’ve grinded long enough. Afterwards you travel based on the chosen node of the map. There are very limited travel types, and in every travel there are only few events in the mix. If you traveled even once of a the type, you’ve seen everything. Keep in mind, on the map there are many same type of travels, so even on your first run you’ll see the same content more than once. The battle has the same limited options. There are few battle maps in the pool during the travels. Each travel has a very limited selection of enemies, so again if you’ve played once, basically you saw most what the game can offer. During the battle you place your troops on limited spots, so that’s the strategy input from you. I played on 4x speed, but I was bored, because there are almost zero player agencies during the run. In theory it could’ve been fun to assemble various mix of heroes, but you’re extremely hindered by game design. The heroes come in 3 rarity, which limits the maximum level of the unit. So you have to hunt for the right kind of unit for your dream build in the epic version. I believe it’s extremely punishing to have 2 levels of RNG. You can re-roll the selection, but 30 gold isn’t cheap, and nothing guarantees that you’ll get better units. The „roguelike” part means that you have to come back and grind for eternity so you can buy minor upgrades. Game is super easy, but becomes really boring really fast.
Мало того что игра периодически зависает, что особенно раздражает после очень сложных боев, так это еще какие-то убер мощные способности у боссов, которые выкашивают сразу всю пати. Дошел до босса, во время боя возникла посередине какая-то полоса, без каких-либо объяснений что это и что с этим делать, QTE это или каст босса я так и не успел понять, потому что дальше моя пати вся умерла. Желания продолжать не возникло. Ни полной цены, ни цены по скидке не стоит, максимум, евро 3-4. Один из основных минусов игры это репетативность и отсутствие внятных пояснений. По характеристикам персонажа должно выходить что он хилить или дамажить должен лучше имеющегося персонажа, но выходит ровно наоборот, хотя один персонаж и характеристики имеет лучше и стреляет по нескольким целям, а старый персонаж во всем хуже.
Take this as a neutral - there are good concepts here that could evolve into something really good. The core loop is, at least, compelling: you draft heroes with distinct abilities and synergies, then send them to fight in short auto-battles very similar to Hero's Hour. The meta-progression comes from being able to invest in any location you're able to visit during a one-week trek from an inn, which unlocks character classes or boosts core stats for any heroes you acquire. This works nicely, and was entertaining for the first batch of hours. The hiccup is that the game doesn't really know where to take you. At the end of seven days you are teleported off to face the Big Bad, basically the capstone to each run and one you are fully expected to lose at first. But, you'll be able to reliably beat him after only about half the map is explored and he never changes or powers up. This means the back 20-ish hours of my total play time was reaching areas and unlocking things for essentially no reason. No different ending or alternate boss, nothing. Further, any sort of strategy in team composition is undercut by both heroes and items coming in three levels of "rarity" (Common, Rare and Epic). These are such a huge difference in strength that it becomes the only thing to pay attention to: you don't select heroes based on anything other than getting six Epics by Day 7. (To explain, heroes individually level up from Level 1 to 7, picking one of three available talents at each level. But, Common heroes are capped at level 5 and Rare at level 6, meaning they have lower stats and fewer abilities, and [i]in addition[/i] to max level the trait icons that power synergy abilities are reduced, with Common heroes bringing one, Rare two, and Epic three.) This makes the game feel both extremely grindy and extremely basic. There are only a very small pool of non-combat encounters common throughout the game, and 90% of the time you'll take the free/get money option to fund the purchase of Epic items and rerolls to get Epic heroes. This is what makes the game extremely tough to recommend. There's a compelling core loop, but not a compelling game. I want to see this game grow into something awesome (or this team grow into something awesome in their next game), but man, this is that rough, early album before the single that tops the charts. Get it if it's cheap or if you know [i]for certain[/i] you want to zone out to a grindy solo auto-battler.
反正能玩几个小时把,虽然游戏做得比较粗糙,画面比较差,通关全靠堆数值,但是我还是通关了,挺开心
40 minutes in, I'm still looking for the fun...
뭔가 1년동안 업데이트된게 별로 없네 캐릭추가된거, 장비슬롯, 무한모드 말고는 사실상 나오고나서는 유기한 게임이라고 봐야할듯 1년간 패치한 횟수가 한손에 꼽을정도
Players by region
Where this game's players are, estimated from review languages.
Related
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| $194.9K | 650 | 88% | $13.99 | |
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