
Draft a party that shouldn't work. Then save the world against all odds. Seer's Gambit is a tactical roguelite with unlikely hero synergies. Explore a dangerous world area by area. Every conquest is yours to upgrade. Unlock new heroes, earn powerful buffs, and turn victories into your next weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Dive into a strategic, tactical semi-auto battler with player agency through positioning and powerful activated ultimate abilities. Each hero comes with their own unique ability. Use it at the right time to turn the tide of battle, waste it, and risk a soul-crushing defeat.

Seer's Gambit is all about discovering the best group composition. Every character in the game can shine when combined with the right co-heroes. Unlock powerful combos by picking the perfect adventurers for your party and demolish your enemies with the power of teamwork.

Explore and upgrade the captivating, yet dangerous world of Emalon to unlock new heroes or powerful group buffs for meta progression. Earn resources during your adventures and predict the right upgrades to invest in for your heroes to stand a chance against the lurking evil.
As you explore, progress and shape your future, the world will change around you.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 531reviews | 76% | — | $194.9K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
金币获取本来就不稳定,结果奖励关卡还在购物后面,而且奖励关也就金币有个用处 玩法太拖时长,当个消遣玩的人浑身难受
快更新
不得不說冰盾是真的有點過強了, 搭上裝備可以做到遠程零秒戰技, 當別人還在苦哈哈的走過去的時候, 冰盾起手一發發範圍法傷就先糊臉了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $194.8K | 539 | 88% | $13.99 | |
| $194.9K | 209 | 85% | $29.99 | |
| $194.8K | 353 | 69% | $14.99 | |
| $194.8K | 466 | 74% | $11.99 | |
| $194.7K | 564 | 81% | $9.69 | |
| $195K | 996 | 82% | $5.84 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $706.8K | 1.3K | 78% | $14.99 | |
| $495.5K | 1.1K | 75% | $9.99 | |
| $309.5K | 558 | 75% | $19.99 | |
| $37.9K | 257 | 82% | $6.49 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为一个像素消遣自走棋小游戏来说还是很不错的,但是6小时只通关两次属实有点难绷,总感觉这种小游戏平衡是一方面,但是我都玩自走棋了肯定要贪的啊。游戏流派构筑还是很不错的围绕单个英雄有很多流派,但是抛开流派强度不谈,我想在游戏里构成一个舒服的流派太难了,英雄的稀有度会决定羁绊也太搞了。你可以限制金英雄才能解锁终极技能,但是不管什么品质的英雄还是建议拥有全部羁绊好一点,甚至是说部分英雄部分羁绊可以不固定,这样游戏会更有趣味性一点,一味的卡玩家真的会很难受
It took me about half a run to get into it, but this game's got the juice.
体验还行蛮杀时间的,大方向问题不大,但是很多细节体验比较一般,比如装备的收益差距有点大而且没有合成这些导致深度低,再加上角色强度不太平衡,基本每局都是围绕着凑核心单位组合技,只需要凑组合技就可以碾压一个人打穿。再加上天赋树系统不平衡,至少需要加个重置天赋树的选择,很多时候配队变个人加点和组合技就不适合了,比如克莱维尔的鲜血羁绊和第二史诗天赋,点完天赋把队伍绿色单位换金变配队组合技失效,伤害掉了一半多导致难过图。还有像6人队人口固定史诗天赋和单位稀有度挂钩,导致第三日开始只能提升单位质量,再加上刷个金色单位刷300块刷不出的情况导致每局除了调个站位,体验都一样,这种情况多出几次会导致负反馈还蛮强的
老菊那来的,虽然局外成长蛮多,但难度还是挺低的,很容易就能通关。平衡性非常差,冰法一人的强度比其他所有人加一起都强。初始几个人物设计的很好,解锁的几个人物比较莫名其妙,DLC卖的的两个人和后更新的蘑菇召唤比解锁人物强一点。总体来说基本就是WAR3DOTA2的RPG地图水平,不过个人不太喜欢RPG地图,能做成独立小游戏挺好。游戏其实还能做更多的深度,但是独立游戏更新速度比较慢,打折的时候买一个玩玩也还不错。最后就是这个游戏不知道为什么总是丢存档,我丢了两次存档直接就不想玩了
My thumbs down comes mainly from the game price. It isn’t a bad game, it just have 5 € fun in my humble opinion. The game basically a gambling idler. The player doesn’t have almost any meaningful tools in the runs. With the recent update you can select now your starting character, and your starting point on the map, if you’ve grinded long enough. Afterwards you travel based on the chosen node of the map. There are very limited travel types, and in every travel there are only few events in the mix. If you traveled even once of a the type, you’ve seen everything. Keep in mind, on the map there are many same type of travels, so even on your first run you’ll see the same content more than once. The battle has the same limited options. There are few battle maps in the pool during the travels. Each travel has a very limited selection of enemies, so again if you’ve played once, basically you saw most what the game can offer. During the battle you place your troops on limited spots, so that’s the strategy input from you. I played on 4x speed, but I was bored, because there are almost zero player agencies during the run. In theory it could’ve been fun to assemble various mix of heroes, but you’re extremely hindered by game design. The heroes come in 3 rarity, which limits the maximum level of the unit. So you have to hunt for the right kind of unit for your dream build in the epic version. I believe it’s extremely punishing to have 2 levels of RNG. You can re-roll the selection, but 30 gold isn’t cheap, and nothing guarantees that you’ll get better units. The „roguelike” part means that you have to come back and grind for eternity so you can buy minor upgrades. Game is super easy, but becomes really boring really fast.
Мало того что игра периодически зависает, что особенно раздражает после очень сложных боев, так это еще какие-то убер мощные способности у боссов, которые выкашивают сразу всю пати. Дошел до босса, во время боя возникла посередине какая-то полоса, без каких-либо объяснений что это и что с этим делать, QTE это или каст босса я так и не успел понять, потому что дальше моя пати вся умерла. Желания продолжать не возникло. Ни полной цены, ни цены по скидке не стоит, максимум, евро 3-4. Один из основных минусов игры это репетативность и отсутствие внятных пояснений. По характеристикам персонажа должно выходить что он хилить или дамажить должен лучше имеющегося персонажа, но выходит ровно наоборот, хотя один персонаж и характеристики имеет лучше и стреляет по нескольким целям, а старый персонаж во всем хуже.
Take this as a neutral - there are good concepts here that could evolve into something really good. The core loop is, at least, compelling: you draft heroes with distinct abilities and synergies, then send them to fight in short auto-battles very similar to Hero's Hour. The meta-progression comes from being able to invest in any location you're able to visit during a one-week trek from an inn, which unlocks character classes or boosts core stats for any heroes you acquire. This works nicely, and was entertaining for the first batch of hours. The hiccup is that the game doesn't really know where to take you. At the end of seven days you are teleported off to face the Big Bad, basically the capstone to each run and one you are fully expected to lose at first. But, you'll be able to reliably beat him after only about half the map is explored and he never changes or powers up. This means the back 20-ish hours of my total play time was reaching areas and unlocking things for essentially no reason. No different ending or alternate boss, nothing. Further, any sort of strategy in team composition is undercut by both heroes and items coming in three levels of "rarity" (Common, Rare and Epic). These are such a huge difference in strength that it becomes the only thing to pay attention to: you don't select heroes based on anything other than getting six Epics by Day 7. (To explain, heroes individually level up from Level 1 to 7, picking one of three available talents at each level. But, Common heroes are capped at level 5 and Rare at level 6, meaning they have lower stats and fewer abilities, and [i]in addition[/i] to max level the trait icons that power synergy abilities are reduced, with Common heroes bringing one, Rare two, and Epic three.) This makes the game feel both extremely grindy and extremely basic. There are only a very small pool of non-combat encounters common throughout the game, and 90% of the time you'll take the free/get money option to fund the purchase of Epic items and rerolls to get Epic heroes. This is what makes the game extremely tough to recommend. There's a compelling core loop, but not a compelling game. I want to see this game grow into something awesome (or this team grow into something awesome in their next game), but man, this is that rough, early album before the single that tops the charts. Get it if it's cheap or if you know [i]for certain[/i] you want to zone out to a grindy solo auto-battler.
Players by region
Where this game's players are, estimated from review languages.