
You're a security officer deep within Area 51. Scan the staff, verify clearances, and decide who can enter the elevator and who absolutely mustn't leave. The deeper you go, the less certain you are that anyone standing before you is still human.
Modeled estimate, not a reported figure. How we estimate →
Security 51 is an atmospheric security guard simulator inspired by Papers, Please, and SCP paranoia. You're on duty in the underground bunker of Area 51, where the most dangerous part begins at the elevator: the shaft descends for miles down to unknown levels. Whether it's laboratories, anomalies, inhumane experiments, or something alien—you're not supposed to know. Your task is simple: let in those who have access and stop those who don't... even if everything looks "right" on the surface.
Everyone who passes through your checkpoint carries papers and passes. Your job is to check names, positions, clearance levels, and time, ensuring the number of people entering and leaving matches, and pay attention to any oddities. As time passes you'll catch yourself thinking that something's wrong more and more, and the only thing to rely on will be the protocols. But even they can be wrong.
With experience, you'll gain increasingly more accurate methods of identity verification, such as blood testing. Did that janitor simply open the wrong door, or are they a spy for an enemy government? Or are they not even human? When in doubt, quarantine the suspect. Sometimes you'll make mistakes and lock up an ordinary employee, and sometimes you'll find a titanium cell ripped open from the inside. Some decisions will have immediate consequences, others only after several shifts.
The consequences of every mistake go far beyond issues in the workplace. Let the wrong person out, and the infection will ravage the city. Isolate suspicious employees, investigate anomalies, and launch new operations to contain the threat before it's too late.
Remember, it's not just about who you let in, but who or what you let out into the world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 363 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
像素画风和检查类的玩法结合一开始非常吸引我,发售后也因此特别购入游玩,但4小时体验下来已通关一次加一次分支,感觉挺失望的,从各个方面来看,剧情几乎没有什么剧情深度,纯上班;然后是这游戏重玩性很差,周目上来说没有严格的二周目,而是[spoiler] 一周目的时间线搞时间分支 [/spoiler],后期的升级完全无法继承,而且一次游玩的钱你打得快是根本买不起那么贵的升级的,隔离室升级有五级,一级就要1000,二级2500,通关了我都买不起而且不知道意义是什么;做实验也是随机盲选根本不知道有什么规律,茫茫多的成就实际上就是第一危机三选一第二危机三选一再最后成功一个结局失败一个结局,玩了一会就感觉没啥动力了,检查内容倒是搞得挺多还挺繁复,但一是失败惩罚也就那样,反正工资基本不会饿的死,二是可以随时重启当日(当然这是不错的可以满足强迫症)所以熟悉了也还好。 最后就是卖的食物高级的反而数值性价比还不如多吃几个低级的呢,不知道意义是什么,难道在欺负保安不会做数学题? 哦这游戏官中还有bug,各个症状可能在各个不同的文本中不同,惨烈中招好几次,最好结合图示来猜。
It's fun! (Not fun enough to play for nearly 62 hours as my stats suggest, but I have a habit of forgetting to exit out of games when I shut my laptop.) That being said, it's certainly not [i] Papers, Please; [/i] to anyone hoping to play a similar game, I suggest looking elsewhere.
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Languages: English, Simplified Chinese, Russian, French, German, Spanish - Spain, Traditional Chinese, Polish, Portuguese - Brazil, Japanese
| $9.99 |
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| #42 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 363 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不推荐喜欢Papers, please的玩家购买这个游戏,玩法和papers, please类似但是几乎没有任何主线故事,基本上就是查验身份游戏的循环和偶尔会出现的彩蛋小细节,这就是全部了,有点像是把喜欢papers please的玩家们骗进来杀,如果开发者后续还会更新故事的话可能会让这个游戏变得更好玩吧(但多半不会发生)
Great game!
這遊戲有點像有點克蘇魯風的請出示文件.遊戲沒有像請出示文件那樣有很多糾結的地方.不過遊戲畫質還不錯.目前剛玩完第一周目正在開發其他路線(小劇透一點遊戲有多種路線破關,可能有多種結局).由於遊戲才剛發行沒多久,目前開發商還在優化當中,也許未來也還會有一定的新內容加入.我個人認為目前特價的價錢還算划算,如果對於請出示文件或客蘇魯風有興趣的買下來玩幾個小時也不算太虧.
Прошел на одну концовку. Есть душные задания по забору крови. Все бумаги на столе не помещаются. В общем первые минут 20 норм, дальше пошла духота. 5 из 10 не больше.
охуенная игра. только русской озвучки не хватает. А так эта игра похожа на 7 DAYS (мобильная новелла) + похожая игра с пограничником была... короче всем рекомендую!!!!
《51区安检站》采用近些年来十分流行的证件核查类游戏模板,而这类游戏从早期的《请出示证件》奠定玩法基础后,再到《那不是我的邻居》《边境检察官》《检疫区:最后一站》等后续作品都以此为核心玩法,又在题材上拓展的十分丰富,而《51区安检站》便是将题材放到克系下的“外星生物”层面。 [h2] 如此简单的差事 [/h2] 玩家将作为51区地下电梯安检口的“保安”,唯一的工作是核查每天前往地下基地人员的各项通行资质,筛选出符合每日上级制定守则的人员予以放行,所以游戏从设计上就与前文所提的“伪人”“丧尸”这类不同,并不是依靠身份信息、身体特征判断对方是否为非人物种或是感染病毒的人群,玩家只要遵守守则上的条条框框,判断对方是否符合即可,即便有各种明显异变特征只要守则没有禁止那么就能将他们放行,这也导致游戏重点并不是从各方面判断对方是否为具有潜在“威胁”,仅仅是简单的照章办事,后面体验也会令人逐渐乏味。 当然,游戏虽然流程是令人体验日复一日的“真实”保安生活,但在机制上可以说是十分丰富,从基础的证件信息查验外,伴随着剧情中权限等级开放,后续还会逐步解锁X光扫描、照相机、量体温、紫外线、血液测量、电梯病毒检测等多种查验手段,同时我们也要应对病毒入侵,研究病毒等等,机制上确实比较多样,但由于仅需照章办事,所以多数时候并不会需要那么多种查验方式,更何况有着每日时间限制,面对十几名人员和这么多工作项目时间自然也是不够的。 另一方面,游戏的经济系统难以平衡,因为人物所需理智与饱腹,而游戏前期根本消耗不了理智,只需玩家填饱肚子,但能够买的食物恢复理智却占大头,中期才会解锁补充大量饱腹的食物,但此时又是理智消耗最快的节点,这或许有些意义不明了,更何况游戏每日打工即使无误也就赚那么几百块钱,吃几口饭就没钱了,别谈什么局外升级了,各种扩大各种仪器的扫描范围、解锁人数上限之类的到结束都根本升不了几级,而升级所带来的效果也并不明显,当然这也和游戏机制比较简单有关系。 [h2] 总结 [/h2] 总的来说,《51区安检站》从初看的外形变种与病毒检查十分具有吸引力,一些核查机制也十分有意思,但游戏的核心玩法却在流程中令人觉得有些乏味,部分设计上也比较影响了游玩体验,更何况游戏没有充分利用该题材下所能营造的未知诡异感,剧情也平平无奇,让这部作品仍有不少缺憾。 [code] [h1] 游戏由鉴赏家[b]杉果点评小分队[/b]提供[/h1] 优质游戏推荐,超低优惠价格都可以在杉果找到~ 成为我们的小组一员[url=http://steamcommunity.com/groups/SonkwoClub?accessToken=eyJhbGciOiJIUzI1NiIsImtpZCI6ImRlZmF1bHQiLCJ0eXAiOiJKV1QifQ.eyJhdWQiOiJhY2Nlc3NfcmVzb3VyY2UiLCJleHAiOjE2MzkzNjYzOTEsImciOiJxeVJQSlZnY1dKSEc5NmNqIiwiaWF0IjoxNjM5MzY2MDkxLCJ1c2VySWQiOjY1MDIxNjYzfQ.3ws2fvXH6lCPbOIlvv7cub7iQCOAXQwo-3EqCrRETMU ]小组首页[/url] 欢迎各位小伙伴加入 [b]小分队群号:641445229[/b] (。・∀・)ノ゙ [/code]
遊戲玩法沒什麼問題,但是內容引導不足,像過關後說可以開分支但是分支玩半天還是走一樣的結局 各種研究到底要研究出什麼也沒說明只能一個一個試,每天的報紙還以為跟故事主線有什麼關係結果完全無關? 主角像個無情的檢驗機器然後研究一完成直接按下全部殲滅按鈕,但由於缺乏引導讓我搞不懂這是正確結局還是我有什麼沒做對的地方,當然如果通通不考慮劇情只玩檢測那這5小時也算玩得挺開心的
好玩的,但有bug,第26天要求O型血可以過,但驗血的位置只有PH試紙,沒有血液試紙
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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