
Unravel one of the greatest mysteries of our time! On the 30th June 1908 an explosion with the combined energy of 2000 Hiroshima bombs rocked the region of Tunguska in Central Siberia and felled over 6,000 square km of trees. The explosion could be heard from as far as 1,000km away.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Stats
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−90% | 505reviews | 85% | — | $8.9K |
| $0.99−90% | 175ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Einfach nur ein super Remake
5/10
没人发?我来一个,买了很久终于通了,一天时间,剧情电影式,玩法老游戏的,我是蛮喜欢,因为不难流程不长,怀念以前
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muy buen juego de aventuras gráficas, disfrutable y con una historia intrigante lo recomiendo, todo amante de este genero debe jugar este videojuego...
製作團隊也太用心 遊戲結尾還把每個腳色後續發展寫出來 還特別製作NG鏡頭像拍電影一樣
Secret Files: Tunguska, developed by Animation Arts and published by Ravenscourt, is a modern revival of classic point-and-click adventure design that blends real-world mystery with fictional conspiracy in a way that feels both grounded and engaging. Built around the historical enigma of the Tunguska explosion, it crafts a globe-spanning narrative that mixes science fiction, political intrigue, and personal stakes into a cohesive, story-driven experience that remains accessible without sacrificing depth. The narrative begins with Nina Kalenkov, whose search for her missing father quickly escalates into a far-reaching investigation involving secret organizations and hidden technologies. What initially feels like a localized mystery gradually unfolds into something much larger, taking players across multiple countries and diverse environments. This sense of constant movement is one of the game’s strengths, as each new location introduces fresh challenges and narrative developments. The story maintains a steady sense of intrigue, driven by a combination of suspense and curiosity, even if it occasionally leans on familiar genre tropes. The use of a real historical event as a foundation adds a layer of authenticity, making the unfolding conspiracy feel more believable and compelling. Gameplay follows the traditional point-and-click structure, emphasizing exploration, interaction, and puzzle-solving. Players navigate detailed environments, collect items, and combine them in logical ways to progress through the story. The interface is intuitive, with features that highlight interactive elements and reduce the frustration often associated with older adventure games. This makes the experience approachable for newcomers while still offering enough substance to engage experienced players. The game avoids punishing mechanics, allowing players to experiment freely without the risk of failure states, which reinforces a more relaxed and exploratory pace. Puzzle design is varied and often creative, incorporating a mix of inventory-based challenges, environmental interactions, and logic-based tasks. Many puzzles are well-integrated into the narrative, requiring players to think contextually rather than simply apply abstract solutions. However, there are moments where the logic behind certain puzzles can feel obscure, leading to occasional reliance on trial-and-error. While these instances can disrupt the flow, they are relatively infrequent and do not overshadow the overall quality of the gameplay. The inclusion of a secondary playable character, Max Gruber, adds occasional variety to both the narrative and gameplay. Switching perspectives provides a different angle on events and helps maintain engagement, even if this mechanic is not used extensively. It reinforces the collaborative nature of the investigation and adds a slight layer of diversity to the otherwise consistent gameplay loop. Visually, the game stands out for its detailed and atmospheric environments. Each location is carefully crafted, contributing to the sense of a global journey and enhancing immersion. From urban settings to more remote and mysterious areas, the environments are rich in detail and effectively convey mood. Character models, while functional, can appear somewhat rigid in comparison to the backgrounds, but this does little to detract from the overall presentation. The art direction succeeds in creating a cohesive visual identity that supports the game’s tone. The pacing of the game is generally well-balanced, allowing the story and gameplay to unfold at a comfortable rate. The progression from one location to the next keeps the experience dynamic, while the variety of puzzles ensures that the gameplay remains engaging. Toward the later stages, the difficulty can increase slightly, with more complex puzzles that may slow the pace, but this shift is not drastic enough to become frustrating for most players. Audio design complements the experience effectively, with a soundtrack that enhances the sense of mystery and adventure. Voice acting is generally solid, helping to bring the characters to life and support the narrative. While not exceptional, it is consistent enough to maintain immersion and reinforce the game’s tone. Ultimately, Secret Files: Tunguska succeeds as a well-crafted and accessible adventure that captures the essence of classic point-and-click gameplay while incorporating modern conveniences. It offers a compelling story, diverse environments, and a satisfying range of puzzles, making it a strong entry in the genre. While it does not push boundaries in terms of innovation, it delivers a polished and enjoyable experience that remains engaging from beginning to end. In the end, it stands as a reliable and memorable adventure for players who enjoy narrative-driven games built around exploration and problem-solving. Its strengths lie in its consistency and clarity of design, resulting in an experience that is both approachable and rewarding. Rating: 8/10
Średniak, bardzo słabiutki i mało wciągający średniak. Poddałem się tym razem po niecałej godzinie. Może kiedyś wrócę z innym nastawieniem.
Das entspannteste Spiel jemals. Sehr gute Story und sehr gute Rätsel
Llega a un punto en que no se puede continuar. No es intuitivo.
Probably the best in the sceries, get on sale.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 5K | 90% | $39.99 | |
| $2.1M | 9.3K | 98% | $19.99 | |
| $1.8M | 6.3K | 95% | $19.99 | |
| $1.8M | 6.8K | 88% | $12.99 | |
| $1.3M | 8.9K | 98% | $7.99 | |
| $1.1M | 3.6K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9K | 75 | 97% | $5.00 | |
| $8.9K | 50 | 90% | $9.99 | |
| $8.9K | 121 | 55% | $3.44 | |
| $8.9K | 148 | 47% | $2.99 | |
| $8.9K | 184 | 82% | $2.99 | |
| $8.9K | 68 | 87% | $6.99 |