
Join the enigmatic Starfarers as they traverse the cosmos in this unique dual-character action roguelite, unraveling the mysteries of their galaxy and beyond in pursuit of the Voyager.
Modeled estimate, not a reported figure. How we estimate →
About
Second Stellar is a horde roguelike that focuses on engaging gameplay and buildcrafting. Fight through swaths of enemies and powerful bosses as two characters simultaneously, wielding unique weaponry and discovering potent combinations in pursuit of the galaxy's many secrets.

Cosmic voyages require a powerful arsenal; the Starfarers can draw upon the memories of other worlds in battle, capitalizing on their unique abilities to gain the upper hand in combat.
Unlike other horde roguelikes, weapons have multiple skills and passives, requiring mastery to draw out their potential.
Gameplay consists of two characters per run: each character obtains their own weapon and when leveling up will acquire their own items. In the midst of battle, swap between characters at will to wield their weapons in tandem to dramatic effect.

On your journey, visit varied and novel worlds, from neon skyscrapers to the depths of alien oceans.
At the end of your voyages, contend with powerful elite foes borne from distant memories, each with their own arsenal and battlefield. Utilize the strength you gained through the course of the voyage to best these foes and claim victory.
Upgrade your characters post-Voyage, unlocking their unique skill trees- each character has their own set of abilities to acquire. Change your dash into an invincible blink, summon a mechanical ally to fight foes, amplify the effect of character swapping and more. Discover unlimited combinations of skills, weapons, characters, and items in your quest to chart the cosmos.

Follow the story of Second Stellar as twin Starfarers Asphodene and Eridani venture forth for the many answers they seek. As wielders of the unknown potential of Mnemoria, their journey will provoke conflict and cooperation around every corner. Meet allies, foes, and anyone in between- perhaps even recruiting them to your cause. As a matter of course, you'll need all the help you can acquire to reveal the truth behind the Voyager.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, Japanese, Simplified Chinese, Russian*languages with full audio support
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yes
Unfortunately, I didn't enjoy the slow pace and the rough translation. I still think others should give this game a try.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This one is going to go up in price (it is so good already that it is worth getting now because it is just going to keep getting better)
Honestly not a bad game for my second serious dive into a roguelike. I do like a lot of the features as well, characters are well designed and with purpose. Gameplay feels like a more active take of a swarm combat than a dungeon crawler (where I came from) which does not really surprise me since I have friends who play Vampire Survivors. Movement feels clunky but that's primarily on my own subjective take which may take time for me to get accustomed to. This is an early access game after all and I'm looking forward to getting a feel on the full release. Note: This is an incomplete review and I'll update the review once I get more hours in. Additional PC Specs Monitor: MSI MAG 240hz 0.03ms QD-OLED 1440p Mouse: Logitech G502X Plus Keyboard: Wooting Two HE
Not recommended until native controller support is added. The game itself seems good and has potential, but the lack of proper gamepad/controller support makes it very frustrating to play. For a shoot ’em up, controller support should not be an afterthought. Moving, aiming and dodging with keyboard and mouse feels uncomfortable, especially during intense moments. I tried using Steam Input and JoyToKey as a workaround, but mapping the right stick to mouse movement causes the character to shake, so it does not solve the problem properly. This kind of game feels much more natural with a controller, and the current control situation really hurts the experience. I will gladly change my review once proper native controller support is added, but for now I cannot recommend the game. Please prioritize controller support.
I've played only an hour and I already absolutely LOVE the game!! Very, very good.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $208 | 2 | 100% | $4.99 | |
| $104 | 1 | 100% | $4.99 | |
| $21 | 1 | 0% | $0.99 | |
| $0 | 88 | 86% | Free | |
| $0 | 51 | 90% | Free | |
| $0 | 0 | — | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.2K | 87 | 77% | $9.99 | |
| $39.2K | 226 | 77% | $4.99 | |
| $39.2K | 386 | 70% | $6.99 | |
| $39.2K | 165 | 71% | $9.99 | |
| $39.2K | 97 | 93% | $14.99 | |
| $39.2K | 367 | 74% | $4.99 |