
A meditative experience that invites players to explore the serene beauty of a living, breathing cemetery as it changes with the seasons.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Seasonala Cemetery is a meditative experience that invites players to explore the serene beauty of a living, breathing cemetery.
Using your system’s real date and time, the game changes dynamically – visit in the summer to see the cemetery bustling with life, or explore in the quiet, snowy winter. Observe and interact with NPCs and animals as they visit Seasonala Cemetery, all while listening to ambient sounds recorded from a real-life cemetery.
Seasonala Cemetery is a peaceful yet poignant reflection on life and death.
See how the cemetery changes through the seasons, time of day, and weather.
Learn about the city’s history through its gravestones.
Interact with the animals that call the cemetery home and the people who visit the cemetery at different times of the day, month, and year.
Listen to ambient sounds recorded from a real-life cemetery alongside a beautiful soundtrack composed by halina heron.
Pick up flowers, rocks, pinecones, and more and place them on gravestones you visit.
A completely free experience for Windows and Mac.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The price tag - or lack thereof - makes this an easy recommendation if you find the idea interesting. You can use this game for anything from a nice and peaceful virtual walk to a space to mourn/remember loved ones or contemplate mortality. As someone who's spent some time walking through different cemeteries, I was perhaps unreasonably bothered by how unrealistic it felt in this game. Maybe Canadian cemeteries are different, but I found the community aspect lacking. Something like half of the inscriptions seemed to be by one single person, usually a spouse with some romantic stuff. Even for young people, no family members or friends had any say? And there are LOTS of both older and newer graves for people who died in their 20ies and 30ies, felt disproportionate. What, doesn't everyone walk around cemeteries and calculate how old people were...? (: I also found it immersion-breaking that the tombstones look mostly generic and the inscriptions are only shown as separate text. But hey, it's a free game with a presumably very limited budget. The concept is lovely, and I see a lot of potential for a non-free game in the future. I second the suggestion of another reviewer to let us make custom gravestones <3 * * * If you like chill and story-driven games, check out my curator [url=https://store.steampowered.com/curator/35872486]Peaceful Adventures and Stories[/url]. You're also welcome to join the [url=https://steamcommunity.com/groups/chilladventures]group[/url].
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
Thank you devs for making this game! In 2022 I lost my best friend to COVID-19. I found out about it on my wedding day. I was so crushed, since she lived in the UK and I live in the USA. Because I'm on a fixed income and disabled, I cannot travel so I will never be able to sit by her grave and grieve properly and get some closure. This really helps, it gives me a 'place' to go and sit, cry a little bit, and remember her. Just a small ask: could you allow for a couple of the gravestones to be customizable with name, dates, and epitaph? If it's not too much trouble. Thank you~
Wow... I cried for a bit at this game. There is nothing much going on and the gameplay itself is pretty nonexistent, but a lot of graves are for pretty young people, pets, sometimes babies. And some messages are so heartfelt and you really get a sense that graveyards aren't such dead or scary places where only the dead find peace, but the living can face the reality of life and death and the persisting love that lives on after we pass on. I even found two headstones that weren't actually very nice about their deceased person and you can sense a vague story of struggle and difficult relationships in them. They're also placed so out of the way where nobody would think to look, almost as if they are meant to be forgotten. When I visited, one of the graves in the under-6 section was still unengraved, which broke my heart. But they're all together almost as if they can now all play together, which is beautiful. Just, a lot of this game is so beautiful and touching if you just let it grab you. I really enjoy this meditative experience.
It's hard to say how much time you will spend in this... realistically, depending on the person, you might wander around a peaceful cemetery anywhere from a few minutes to a few hours, just reading gravestones and noticing any other visitors. Since it's free, it's easy enough to boot and and check out if you want. Pure atmosphere, if you're into that. Achievements for visiting on certain days.
概念很有趣,相当于把你steam库链接到一个墓园,游戏状态和现实世界时间挂钩,可以随时进去转转,散步 but npc站桩,有点傻
There’s a quiet that settles in your chest, where grief and gratitude sit together without arguing. You miss them in a way that still feels physical, like something just out of reach, but it’s softened by the strange warmth of having known them at all ... of having been loved, and having loved back.
Didn't expect to cry at this, but I did, just a bit. It's surprising to discover what'll affect you.
Seasonala Cemetery is a free and gentle game showing the changing days, seasons, weather, and visitors (human and animal) in a stylised 3D model of a Canadian cemetery. The games follows the computer's time & date settings to determine daylight or darkness, weather, plant growth or dormancy, and which visitors will be present. This is not a game for long play sessions. I've run it every day since I installed it five months ago but only for 15 - 30 seconds (hence my overall low play time); I just see who's visiting that day, what they are saying or thinking, and what the environment looks like (the game is particularly good at showing the changing seasons). The one exception was the first time I played Seasonala, when I looked around the whole cemetery grounds and read every grave stone & marker (many very poignant, some funny, a few weird). There are achievements for being in the cemetery on particular occasion days, meeting a rare once-a-year visitor, and encountering rainy or snowy weather. Now that I have all of the achievements, have probably heard the full range of dialogues, and have seen all of the visitors and seasons (except Spring), I shall only run the game occasionally from now on. But it has been a relaxing and thoughtful experience, for which I thank the developers.
The visitors to the cemetery change with the hour of the day and the season of the year, and on some special days they get up to unique activities. It's more of a meditative experience than a game per se, but I'm glad to have experienced it over the course of the last year. The team that made this have great talent for pulling emotion from a few words and pixels. I miss the days that open world games put this level of care into their environments. It's not the sort of thing that everyone will enjoy but I'm glad it's here. It's free so value isn't really a question, just time. I found it worthwhile.
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