
SeaBed is a yuri-themed psychological mystery visual novel told through the perspectives of three separate characters: Sachiko, Takako and Narasaki.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 9 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SeaBed is a critically acclaimed yuri-themed psychological mystery visual novel told through the perspectives of three separate characters: Mizuno Sachiko, a designer plagued by hallucinations of her past lover; Narasaki Hibiki, Sachiko's friend and a psychiatrist researching the workings of human memories; and Takako, Sachiko's former lover who has been rapidly forgetting her past, including how or why the two women drifted apart despite being together since childhood.
All three live in different worlds, but seek the same goal. To separate truth from illusion. To make sense of their own lives.
The Steam version of SeaBed has been updated to natively support 1440x1080 resolution.
"At times, I'd wake up at night and hear all the sounds around me as if they were amplified. I'd feel like my head could burst at any second."
Although she moved to Tokyo straight after graduating university in order to seek employment, Mizuno Sachiko soon quit her job to establish Clover Design with her childhood friend Takako, becoming its young CEO.
Her main hobby is reading, but only because nothing else manages to interest her. Although Sachiko used to be quite an avid reader during her school years, finding a job means she now only opens a book every once in a while, whenever her schedule allows it.
After meeting Takako – an inexhaustible source of enthusiasm, as well as a stark contrast to her own personality – during her childhood years, Sachiko’s interests began to shift to whatever the other woman was doing at a given time.
"This is as good a time as any, so let's check it out."
Endlessly interested in and enthusiastic about the world, Takako gives the impression of a woman perpetually stuck in her childhood.
She fell in love with Sachiko at first sight back when they first met at the age of five. However, she does not identify as a homosexual, stressing that Sachiko simply happened to be a woman.
Takako discovers that she suffers from developmental amnesia, a condition that severely impairs her ability to recall many of her memories.
"I just like observing people."
A psychiatrist at Narasaki Mental Clinic. She was Sachiko's classmate and friend during her elementary school years, but the two drifted apart as they enrolled in different middle schools. After learning that Sachiko has been experiencing hallucinations, she takes it upon herself to treat her.
She is extremely picky about her brand of coffee, perhaps because the beverage serves as her sole companion during those long hours spent immersed in research.
Though not religious, she is a strong believer that everything happens for a reason, and all things have their place and order in the grand scheme of the world.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 964reviews | 97% | — | $152.5K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 我大概这辈子都忘不了[spoiler]在不同世界的同一地点打电话、双线交汇[/spoiler]这个场景了😭 [/h1] 篇幅不算大,采用的是长文式结构而非对话框,更像是在看小说。偶尔会分不清发言的人,但习惯了后就并没什么阅读障碍。因为全篇都是以第一人称叙事的,所以常有细腻的心理描写,同时第一人称的视角也是所谓“精神悬疑”的来源。 第一次知道本作,是因为几年前偶然刷到一个老外做的百合作品tier表,本作是被放在最高的一层。塞在愿望单里好久才回想起来,推完后也确实能理解为什么会给予这么高评价了。诚然制作是贫穷寒碜的,但并没有因此掩盖剧情的闪耀,可以说在最重要的人物塑造、女女关系性、悬疑等方面都有独到亮眼之处。当然也会因此感到可惜,如果制作更富有些就好了。不过若以本作的“记忆”主题而论,经过多年时间推移,许多细节、乃至重要剧情可能都再也无法清晰地回忆起来,到那时本作的一些不尽人意之处早已不是问题,会被善意的“遗忘”所消解,但那时萌生的感动、沐浴的光芒却始终留存于心。尤其是[spoiler]结局前两人分处不同世界的进行通话的场景,双线终于交汇,既是这些辛酸时日在记忆深海中不断探索所得的补偿,也是在离开洋馆前对自己内心的最终交代。在归途的列车上,佐知子终于完成了与部分过去的诀别。与故事开始时消极、封闭的“遗忘”不同,这次的“遗忘”是积极的开放物语。同样是“遗忘”,在意义上却完成了一次新生。[/spoiler]我大概这辈子都忘不了这个场景了。 个人而言的本作的一个加分点是,叙事模式并非常见的“girl meets girl”(相识-相知-相爱),而是从一开始就是同居的社会人女同[spoiler]然后开始丧妻叙事[/spoiler]。在此基础上,一边追溯过去,一边摸索未来。如果对校园/学生主角感到审美疲劳(回忆杀姑且不论),本作的叙事或许能令人眼前一亮。 本作无疑是悬疑作品,但属于是“在日常中孕育悬疑”的类型。严格来说,本作通篇都是由日常堆砌而成的,因此免不了节奏慢的问题。所以本作肯定是不适合心情浮躁时游玩的。我个人一贯不太爱看日常,但好在本作的描写确实优秀,对话辅以第一人称的心理描写相当好品。尤其是xql出去旅游时的互动,那确实是好嗑、爱嗑,虽然[spoiler]以本作丧妻叙事的基底,好像在回忆里越是发糖,那刀子刺来时就越疼()[/spoiler]
情感描写细腻,全篇写作流畅,引人入胜,还有情绪爆发点,是一款不可多得的佳作
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
也算是推完了 有些意想不到 整篇居然都是佐知子的自我救赎 我有想过茧子是佐知子 贵呼和佐知子的双线不在同一时间节点上 洋馆的前身就是疗养院 楢崎也可能也是佐知子 但在玩偶第一次出来的时候我就有点察觉了 但最后的结局还是令我意想不到的 再来说说剧情吧 我是真的对那种平淡的道出如同洪流般磅礴的感情很感冒 最后的通话真有点让我绷不住泪 有这样一段话大致意思是“贵呼也会在从西边升起太阳的世界好好的存在着”而贵呼就真的在那里 那个佐知子所想象的世界 尽管在现实中她总是表现得平淡但对于贵呼的情感早就充斥着她的内心 无比渴望着再一次见到贵呼 理性却压制着这一切 在楢崎离开时也能感觉到佐知子很怕再次失去 还有在贵呼去世前的叙述 那种平淡的 知道这故事结局那种压抑感 每次想起都觉得有点绝望不知所措难以释怀 那种难以用言语表达的感情还有很多 总结下来就是“惋惜”惋惜佐知子 惋惜贵呼 惋惜楢崎 惋惜整篇故事... 最后 致敬传奇楢崎医生
看到打电话那一幕的瞬间,便由衷地为她们高兴
意胜言外,更多是在文本外感受 有多爱你不是靠语言表现出来的,而是靠不断累积直至产生厚度点点滴滴
此生必玩旮旯神作,看哭十万河豚。 [spoiler]尤其是玩完真爱百合再来玩这一部 [/spoiler]
《SeaBed》 百合题材下的审美终点 游玩seabed的历程真的像一场漫长的溺水,我大概一辈子都忘不掉这个故事。 思想体量太大以至于百合两个字根本撑不下,用克制且充满透明感的文字诠释了何为“活在人心里” 。清水一样的剧情既是缺点也是优点,初看也许会觉得平淡无趣,但是等到第十章之后,前面铺垫的平淡情绪如水库决堤一样爆发。我用尽全力去理解她们的悲伤,也用尽全力去缅怀她们的幸福。 “那里是一个港口小城,面前就是蔚蓝的大海。那里很安静,空气很好,每个季节都适合读书。” “贵呼给了佐知子一个她所能做到的,最长、最用力的拥抱,然后,说了再见”。 在她的生命里,可能再也不会出现第二个,从只言片语中就能理解她的人了 。 珍惜真挚的情感,美好的回忆,这份情谊终将完好无损地保留在温润如玉的心中,化作星星闪烁在平静的海面。死亡不是离别,遗忘才是,愿海底的佐知子能与海面的贵呼重逢。
潺潺流水的日常深埋汹涌的爱意。另一半的离开导致自我的灵魂崩溃,但也是自己念想里的另一半和自己在一步步地拯救自己的灵魂。跟我心里的你道别不代表忘却,而是你和我的新生,我努力地活着才能让你也鲜活地活着。
放置するだけで実績コンプできる神ゲー! と思ったら、TIPS全部見る実績が解除されない おまけにCGも3つくらい解放されてない 選択肢も無いのにどういうこと? バグか? 日本語の攻略サイトも見当たらないのでどうしたらいいのかわからない AIにTIPSの全タイトル聞いてみたが、提示されたものは全部視聴済み うおおおおどうしたらいいんだ~~と発狂してたら偶然発見した 前述の通り攻略サイトが無いので困った人のために黒枠で書いとく [spoiler]ギャラリーの5ページ目右下の解除されてない黒枠をクリックするとTIPSⅤが解放される [/spoiler] わかりづら!! ありとあらゆるゲームを爆速で投げ出してきた俺が自力で見つけるって奇跡だぞ!! しょーもないところで奇跡つかっちゃった・・・ 起こらないから奇跡って昔言われたのに・・・
good
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Players by region
Where this game's players are, estimated from review languages.
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