
A creature-collecting roguelike where every monster is sculpted in real clay and brought to life! Collect and battle a random assortment of hand-sculpted monsters in order to become the #1 Sculpling Champion!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 11 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Welcome to the world of Sculplings! Here, trainers collect monsters in order to become the #1 Sculpling Champion!
Sculplings is a mashup of roguelikes with traditional monster fighter games! Each run has players collecting and battling a random assortment of hand-sculpted monsters in the hopes of reaching the Sculpling Champions!

Sculplings features a simple-yet-deep battle system similar to other monster battlers! A variety of different monster types and moves must be used if you have any hope of becoming a Sculpling champion!
Every monster, every item, every blade of grass is completely hand sculpted and scanned into the game! We’ve made over 300 sculptures to help bring the unique world of Sculplings to life, with plenty more on the way!
Each run of Sculplings features a new set of randomized paths. Players must strategically choose which path to go down to have the best chance of reaching the Champion’s Arena. In addition, each run features random monsters and a variety of zones players can enter, each with its own set of unique Sculplings to capture!

Sculplings features over 100 unique, hand-sculpted monsters to discover and collect, each with their own strategies and playstyles. The trick is to discover which collection of Sculplings will give you the best chances of reaching the end!

Collect ‘Pins’ during your runs to add all sorts of passive benefits! The balance between the monsters you choose to have on your team and the items you get could be the key to victory!
Over 100 hand sculpted monsters to collect and battle!
Over 30 unique passive items to aid you on your runs
5 unique environments to explore, each with their own monsters and battles
Over 15 unique bosses to battle
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a game Conor thanks for the treat. A bit disappointed by the lack of clay for the wizard but well it won't affect my note. The artistic direction is really unique and great, the gameplay is fun, just a great game and I played a lot of creature catcher this one really stands out.
Lovely little game that you can feel and see the developers passion.
Pokemon de plastilina, aunque con muchos más bugs
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Despite the poorly drawn wizard I still recommend giving this game a shot. It's fun and the creature designs are pretty neat.
I admire the creativity and the reading the description as well as how stupidly fun the game is. Keep up the good work, it is amazing.
this game is pretty great
"we love it so much heart we love you" "sculpings are hilllarious so much better than pokemon" "How did you make all of the sculpings out of clay tthaats so cool!!!" SINCERRELY Beeg Rainey & Beeg Marty (my kids) PS tyiuyluynuunoybhtgii8i88gg a 8ffn8ren8n8rcfb6bb (marty) PSS 6 7 (rainey)
Full of heart and good laughs. Lots of cute characters and great gameplay. Highly recommend!
I don't usually leave reviews, but then I saw this "Badly" Drawn Wizard. Honestly best wizard ever, gave me 1 stat point.
It's good! In an age where Steam games are ignoring the TOC and hiding undeclared AI use, Sculplings gets a ton of points for claymationing all of its assets. That isn't easy, and the resulting look is super charming. Sculplings' writing is similarly endearing, if you're not the type of person that it'll drive up a wall. It's hyper casual, whimsical, irreverent, but it's got some sauce. The tree evolution line having a choice between the moves "the axe forgets" and "the tree remembers" is maybe some of the best move naming in a pokemonlike, and a lot of Sculplings' mons have interesting niches or build options. I do think the roguelike format holds Sculplings back a little bit. If you simply crank the stats of your main mon and get decent coverage, you can usually sweep. On the flipside, some player moves do not feel balanced for enemies to have. The devil king's soul contract thing that deals 999 damage with seemingly no prereqs or downsides feels monotonous to deal with---you either have to outspeed and outdamage, or you have to chip it out and revive stall. In terms of progression, what Sculplings has is modest. It's not bad! But it didn't set its hooks into me and have me playing just one more run. Overall, if you like pokemon battling, I think you'll dig this. If you like all of the everything else in pokemon, it might feel a little bare. I do think this dev is worth supporting, though. This is a pretty incredible project for two people, and I'd love to see what they can make with more time and budget. Edit: I've messed around with some other starting pin comps, and Vampire + Absorb is sort of mandatory. HP recovery is too unreliable otherwise, and a lot of stat ramping strategies require a bit of an HP buffer. +1 stat at the end of each battle is sort of a runner up, since you can maximize value by starting a run with it, but even if you do it's still not quite good enough stat gain vs lucking out and getting it as an early drop. Also, a thing I have noticed is that move gains are semi random, and tend to repeat when you don't take a new move. So you don't have a clear, reliable build path for a given mon and you should never decline to learn a move because it will keep getting served to you otherwise. These are small gripes, but they do feel noticeable. 2nd Edit: The starter mon pool and first area mon pool should include all mons in the game. Otherwise you're really not going to experiment with other mons. Too much hassle and not enough ramp potential for the ones you pick up late. And as far as starters go, there's a *lot* of trap choices. I think the best pick is unambiguously the shyguy, b/c you can get magic attack ramping by the second half of the run and pair that with a multiattack, but I haven't really found a path to viability in the movesets of anything else. If you can cheese your stats it doesn't super matter, but you're better off making your ace a fully evolved stumpy if you get the egg yolk or bug. 3rd Edit: Badges increasing in cost as they rank up makes them kinda unuseable. They're worth the one point cost by the time they've been upgraded a few times, but they're never worth more than a point. Four points for like 4% poison chance and a rat is highway robbery compared to getting vampirism or stat gain or whatever. 4th Edit: Ehhhh I'm not grinding out beating King. It's pretty luck based, in that you need a ramping move or artifact early. If you don't have a mon that can statstick him, then he needs to not steal all your revives, or spam the team damage move on his 400 hp dragon, and his attacks need to miss sometimes when you've accuracy debuffed him, etc. It's better to just scrub runs until you get a workable start, and the game's not quite fun enough for that to be worth the timesink. I do think the rest of my play experience has been good, though! My complaints are all small, because on average the game is done really right. I'd love to check out what the devs do next.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7K | 43 | 88% | $15.99 | |
| — | 0 | — | — | |
| $2.3K | 4 | 100% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.2K | 668 | 77% | $4.99 | |
| $58.2K | 283 | 86% | $10.99 | |
| $58.2K | 129 | 91% | $8.99 | |
| $58.2K | 115 | 45% | $14.99 | |
| $58.2K | 245 | 90% | $14.99 | |
| $58.2K | 245 | 78% | $14.99 |