
A modern, funny and family-friendly point & click adventure about cats, Star Trek and life itself. Created in the spirit of the classics of the genre.
Modeled estimate, not a reported figure. How we estimate →
About
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 50reviews | 86% | — | $6.6K |
| $4.99−50% | 56ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ein richtig gutes Adventure mit vielen, vielen humorigen Anspielungen auf die Klassiker des Genre. Absolut faire Rätsel, ansprechende Grafik, die für Fans der ersten Stunde auf Pixel-Charme umgestellt werden kann. Vom Schwierigkeitsgrad her für jedermann, auch Anfänger oder größere Kinder geeignet. Sehr schön ist auch das "To Do" Journal, so weiß man immer, was noch zu tun ist. Katzenliebhaber kommen sowieso auf ihre Kosten, aber auch alle anderen. Daumen hoch, sollte ein Sequel folgen bin ich jedenfalls dabei !!
Here is my dilemma: I can’t in good conscience recommend [i]Scott Whiskers[/i] without caveats, but I can’t "not" recommend it either. Consider this as an [b]informational[/b] review with a thumbs up given in good faith, hopeful for improvements in future projects. It’s all true: the game features some of the most long-winded, drawn-out walls of text I’ve ever encountered in my life of gamer. Much of the script consists of fan talk about movies and TV Shows: The Office, Star Wars, and whatever else the developer is passionate about watching on Netflix, I guess, constantly dropped into conversations without rhyme or reason, burying potential clues or story bits in an ocean of filler. It's also true: the graphics are just decent, with geometry and perspective visibly off. HOWEVER, keep reading if you please: Scott Whiskers has a heart as massive as the walls of text aforementioned. It is evident that this was a labor of love and that the developer had so much fun creating the story, that he couldn't bring himself to stop writing. In fact, he even made a sequel despite the lukewarm reception of this first installment. I’m also impressed by the professional voice acting in both English and German! The actors did a brilliant job navigating such huge script. Buried in the dialogues, the story itself is heartwarming and wholesome, the characters endearing and the many cats adorable. So how can we actually enjoy the game despite the flaws mentioned? There is, in my opinion, an unconventional way to play it and see what it has to offer, without drowning in the walls of text. Skip the dialogue once it goes off-track. Point-and-click your way through the fluff, then check your journal for your objectives: it is neatly organized and tells you exactly what to do. Granted, this might not have been the intended way to play, but it made the game a lot more fun and enjoyable for me. So up to you if it's thumbs up or not, but I commend the developer’s spirit and will be looking out for their next project! FOR THIS AND MORE ADVENTURE GAMES My Steam Curator Page: https://store.steampowered.com/curator/43938467-TheGamingMom/
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
| $4.99−50% |
| 16ratings |
| 66% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Scott Whiskers in: the Search for Mr. Fumbleclaw, developed and published by Fancy Factory, is a modern point-and-click adventure that clearly draws inspiration from the genre’s golden era while trying to inject its own personality through humor, stylized presentation, and an eccentric cast. It begins with a simple premise—finding a missing show cat—but quickly evolves into a sprawling, often absurd journey filled with strange encounters, unexpected detours, and a steady stream of dialogue-driven storytelling. The narrative is the centerpiece of the experience, and it leans heavily into a comedic tone that mixes lighthearted absurdity with occasional self-awareness. Scott, the protagonist, is an ordinary character placed into increasingly unusual situations, which helps ground the story even as it becomes more outlandish. The world is populated with a wide range of quirky personalities, each bringing their own flavor to the experience. Conversations often take center stage, not just as a means of delivering information but as a primary source of entertainment. The writing frequently plays with humor, references, and exaggerated character traits, creating moments that feel playful and intentionally over-the-top. Gameplay follows the traditional structure of point-and-click adventures, with players exploring environments, interacting with objects, and solving puzzles through inventory combinations and dialogue choices. The mechanics are straightforward and accessible, making it easy to engage with the game even for those less familiar with the genre. Puzzles are generally logical, encouraging players to think through situations rather than rely on trial and error. Features like a task journal and optional visual aids help maintain flow, reducing the likelihood of becoming stuck for long periods. While the game does not attempt to innovate significantly within the genre, it delivers a consistent and approachable puzzle-solving experience. Where the game becomes more divisive is in its pacing. Dialogue sequences are often extensive, sometimes stretching longer than necessary for the information they convey. While these interactions help build the world and develop its characters, they can also slow down the overall progression, especially for players who are more interested in the gameplay aspects. At times, the balance shifts too far toward storytelling, leaving less room for active problem-solving. This can make certain sections feel drawn out, particularly when multiple conversations must be completed before any meaningful progress can be made. Visually, the game stands out with its combination of detailed 2D backgrounds and stylized 3D character models. The environments are colorful and expressive, giving each location a distinct identity that complements the game’s whimsical tone. Character designs are exaggerated and memorable, though the blend of visual styles can occasionally feel uneven. Despite this, the presentation remains cohesive overall, supported by voice acting that adds personality to the dialogue and a soundtrack that reinforces the game’s light, adventurous atmosphere. One of the game’s strengths lies in its variety. Each new location introduces different characters, challenges, and visual themes, preventing the experience from becoming monotonous. The world feels lively and unpredictable, with new situations constantly emerging as the story progresses. This sense of variety helps sustain engagement, even when pacing issues arise. The length of the game provides a substantial experience, offering enough content to justify its narrative ambitions without overstaying its welcome. However, the ambition to deliver a dense, character-driven story does come with some drawbacks. Not every interaction feels essential, and certain segments can feel padded with dialogue that adds little to the overall experience. There are also occasional moments where puzzle logic feels less intuitive, which can interrupt the otherwise smooth flow of gameplay. These issues are not pervasive, but they highlight the challenges of balancing storytelling and interactivity in a genre that relies on both elements equally. In the end, Scott Whiskers in: the Search for Mr. Fumbleclaw succeeds as a charming and character-focused adventure that embraces the traditions of classic point-and-click games while adding its own comedic identity. It offers a vibrant world, a memorable cast, and a steady stream of puzzles that, while familiar, remain engaging throughout. Its reliance on lengthy dialogue and its uneven pacing may not appeal to everyone, but for players who enjoy narrative-heavy experiences with a strong sense of personality, it delivers a satisfying and often entertaining journey. Rating: 7/10
Richtig gutes Adventure. Schöne Story und gute Rätsel.
sooo viel schwachsinniger text, alles mühevoll weg geklickt und nix verpasst. den ton und text hätte man sich sparen können...das spiel ist reine zeitverschwändung
gute rätsel, leichtes , entspanntes rätseln
This game is rough is so many aspects, but the thing that is does right is probably the most important part of an adventure game and that is the puzzles. Most of them seem well thought out and logical, to the point they can be in a game like this. I'm not usually one to complain about dialogue, but its reliance on borrowing humor from other point and click properties is very, very clear, and the fourth wall breaking is very cringy and really take you out the the game. I will say that I hated the dialogue for 80% of the game, it was too long, too repetitive and just meandered around the point with a lot of attempted humor that didn't land for me. I was trying to play a game and I had to listen to a 10 minutes conversation about someone making a computer game. Luckily, the dialogue is skippable, for the most part, and toward the end, I was making heavy use of the skip button. Overall, I think this game had a nice story and good puzzles, locations, etc. If you really enjoy point and click adventure games and want to hear numerous references and jokes related to the genre, it might be worth a play.
Excellent old school point and click game! Puzzles are challenging, but possible to solve without a walkthrough. Super endearing and family friendly.
Schönes lustiges Adventure. Ich mag den gezeichneten Hintergrund sehr, es gibt überall was zu sehen^^. Die Geschichte ist sehr humorvoll gestaltet, auch wenn die Longbottoms wirklich keine Berechtigung mehr haben sollten, Tiere zu halten... Die Dialoge ziehen sich allerdings etwas, doppeln sich oder sind nur leere Inhalte. Ich mag es ja eigentlich in solchen Adventures alle Dialoge durchzugehen, aber hier hab ich das gelassen, weil schon beim ersten Ansprechen der Charaktere so viel an Inhalten kam, der überhaupt keinen Sinn gemacht hat. Da hab ich dann doch nur die wichtigsten Optionen genommen.
The game was okay. There was too much dialogue. It really got anoying so I just skipped it and checked the to do list.
Players by region
Where this game's players are, estimated from review languages.
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