
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $53.1K — a different platform, not this one.
Fly me to the moon let me play among its rocks let me see what spring is like in lumberhuts and mines Who says magic and science don’t go along? The birdfolk of Giwi are curious explorers and inventors - what better way to satisfy scientific curiosity than an expedition to the moon? The volcanic satellite, Helia, is filled with resources, so the daring explorers will not only discover new magical technologies but also harvest riches and establish colonies. Great discoveries aren’t easy to come by - the moon’s surface is full of dangerous creatures waiting to fight for their habitat. The Giwi will have to use magic not only to fend off any predators, but also to sustain their economy with arcane lasers allowing them to handle resource logistics by connecting all colonies into an industrial web. To fully discover the mysteries of Helia players will have to establish multiple colonies on the moon’s surface, discover new tech and magic, terraform the hostile environment and fight against local creatures. Scorchalnds is a game in which you manage production of fantastic resources on a foreign, volcanic moon. Key game features: Hex grid-based city-building – construct various buildings in your colonies. Each structure's productivity depends on neighboring resources and other constructions. Complex resource management – it’s not only about extracting materials. Scorchlands takes account of logistics – the movement of resources between colonies and combining them in robust processing chains. And yes, we move resources using LASERS! Terraforming for the greater good – use magic and technology to change the biomes on procedurally generated maps and exploit the new environment to gain its unique resources Technology designed to give fun – there’s no fun in a sandbox if you don’t have the toys to play with. The technology system in Scorchlands is key for player progression and new discoveries open up new ways to play with the game world Minimalistic combat system – when you get into a fight, positioning will be the key. Destroy your enemies by surrounding them and placing your forces in optimal locations.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 18 | 46% | $9.99 | |
| — | 55 | 74% | $7.25 | |
| — | 17 | 84% | $12.49 | |
| — | 8 | 92% | $14.99 | |
| — | 11 | 90% | $11.69 | |
| — | 25 | 80% | $12.49 |