
When the world is coming to an end, who would you want to speak to one last time? Schrödinger’s Call is a visual novel that lets you experience the pain and salvation of human connection, as if you were turning the pages of a picture book.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 25 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When the world is coming to an end, who would you want to speak to one last time?
In that final moment, if you could accompany souls wandering between life and death, what words would you choose to share with them?
Schrödinger’s Call gently unfolds a picture-book-like world.
It speaks softly to your heart, helping you notice what truly matters, once more.
Through the lingering regrets of others, we hope this story quietly shines a light on you too.
Twenty-one nanoseconds separate life from death.
The moon is about to fall, and only a moment remains before everything ends.
Mary wakes up in a strange room, her memories gone.
Guided by a mysterious cat named Hamlet, she becomes the “World’s Last Confidant.”
With a single phone by her side, Mary listens to the voices on the other end.
To the lives they lived, and the moments they left behind, just before the moon fell.
Phone calls left unfinished by the falling moon. Voices of those still trapped between life and death, waiting for someone to pick up the phone again.
Words left unsaid, feelings never realized, and the people they wished they could see one last time.
As Mary notes down these lingering regrets, chapter by chapter, she walks alongside the voices on the other end—and perhaps, you begin to see what truly matters as well.
How will Mary listen to the words of souls still wandering between life and death?
How will she walk alongside them?
And with only twenty-one nanoseconds left before the world ends, what words would you choose to share with them?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 321 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
评分8.5/10,全流程10小时,后劲很足。尤其最后玛丽在笔记上的点评和回顾,结构上十分精彩。 作为视觉小说,剧本逻辑自洽,有反转,情感浓度厚重。 作为游戏,游戏性这块几乎没有(甚至部分地方繁琐影响体验),但演出和音乐效果绝对是顶级。 总体而言是一部极具特色的优秀作品。
Absolute peak. Thank you, Mary.
去希望,去相信,去爱。还有,玛丽不是坏孩子
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 321 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
氛围和演出不错,但故事比较一般,频繁的选项互动说实话很累人,其实可以减少一些。四个故事比较有感觉的是第三个,活在谎言里的悲痛更为强烈。月之子的设定给的挺突然的,后面的展开反而让人觉得离谱,电话的意象结合月之子的遭遇似乎是想突出聆听他人关注他人的意义,但多少表达有些乏力。
音の洪水
我的天呐
视觉小说这种体裁,最重要的是什么?故事动人,叙事顺畅,音乐动听,演出华丽,还是互动有趣? 单看各个元素,这部作品除了演出和音乐音效属上乘外,其他可能只能算良好,甚至还有可能引发争议的缺点。但是这部作品做到了以上所有要素浑然一体,各种元素相互交织,编织成了只有视觉小说这个体裁才能做到的沉浸式体验。
I AM IN TEARS
Great game! Perfect interactive visual novel for people who enjoy similar games like House in Fata Morgana, music is equally impactful
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $25.4K | 67 | 100% | $34.99 | |
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| $3.3M | 7.3K | 95% | $9.99 | |
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| $38.1K | 82 | 87% | $39.99 |
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| $343.2K | 729 | 71% | $14.99 | |
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| $342.9K | 2K | 96% | $14.99 | |
| $342.8K | 3.4K | 84% | $4.99 | |
| $343.4K | 724 | 49% | $29.99 | |
| $342.6K | 410 | 77% | $19.99 |