
When the world is coming to an end, who would you want to speak to one last time? Schrödinger’s Call is a visual novel that lets you experience the pain and salvation of human connection, as if you were turning the pages of a picture book.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 25 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When the world is coming to an end, who would you want to speak to one last time?
In that final moment, if you could accompany souls wandering between life and death, what words would you choose to share with them?
Schrödinger’s Call gently unfolds a picture-book-like world.
It speaks softly to your heart, helping you notice what truly matters, once more.
Through the lingering regrets of others, we hope this story quietly shines a light on you too.
Twenty-one nanoseconds separate life from death.
The moon is about to fall, and only a moment remains before everything ends.
Mary wakes up in a strange room, her memories gone.
Guided by a mysterious cat named Hamlet, she becomes the “World’s Last Confidant.”
With a single phone by her side, Mary listens to the voices on the other end.
To the lives they lived, and the moments they left behind, just before the moon fell.
Phone calls left unfinished by the falling moon. Voices of those still trapped between life and death, waiting for someone to pick up the phone again.
Words left unsaid, feelings never realized, and the people they wished they could see one last time.
As Mary notes down these lingering regrets, chapter by chapter, she walks alongside the voices on the other end—and perhaps, you begin to see what truly matters as well.
How will Mary listen to the words of souls still wandering between life and death?
How will she walk alongside them?
And with only twenty-one nanoseconds left before the world ends, what words would you choose to share with them?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 321 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Believe it into reality
.
The story might be simple on paper, but the excellent illustrations and a masterpiece of a soundtrack elevated it to a heart-wrenching tale that got me crying from start to finish. Many people complained that the story is linear with only one correct choice, but since it delves into serious topics and the story already being melancholic, I liked that the game gently nudges you in the right direction without giving you a bad ending; and most of the important choices test the player on what they truly feel about something and kind of talk about why its right or wrong. I wish more people played this game and talked about it. As of writing this review, this game is a strong contender for my game of the year.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 321 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was a very cinematic experience, absolutely gorgeous animations and soundtrack/sound design. Everything felt satisfying to look at/listen to. Gameplay-wise, you can't really lose the game and there are no consequences to picking the "wrong" options. You are pretty much forced to pick the correct choice to progress the story despite given multiple choices to pick from, so this plays/feels more like a kinetic novel and the game really holds your hand through most of the choices. I definitely wouldn't say this is a challenging game by any means. Pacing-wise/storytelling-wise, it felt like watching an anime like One Piece where there were admittedly lot of flashbacks and repetition, especially during the last chapter. However, like One Piece, this was also a fantastic, emotional piece of storytelling that had me bawling my eyes out and made me want to call my friends to tell them I love them.
顶级的演出和故事大纲,与这位少女一同使用电话了却他人遗憾、揭秘自身身世,经历种种最后走到结局的那一刻还是潸然泪下了。虽然在某些章节中,相同文本的过多重复显得节奏拖沓,略显枯燥,但我认为瑕不掩瑜,是值得一玩的作品。最后,玛丽真的是好孩子TAT
尽管在我看来一些篇幅过于冗长我依然愿意打出好评,终于与你相遇了,还好我选择了相信
I like talking on the phone when the world is ending
that cat better reimburse me for what he did to my screen.
Absolute peak. Thank you, Mary.
最意难平的一集。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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