
When the world is coming to an end, who would you want to speak to one last time? Schrödinger’s Call is a visual novel that lets you experience the pain and salvation of human connection, as if you were turning the pages of a picture book.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 25 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When the world is coming to an end, who would you want to speak to one last time?
In that final moment, if you could accompany souls wandering between life and death, what words would you choose to share with them?
Schrödinger’s Call gently unfolds a picture-book-like world.
It speaks softly to your heart, helping you notice what truly matters, once more.
Through the lingering regrets of others, we hope this story quietly shines a light on you too.
Twenty-one nanoseconds separate life from death.
The moon is about to fall, and only a moment remains before everything ends.
Mary wakes up in a strange room, her memories gone.
Guided by a mysterious cat named Hamlet, she becomes the “World’s Last Confidant.”
With a single phone by her side, Mary listens to the voices on the other end.
To the lives they lived, and the moments they left behind, just before the moon fell.
Phone calls left unfinished by the falling moon. Voices of those still trapped between life and death, waiting for someone to pick up the phone again.
Words left unsaid, feelings never realized, and the people they wished they could see one last time.
As Mary notes down these lingering regrets, chapter by chapter, she walks alongside the voices on the other end—and perhaps, you begin to see what truly matters as well.
How will Mary listen to the words of souls still wandering between life and death?
How will she walk alongside them?
And with only twenty-one nanoseconds left before the world ends, what words would you choose to share with them?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 321 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
クリア済みです。 プレイヤーをゲームに引き込むのが上手に感じました。 良い雰囲気系のゲーム特有のクリア後に数十分ほど何も手に付かなくなり、その世界にまだ浸っていたい感覚に襲われます。 クリアまでに要した時間は8時間程度ですが、続けてやるよりも1章ごとに休んでやる方がより引き込まれるのでお勧めです。 購入するのであれば最後までプレイしてほしいのですが体験版でも十分に面白いので、「最後までやれそう」「この先が気になる」と感じてから購入してもいいかもしれません。
依旧集英社保证的顶级配乐和视觉效果呈现,但是依旧有《都市怪谈解体中心》的毛病:玩法非常单一、重复率高,为了最后一碟醋包了盘饺子。醋确实是好醋,甚至还有meta元素,但是至于要不要如此大费周章就看个人选择了(此游戏前期催眠程度堪比电子褪黑素)。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 321 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
完美的演出,完美的BGM,温暖的故事 美中不足的是每章的剧本稍显平庸,比较一眼到头没什么惊喜,而且会“不厌其烦”地让你反复整理剧情和特别多实际上无意义的选项 玩下来感觉在用一本画风很对胃口,人物是喜欢的人设,服装完全戳在XP上,但是玩法让你不太能给高分的本子手冲,能冲,但是你会没办法地觉得“这里要是再好点就好了”。但是到最后射出来以后,心里暖暖的,也进入了贤者模式开始思考一些作者想表达的东西 这时候那些缺点都不是问题了,只有“阿里嘎多”一个念头了
一流的美术,一流的音乐,可惜败在了三流的剧本上面
WARNING: Most gut wrenching game in YEARS - Markiplier probably Thank you Mary.
演出、音楽、物語。全てが大事な役割を持って一つの芸術作品を作っているように思える素晴らしいゲームです。演出と音楽が主人公メアリや彼女の通話相手の登場人物たちの心情をうまく表現してくれているおかげで、シュレーディンガーズ・コールの世界観への没入感がとてつもなく高くて、どこでゲームを切り上げてどこからプレイを再開してもすぐ感情移入できました。シーンの切り替えに伴うBGMの変化があまりにもシームレスで自然すぎて、まるで映画を見ているかのようでした。電話の音が音楽と一体化したところがまさに天才で感動しました。ゲームをクリアしたあと、しばらく椅子から立ち上げられず、ただただ泣きながら誰もいなくなったタイトル画面へ拍手を送っていました。本当に唯一無二で素晴らしい体験でした。ありがとうございました。
So here's the thing: I technically didn't play the game, because I watched a streamer play through all of it instead. I just saw the credits roll not even an hour ago, and I just had to buy it anyway and leave a review, because yes, this game really is THAT good. I'm a sensitive kinda guy, I love a good heartache story and all, but for some reason I've never been able to actually cry from being moved by one. I don't really think about it, some things just aren't meant to be and I was ready to appreciate the story all the same just like any other tearjerker I've liked before. Well I'll tell you what, this game actually pulled it off. The combination of the emotional depth it delves into as you unfold these people's lives, and the incredible soundtrack that elevates it all completely swept me off my feet. In fact, I have one of the tracks on loop in my ears as I'm writing this. Which brings me here now. I just couldn't step away from these streams without properly thanking the devs for making me "believe my tears into reality" haha. And now that I've gone and bought it, I suppose I might as well try to make my mom play it too, hopefully when a French translation eventually comes out.
Jogo muito bom, eu como nao falante do ingles tive um pouco de dificuldade, mas deu pra sentir o jogasso. Recomendo
I love the art style, Mary is also cute. The cat too!
8/10 感觉这制作组是 抛弃无用文字 all in音画演出 一本道单结局。要说推理真的也没什么推理,都非常简单,而且还有提示和笔记自动高亮。但不知道是作者觉得玩家会想不起来看笔记本还是怎样,关键内容会在对话里像复读机一样重复好多遍,真的是生怕选错了……但因为几乎全部的互动选择都只是为演出服务,并没有繁多的选择肢分歧对话,所以哪怕选错了也只会被硬拐回来而且没有任何惩罚内容,根本不存在卡关这么一说。所以说实话真不知道为什么还要究极复读这些关键内容,显得对话文本非常重复而且拖进度。 从故事上来讲,整个游戏的故事是有相当的意识流童话色彩的。尽管是端出了世界末日 月球坠落 月之子之类的设定 但其实这些设定发力并不多,感觉都算不上什么科幻。整个故事最主要的重心还是玛丽探索自身,自身的纠结、自我认同和救赎。第一个故事是引子,没什么太多添加比较能自圆其说,但是后面几个故事更多是为终章做铺垫,因此玩到半路就莫名感到很多设定没有展开讲,前期的没用上后期的突然加设定。其实剧情里是没有明说,但是怎么看怎么觉得前面的每个人每个故事都是玛丽自身的映射…感动是感动,但是仔细一想前面的人物绝大部分都是玛丽孤零零一个人时候的幻想产物,还是太惨了……孩子真是什么也没干就纯遭殃…换个角度来说,这故事里的父母也真都不太行…… 从制作上来讲,确实是相当强的音画演出,视觉小说少有的级别。可以说是制作力全点这上面了也不为过。音乐做的很有氛围感。画面更是从开篇到结局没有一个纯静态,不论角色、背景还是插绘,全都画面都动态特效拉满。除了文字高亮之外,连名字也配合画面的离子特效做了特效 而且还汉化了…确实用心。你们就卷这个演出吧…反正剧情差点意思也不要紧,用无敌的画面演出和催泪BGM把氛围全拉满就是了,是吧_(:з)∠)_
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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