
《学生时代》是一款可自由构筑的校园人生模拟器。你将在高度还原的中国校园中,从入学一路走到高考,与多个性格鲜明的同学一起成长,互相陪伴。你的养成和选择,不但会决定你的人生,也会影响到朋友们的未来。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 5.43/day in the week after.
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Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
夯
加油更新!
本来电子阳痿买来随便打发时间的,没想到玩起来竟然意外的上头(主要大部分时间都花在刷刷刷上面了)。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 955 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情给老子看哭了
虽然背景设置在南方的学校,但是我觉得基本涵盖了中国学生的日常,只不过有一些形式上的不同,我的学生时代恰好比作品晚了10年开始,不过即便如此我也觉得很有代入感,空间里有些同学随着年龄增大开始非主流,像薛那样的好学生大部分动态显得很人机,也会有肖那样文笔很好很细腻的女孩子去发“随笔”,除了客观上的“真实”这一优点,对于我来说,这部游戏是帮我破除了心魔,名为“遗憾”的心魔,我发现即便21岁的自己再去做一次选择,也是会选同样的答案,好在游戏中是获得了happy ending,真挺不错的游戏,唯一的缺点可能是内容同质化?二刷比较没新鲜感吧
后劲很大
神作,过完薛的线感觉尸体都温暖了
我能在开始一次学生时代已经很感激了,或许之前我的生命中也有肖清雅,但是自己放弃了自己的选择,在游戏中体验纯粹的学生生活,何尝不是弥补自己那时的缺憾
不错,支持一下
一款很适合90后00后的游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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