
Scavland is a hardcore Top-Down Pixel Art survival RPG set in a Post-Apocalyptic Soviet world. Scavenge the wastes and forgotten bunkers, take dangerous jobs, build your reputation, and customize your arsenal as you fight to survive mutants, hostile survivors, radiation, and the deadly Mist.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #53, worst RU #88 · 10 markets collected
About

Scavland is a hardcore survival RPG set in Zalesye, a land ravaged by war and the mysterious Mist.
You are a Vulture - a scavenger surviving on what the old world left behind. Explore abandoned settlements, take dangerous jobs, fight mutants and hostile survivors, and slowly build the equipment and reputation you need to push deeper into the wastes.
Ammunition is scarce, weapons can jam, radiation is everywhere, and preparation can mean the difference between returning with valuable loot or not returning at all.

Zalesye is home to different factions, settlements, traders, scavengers, and survivors, each trying to make a life in what remains of the world.
Meet their people, take quests, build relationships, and decide who you are willing to work with. Your reputation and choices shape how different groups treat you and what opportunities become available.
Some are trying to rebuild society. Others are simply trying to survive it.
Explore a handcrafted open world filled with abandoned structures, dangerous forests, irradiated swamps, hidden locations, mutants, bandits, and remnants of the old world.
But the surface is only part of Scavland.
Discover entrances to underground bunkers and other dangerous locations featuring procedural layouts, creating different spaces to explore across your playthroughs.
The further you leave the safety of known roads and settlements, the greater the danger - and the better the potential rewards. 
Weapons are more than something you find and replace.
Collect firearms and attachments throughout the world and customize them to fit your needs. Change components, experiment with different configurations, and build weapons around your preferred playstyle.
Your equipment defines how prepared you are for the journey ahead. Build your loadout around where you are going, what you expect to encounter, and how much you are willing to risk.

Survival depends on more than what you can find in the wastes.
Traders offer weapons, equipment, attachments, supplies, and other valuable goods - but their best stock has to be earned.
Take jobs, complete requests, and build your reputation with the people of Zalesye. As your relationship improves, new items and opportunities become available.
Every expedition becomes part of a larger cycle:
Prepare. Explore. Scavenge. Survive. Return. Upgrade. Go deeper.

You survived being near-fatally shot by mysterious soldiers said to have come from a far-away land with no Mist.
Now you want answers.
The people of Zalesye speak of the East as a promised land beyond the RO-29 Highway - somewhere untouched by the Mist and the horrors consuming the Continent.
Whether those stories are true is another question.
Explore Zalesye, follow its stories, help its inhabitants, and uncover what the Mist is - and why you survived when you should have died.
Engagement
Reviews
Themes across 532 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень сырая поделка, которую ещё править и править. Бесит здесь, как ни странно, практически всё: 1) Первым делом меня начал бесить курсор - точка с центра за кой-то хрен бегает отдельно от остального прицела. Не могу играть с таким прицелом, несите другой. 2) Далее пули, а точнее их отображение. Мы играем в шутер? Алло, пацанчики, мы в шутер играем! А где пули-то? Почему для того, чтобы узнать сколько у меня пуль, я должен в инвентарь залезать? Вы бы ещё полоску хп убрали, чтобы и хп видно не было. Бред полный... Пули в шутере являются основой основ и они должны отбражаться на экране всегда. 3) Поднимая что-либо, ты незнаешь что именно поднял, потому что нигде об этом не пишут. Когда я поднял 4 ягоды, я в инвентаре искал предметы с количеством 4, чтобы хоть понять, что я вообще поднял. Только потом понял что это ягоды. 4) Все предметы одного цвета. Каждый раз нажимая сортировку, ты запускаешь встроенную игру на поиск предметов "найди воду" или "найди порох". 5) Предстоит догадаться, где быстрые слоты. А ещё, эти слоты не отображаются на экране, также, как те самые пули из пункта 2. 6) Кролик не умирает с выстрела из пистолета? А ю фукин сириус? 7) Шмот вообще чёрт ногу сломит как выбирать - сравнения нет и что лучше чего вообще непонятно. 8) Кто друг кто враг - понять невозможно. Просто шоу противогазов. Все одинаковые. 9) Мобы оффскринят за 2 экрана. 10) Проходишь рядом с союзником, видишь впереди крысу - союзник начинает стрелять по крысе, и ему пофиг что ты на линии огня стоишь. Оон просто шмаляет напофиг. 10 из 10. Я незнаю, сколько лет нужно ждать реворка всего вот этого. Лучше просто рефанд, перекреститься и забыть об этом дне когда я в это играл.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Spanish - Latin America, Ukrainian, Simplified Chinese
Hours played at review time, across 532 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
super fun
Amazing 10/10 If you like stalker and or ZS this will do it for ya
Scavland é um jogo em EARLY ACESS. Problemas estão sendo encontrados e através do discord ou a ferramenta de feedback dentro do jogo, avisamos e os problemas são corrigidos. Isso ficou claro? Quer participar dessa etapa? Eu to adorando, eu testo todas as opções de dialogo, ando em cada canto, testo tudo e vou avisando se eu acho alguma coisa fora do lugar! Dito isso, o jogo é muito gostoso de jogar, ele ainda precisa de muita coisa pra ficar pronto de fato, mas a base ta ali e ja é divertido estar nesse mundo de mutantes, radiação, uma sociedade destruida.
Pretty good Day 1 (literally) Update came out addressing major concerns.
Loading screens in 1gb game 30 FPS lags in intensive combat
Esta guapo pero te revientan el cacas rapidamente
高级配件全在枪手帮商人那里,任务全是杀秃鹫,做一个差不多等于全图敌对。这还做鸡毛啊?It's best to quickly consider how to modify the Gunslinger Merchant quest, otherwise it's impossible to complete. It's not worth risking hostility from almost the entire map just for less than 100 points of reputation. It's better to take a chance and kill more Gunslingers than to do the Gunslinger Merchant quest.
まず「現段階では非常にお勧めできません」 恐ろしくバランスが崩れ切った武器防具、非常にイラつく場所移動、チュートリアルの全く無いベースでの行動、不親切すぎるUI。 武器を使用すると恐ろしい速度で消耗し、ジャム率が上がっていき、最終的には文字通り手元で爆散します。本当に文字通り武器が吹っ飛びます。 マシンガン系統だと尚爆速で消耗し、修理しようにも何をとち狂ったのか恐ろしい位修理キットを区分けしてしまっており、尋常じゃないぐらい修理難度を上げている。 しかも初期武器ですら 修理コスト>新品を買うコスト となっておりバランスが終わっている。 防具はもっと酷く、上記より更に修理難度とコストを跳ね上げている。本当に終わっている。 他のゲームと違い、フルオープンワールド仕様、その為無駄にPCに負荷を掛ける。 性質の悪い事に「敵味方の区別が非常に付けにくい、その癖敵側は即座にそれを区別し、ノーコンマで撃ってくる」本当にこのゲームの非常に悪い点が敵と味方の区別が恐ろしい位つけにくい、本当に付けにくい。 頭装備が違うから確認してね!→殆ど味方と見た目変わらん奴はどうしろと(ガンナーとかガンナーとか!) せめて視認したら頭上に髑髏マークハイライトとか区別用に付けろと言いたい。 しかもフルオープンワールドの癖に移動手段は徒歩のみ! 本当に徒歩のみ! 他のゲームだと移動しやすくなったりするんだがそんなモン存在しない! 自分がキルされて荷物落としても二本の足で拾いに行くんだ! ファストトラベルを付けろ!安置作ってポイント用意すれば出来るだろ!後半に成れば成程移動でストレスがヤバいぞ! チュートリアルが皆無過ぎて草、本当に草。 最初に移動と回復、攻撃を教えて貰います、次に人の場所を教えて貰います、以上! 細かい仕様は体当たりで覚えろ!状態!本当に酷い。 此処までボロックソに書いてるのに何故 お勧めにする と書いてるのか? それは このゲームのベースデザインは非常に優秀と判断出来、非常に成長性に期待が持てるゲームだからだ。 ゲームシステムは不足ばっか、システム面でも不満点は大いにある、だがそれは「今後の修正次第で幾らでも直せる段階の物ばかり」なのだ。 ベースシステムが非常に良く出来ていれば後は細かなシステムを修正したり追加していけば大いに素晴らしいゲームに化ける可能性が非常に高い。 このゲームのシステム、UI面を見て自分はそう判断した。 まあ取り合えず武器の耐久バランスだけはどうにかしような、新品から数マガジン撃っただけでジャム起こしまくるのは本当に終わってる。
deserves more positive reviews
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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