
8-Bit Styled dungeon-crawler wherein you assemble a party from 12 Classes to brave The Depths in search of the Dragon God's Sacred Treasures!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The God of Dragons beckons you to Scarmonde.
Gather your most trusted and skilled companions, then brave The Depths to locate each of the Dragon God's Sacred Treasures. Legends say paradise awaits the one who gathers all three, but will you and your band of adventurers be the first to have their wildest dreams become their new reality?

Before departing into The Depths below Scarmonde, you're tasked with assigning each of your nameless companions a Class. There are 12 Classes to choose from, all designed after the classic Knights, Clerics, and Thieves we all know and love.
The Classes you'll be able to mix-and-match to forge your ultimate team of adventurers is as follows:
The Knight.
The Warrior.
The Cleric.
The Mage.
The Thief.
The Monk.
The Paladin.
The Hunter.
The Sage.
The Duskar.
The Bard.
The Dancer.
In this retro-styled RPG adventure, you're immediately thrust into the world and made to fight for your lives! Although the graphics may say otherwise, there's many modern conveniences to aid you on the journey to acquiring all the Sacred Treasures.
This game is being made for anyone who just wants to jump right into a classical RPG experience without any of the thick layers of story and dialogue bogging them down. If you're here, you're here for the gameplay!
KEYBOARD CONTROL SCHEME AND INSTRUCTIONS ON HOW TO ACTIVATE WINDOWED/FULLSCREEN MODE:
"Spacebar" = Confirm/Talk.
"X" Key = Open/Exit Menu.
"Arrow/Directional" Keys = Move character.
""Q and W" Keys while Equipment Screen is open = Switch between Characters.
CONTROLLER CONTROL SCHEME AND INSTRUCTIONS ON HOW TO ACTIVATE WINDOWED/FULLSCREEN MODE:
Triangle or Y Button = Open Menu.
Circle or B Button = Cancel/exit.
X or A Button =Confirm/talk.
Square or X Button =Run/Dash.
You can activate Windowed Mode/Fullscreen Mode by pressing the Function (Fn) key and then F4. Doing so again will put you back into Windowed/Full-Screen Mode.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love the concept behind game design. Not saying it's a bad game because I'm fan of FFV-like class system. The real issue with the game is after a while everything start to feel exactly same, with same depressing graphics and some annoying linearity/backtracking. Very close giving the game negative review but I suppose positive will do since it's mixed feeling.
It feels like a sped up NES Final Fantasy with a real commitment to the look and feel of 8 bit RPGs. UI and design is streamlined enough that it feels snappy and never really gets in your way. Battles are strategic but not overly long. The writing and setting is excellent, and delivered very well. You are given just enough to exercise your imagination, and you really have to seek out NPCs and world-building. Talk to characters multiple times!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was recommended this game because I liked Crescent Tower (and if you like this game consider checking out Crescent Tower). I love me a job/class system, and 12 options was pretty fun. I enjoyed the game from beginning until the final boss... but the postgame is kinda tedious, I might not even finish the postgame because it feels kinda like it's dragging on, but I enjoyed the base game enough to recommend it based on that alone. There are some things I wish would be changed though. 1. Sometimes enemies bypass what should be a 0% chance to be inflicted with a status ailment (the final boss does this intentionally and is balanced around it, but I feel like other bosses and enemies aren't working as intended, but I could be wrong, it's very annoying intended or not though) 2. The battles are very slow, even with a 4x speed modifier it's too slow, 4x feels like it should be the base speed, and it should have options 2x, 3x, or 4x that. 3. As someone who likes to track their runtime... the game's clock runs way too fast, like 3-4 times faster than actual time.
I would consider Scarmonde to be a really "bread and butter" 2020s 8 bit dungeon crawler: Pacing is good and there seems to be a lot of variety on how to build your team. One of the more enjoyable aspects is to figure out how to make your team/one character as broken as possible. For me, I half accidently built one character way too good around the halfway of the FULL playthrough and while I enjoyed watching that character do 90% of the work, the game did end up being qutie repetitive. It would be ok if it wasn´t so hard to escape random encounters as it is in this game, which is by far the biggest downside of the game. The other part is that when you do have that broken character(s) in your team, even the final boss is quite easy. Still, I enjoyed it and this is a good game for this genre that has a lot going for it. It was much longer than I expected!
Yes
I haven't finished the game yet, but I definitely plan to, everything about it perfectly scratched that retro itch!
Very addicting rpg, challenging in places too. Reused assets got old 60% through the main campaign, but their usage is it's understandable. Music was really good, but a few tracks felt a little out of place (Shaman's ascent one) Post game drags a little bit but the bosses are fair even if you don't grind. Overall fun and rewarding experience!
Developed and published by Ephiam, Scarmonde is a retro-inspired role-playing game that captures the essence of classic dungeon crawlers while introducing enough depth and refinement to feel engaging for modern audiences. Built around party creation, turn-based battles, character specialization, and dangerous labyrinth exploration, the game draws clear inspiration from the formative years of the RPG genre. Rather than attempting to modernize every aspect of its design, it embraces many of the mechanics that made classic adventures memorable and builds a focused experience around them. The game's premise revolves around assembling a party of adventurers and embarking on a perilous journey in search of legendary treasures connected to the Dragon God. While the narrative is intentionally straightforward, it provides a suitable framework for exploration and progression. The emphasis is placed on the adventure itself rather than lengthy story sequences, allowing players to spend most of their time discovering new locations, battling powerful enemies, and strengthening their party. This approach mirrors the philosophy of many beloved classic RPGs where the player's experiences and accomplishments become the true story. Party creation is one of the most enjoyable elements of Scarmonde. The game offers a wide range of classes, each bringing distinct abilities and strategic value to the group. Choosing the right balance between frontline fighters, magical specialists, support characters, and hybrid roles becomes an important consideration from the very beginning. The flexibility of the class system encourages experimentation, and players quickly discover that different party compositions can dramatically alter how encounters are approached. This customization provides significant replay value and allows players to tailor the experience to their preferred playstyle. Combat follows a traditional turn-based format that rewards preparation and tactical decision-making. Battles are easy to understand but become increasingly challenging as stronger enemies begin to appear. Success depends on more than simply selecting attacks each turn. Resource management, skill usage, party synergy, and enemy prioritization all play important roles in determining victory. The combat system maintains a satisfying balance between accessibility and strategic depth, ensuring that encounters remain engaging throughout the adventure. Character progression is another area where the game performs exceptionally well. As adventurers gain experience, they become more capable through new abilities, improved statistics, and better equipment. Every level gained feels meaningful because it contributes directly to the party's effectiveness. The steady progression curve creates a strong sense of accomplishment and encourages players to continue pushing deeper into dangerous territory in search of greater rewards. Exploration serves as the heart of the experience. The dungeons are filled with branching paths, hidden secrets, valuable treasures, and increasingly dangerous foes. Discovering a new area often feels rewarding because exploration is consistently tied to meaningful progression. Rare equipment, powerful items, and useful discoveries frequently await those willing to investigate every corner of the map. This design encourages curiosity and reinforces the feeling of embarking on a genuine adventure. The loot system complements exploration beautifully. Equipment upgrades are not handed out freely but earned through persistence and risk-taking. Finding a powerful weapon or piece of armor often has a noticeable impact on combat performance, making treasure hunting feel worthwhile. The constant search for better gear becomes a major motivation throughout the game and helps maintain player engagement over long play sessions. One of Scarmonde's greatest strengths is the freedom it gives players to develop their party. Character growth is not overly restrictive, allowing for a degree of customization that encourages strategic planning. Players can refine their group according to personal preferences, creating specialized builds and experimenting with different combinations of abilities. This flexibility helps keep the gameplay fresh and allows multiple approaches to overcoming challenges. Visually, the game embraces a nostalgic pixel-art aesthetic that pays tribute to classic console RPGs. The environments, character sprites, and enemy designs all evoke memories of earlier gaming eras while remaining visually appealing in their own right. The art style successfully captures the charm of retro fantasy adventures without feeling like a mere imitation. The colorful presentation and clear visual design make exploration and combat easy to follow while contributing to the game's distinctive atmosphere. The soundtrack further enhances the nostalgic experience. Musical themes accompany exploration, combat, and important discoveries with compositions that feel appropriately adventurous and atmospheric. While the soundtrack may not be extravagant, it effectively supports the tone of the game and helps immerse players in its fantasy world. Another commendable aspect of Scarmonde is its respect for player intelligence. The game avoids excessive hand-holding and allows players to learn through experimentation. Discovering effective strategies, understanding class interactions, and uncovering hidden secrets are all part of the journey. This design philosophy creates a stronger sense of achievement because progress feels earned rather than guided. The game's primary limitation is that its old-school design may not appeal to everyone. Players accustomed to cinematic storytelling, extensive quest markers, or highly streamlined systems may find its approach somewhat demanding. The emphasis on exploration, party management, and traditional RPG mechanics caters specifically to fans of classic role-playing experiences. Fortunately, the game executes these elements with enough quality and confidence to satisfy its intended audience. Scarmonde succeeds because it remains focused on delivering a rewarding dungeon-crawling adventure built around strong fundamentals. Its engaging class system, satisfying progression, strategic combat, and rewarding exploration work together to create an experience that consistently captures the spirit of classic fantasy RPGs. Every new dungeon level, treasure discovery, and hard-fought victory contributes to a sense of adventure that remains compelling from beginning to end. For players who appreciate traditional role-playing games and the satisfaction of building a powerful party through careful planning and perseverance, Scarmonde offers a highly enjoyable experience. Its combination of retro charm, meaningful progression, challenging encounters, and exploration-driven gameplay makes it a standout example of how classic RPG design can still feel exciting and rewarding today. Rating: 8/10
It reminds me of the first 2 Final Fantasy Legends with how the worlds are set up, and with just a little story dialogue but not boring you with too much. Beat after 40 hours. As someone who plays a lot of RPGs, this is of the best RPGs out there. Combat system (spells, equipment, classes) are very versatile, and they keep throwing different enemies out there and you have to adapt. Great challenge. It does get a bit grindy at times when you just want to search around the maze.
There's a lot to like in Scarmonde, with just a few complaints that barely tarnished my experience. The standout feature was the deep class system and character customization, be it through skill acquisition, gear that can profoundly impact a character's playstyle or the sub-class system. It was also nice to see a JRPG implementing a functional aggro system, allowing tank-style builds to shine in ways that many JRPGs don't. Enemies mostly play by the same rules as you do, too, with debuffs and status effects being an extremely valid (and in my playthrough, downright essential) piece of a party's kit. That said, I did have three issues throughout: 1) the more labyrinthine dungeons and layouts do not work that well in a random encounter game when there is no map to guide you inside them; 2) enemy variety is a little deceptive -- there's plenty of it, but beyond the first part of the game you will mostly be dealing with whatever enemy you fight in whatever way you generally manage encounters with party (there's very little of tactical countering, for the most part); 3) the gear and item system has plenty of variety, but the rate at which you get gear is simply too high. Consolidating a few of the accessories and tuning drop rates so you're not drowning in dozens of pieces of new gear after each dungeon and more consumables than you could hope to use would have been better. The narrative had its twists and was pleasant, despite being a bit too subdued for my taste. I think some more reactivity from the bosses you fight (i.e. why they're fighting you, in-combat lines, etc.) could have gone a long way to better establishing the world without becoming exhaustively dense. All in all, very easy to recommend -- and it has a randomized mode, though I've yet to try it.
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Where this game's players are, estimated from review languages.
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