
8-Bit Styled dungeon-crawler wherein you assemble a party from 12 Classes to brave The Depths in search of the Dragon God's Sacred Treasures!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The God of Dragons beckons you to Scarmonde.
Gather your most trusted and skilled companions, then brave The Depths to locate each of the Dragon God's Sacred Treasures. Legends say paradise awaits the one who gathers all three, but will you and your band of adventurers be the first to have their wildest dreams become their new reality?

Before departing into The Depths below Scarmonde, you're tasked with assigning each of your nameless companions a Class. There are 12 Classes to choose from, all designed after the classic Knights, Clerics, and Thieves we all know and love.
The Classes you'll be able to mix-and-match to forge your ultimate team of adventurers is as follows:
The Knight.
The Warrior.
The Cleric.
The Mage.
The Thief.
The Monk.
The Paladin.
The Hunter.
The Sage.
The Duskar.
The Bard.
The Dancer.
In this retro-styled RPG adventure, you're immediately thrust into the world and made to fight for your lives! Although the graphics may say otherwise, there's many modern conveniences to aid you on the journey to acquiring all the Sacred Treasures.
This game is being made for anyone who just wants to jump right into a classical RPG experience without any of the thick layers of story and dialogue bogging them down. If you're here, you're here for the gameplay!
KEYBOARD CONTROL SCHEME AND INSTRUCTIONS ON HOW TO ACTIVATE WINDOWED/FULLSCREEN MODE:
"Spacebar" = Confirm/Talk.
"X" Key = Open/Exit Menu.
"Arrow/Directional" Keys = Move character.
""Q and W" Keys while Equipment Screen is open = Switch between Characters.
CONTROLLER CONTROL SCHEME AND INSTRUCTIONS ON HOW TO ACTIVATE WINDOWED/FULLSCREEN MODE:
Triangle or Y Button = Open Menu.
Circle or B Button = Cancel/exit.
X or A Button =Confirm/talk.
Square or X Button =Run/Dash.
You can activate Windowed Mode/Fullscreen Mode by pressing the Function (Fn) key and then F4. Doing so again will put you back into Windowed/Full-Screen Mode.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Somewhere in between Final Fantasy 1 and the gameboy Final Fantasies, it's an 8-bit dungeon crawler that wants you to get into the meat of customizing your stats and ability loadout within that format. Gear isn't always a straight upgrade. There's multiple ways to build each class. You get a huge selection of classes right out of the gate. The overall difficulty level is modest if you're used to NES rpgs and maybe a bit hard if you're not. It's a very particular type of game done well, although I do have some small complaints. You're in and out of menus a lot doing healing. Resources are actually pretty tight. You can absolutely pick the wrong starting team comp, and some classes are way worse than others. Mage, of all things, has been atrocious, whereas thief has carried my party on its back. Because of the slow progression, you will not notice this before it is too late. I do think Scarmonde could have benefited from some modern rpg features like after battle heals and non-random encounters, as this would have let its design shine a little more. But it's genuinely fine as is. If you're feeling that retro rpg hunger, this is a good pick. If you haven't played a retro rpg before, this might be a little rough as a start, but not impossible. Either way, the dev seems cool and I hope they'll elaborate on what's here with another title. Edit: Not entirely bug free. I got a white screen off of selecting a heal spell and pressing a directional button on the same frame during my out of battle menuing. I could still move around and select things, but the screen was white and I couldn't see anything. 2nd Edit: By far the weakest part of the game is its random encounters. They slogify everything. You don't want to explore when you have to do fifty random encounters to check a corner you missed, and this game is so mazey that you constantly have to be checking the corners you missed. The second weakest part is probably that your party design flattens out by the mid game. Once you've figured out that you need someone who can steal, someone who can cast armageddon, someone who can aggro tank, and someone who can heal, you kinda end up at thief paladin sage + one wildcard and every combat ends up being how quickly can you get out armageddon. Still, the rest of the game is fun, and these things don't drag it down too much. A sequel that learns from this could be a top ten retro rpg. 3rd Edit: Holy cosmic horror batman. I do like how this challenges what would otherwise be fairly uncomplicated NEStalgia, but I also understand there's a good ending somewhere in the game even if I'm not going to go hunting for it. By the end of my playtime the game was starting to drag a little, but I like the boss fights and lore quite a bit, and the equipment and class customization is great. All told, I stand by my original assessment. This is good if you like retro jrpgs, and it's a great pick on a sale.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game!
This is a perfect little game for when you don't want to think too much and you just want to dive into some oldschool, turn-based JRPG action. Very little in the way of hand-holding save for some early advice, and then suddenly there's way more options than you were planning for. A bunch of different classes to put into your party, or you can go it solo -- and oh yeah, there's a random version of the game that it doesn't even tell you exists that you can just... go into, instead of the main quest. This game is simple, effective, and does what it set out to do well.
Really fun campaign and a good class system with some interesting choices (some of which aren't immediately apparent). The game has some flaws (dungeon's lack meaningful puzzle elements, open world is a disappointment), but there are flashes of brilliance and it's short enough that you can see it through to the end.
Great game. The dungeon design is extremely messed up, in a good way. Random battle frequency isn't too bad and battles are fun enough that I didn't mind much, anyway. Also, this game does what most RPG's do not, which is fair MP management. MP restorative items are readily available and don't cost a limb or limit you to an arbitrarily low number. Additionally, the Bard class has a spell for passive MP restoration during battle. A lot of these games pad runtime by making MP scarce, so you can only explore for so long before you have to port back to town and then retrace steps. Scarmonde does NOT do that, which is noteworthy. The job system is fairly well done. You're not free to switch at will so you really do need to think about team composition, but I think it's balanced well enough that just about anything can work. The item and passive system also helps out quite a bit. In fact, your equipment is probably just as, if not more important than your job. It's crazy the depth you have to build your team. The story I didn't think was anything special when I started out, but as the game went on, it actually got incredibly interesting. And by the end, I was fully invested and even had that "stare at the screen" feeling after I got the true ending. Incredible game, especially for the price
A very enjoyable classic dungeon crawler. Buffs, debuffs, and status effects are all useful. There's a good bit of class customization and not all equipment are strict upgrades. Good tunes too! I wish they were available somewhere!
Enjoyed Highly customizable party
The game is bigger than you'd expect. There's a lot of viable combinations with a lot of different classes, but you can't change out of your main classes once you start. The story is a bit of a downer once you figure out what's going on, the game starts to hit you over the head with its own plot and it's a bit unrelenting. Skill Orb system very good and interesting.
Looks like a game I'd enjoy a lot. But Insufferable text lag for every single text box. Great job. Edit: Menu lag. Could we please improve or throw away RPG maker, every single game suffers from the exact same problems. After playing a bit more I feel i nerd to add a bit more. This game is a double edged sword, it's fun but also suffers from ancient problems even some super Nintendo games had solved back in the day. The good: - Fantastic music. Nearly every track is just awesome for what it needs to do. Chilling town theme, sad dungeon theme, energetic boss battle. Maybe it could've used one more random battle song even though it rocks hard you'll be hearing it a lot. - lots of classes and equipment, leaving many of ways to customise your team. (except physical) - smooth battles with an option to speed up. - good progression, exploration and rewards. (I need, more, ORBS!) The bad: - RPG maker so lag everywhere, including menus and sometimes even in the overworld. This is inexcusable as I've played Look outside and that game is buttery smooth in its menus. If you're in a shop menu, trying to scroll down will have the game lag at every item. But don't worry, you can press L or R to skip a page! ... No, both left and right and L and R will switch characters, not skip a page. You're stuck lagging per item, and the lists get bigger. Great job. Speaking of, - The menu/ui Not everything fits in the item description box. This is painfully apparent when important stats are just simply left out. One way to find out is to constantly switch over to the stats screen and see what a happened, if you can remember everything. There are many stats, lots of equipment slots and piles of equipment. This sucks hard. This could've been fixed by allowing an extra screen to show exactly what this item does, or exactly how it affects all stats. Even some games 30 years ago had this option. Sadly, in this game if you like to make sure how your characters are affected, you'll be switching between the equipment screen and stat screen a LOT and probably roll your eyes when there's a new batch of equipment in the shops, that you can scroll through with delicious lag. You might think it's not too bad is it? Well for example I found a piece of armor with high defence and HP. Great for a tank yes? No, it completely destroys your aggro, and this is mentioned nowhere. You'll find out in battle when suddenly everyone except for your tank gets whooped. Stuff like this is just weak, and once again could be fixed easily. - Class balance may be a bit off. Paladin is extremely powerful, and if you want anything physical, you will need a knight, no questions asked. This also feels a bit lame with having 12 classes but only one with all the physical skills. There's warrior but he only has 3 weapon specific multi hit skills and that's it. Paladin, thief, hunter, monk, none of them have even a single physical skill. Just seems like a very strange decision as everyone and their mother has magic. Speaking of magic, why is steal magic? My thief is silenced and now I can't steal anymore. Same for the few physical skills. Sorry but no. This is a fun game held back by archaic limitations that in my opinion should not be a problem in games in the current day. If it's an rpg maker problem, upgrade it or use something else. If this was early release it could slightly understandable. But this game has been out for a while and it doesn't like there's any interest in fixing it. Terrible pity. Conclusion: Fun game, bad design, blame it on RPG maker, fix nothing.
great game
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