
Scarlet Hood must lead a hapless Munchkin troupe through the Wicked Wood. Too bad the Black Witch, LeFaba, doesn't take too kindly to strangers gallivanting in her domain. Our fledgling witch soon realizes she's reliving the same day. Can she overcome the disaster that awaits at every turn?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
About




Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 202reviews | 84% | — | $43.9K |
| $1.79−88% | 59ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
hola fue super bonito y adorable jugar esto<3
класна гра, більшість головоломок інтуїтивно зрозумілі і їх складність збільшується з проходженням. Також на кожній локації є різні способи її проходження. Приклад з однієї: 1) можна потайки зламати рушницю злодія, або 2) відремонтувати робота героя який нам допоможе, або 3), це я вже побачив на ютубі, знайти захований храм і вивчити новий відьомський прийом і ним перемогти боса. чого бракує так це озвучки діалогів, в грі озвучені тільки катсцени
一款完成度相当高且颇具巧思的解谜类游戏。作为一款解谜类游戏,罕见地采取了多支线、多结局以及包含少量横板过关动作元素的设计架构。 关卡设计方面:按游戏进程,总共会触发三个包含支线选择的关卡,而每个关卡的结果也分为三类(取决于用什么手段打败该关卡的Boss),不同关卡结果如何组合决定了通关结局的走向。部分谜题隐藏较深,解开后颇有成就感。 动作元素方面:闪避与法术打击的表现颇为乏善可陈,敌人也只有三四类,但如果去掉该部分内容的话,跑图似乎又会变得很枯燥,所以总体上算是不功不过吧。 解谜元素方面:谜题整体难度不高,一般会让玩家卡关的多在神龛类的隐藏谜题中。 美术音乐方面:拥有大量细腻的手绘画面,通关后还可解锁众多壁纸和COS照。音乐主要是爵士乐风格,与剧情走向匹配度高,旋律可圈可点的部分也不少。 总体上来说,这是一款拥有丰富谜题、多分支结局及剧情元素的优秀解谜类游戏,推荐史低购入。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 10.57/day in the week to Jul 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, French, German, Spanish - Spain, Russian, Simplified Chinese, Thai, Traditional Chinese, Ukrainian*languages with full audio support
| $14.99 |
| — |
| — |
| — |
| not modelled |
| $2.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]밋밋한 퍼즐 어드벤처 게임[/h1] 평점 : 4/10 플레이타임 : 3h(분기에 따라 다소 차이 있을 수 있음) 장점 + 퍼즐 및 힌트가 다소 직관적인 편이라 진행에 막힘이 적은 편. 호불호 ? 게임이 다소 평이함(기승전결 구조가 완만해서 인상깊은 점이 없음, 게임 플레이도 특별한 게 없음) 단점 - (모든 엔딩 다 볼 게 아니라면) 플레이타임에 비해 다소 비싸다는 느낌 - 다소 부자연스러운 모션(대표적으로 캐릭터 걸을때 일관성있지 않게 변하는 상체라던가) - 비슷한 퍼즐 풀이방식(태반이 주변 환경에서 퍼즐의 답을 찾는 방식.) - 의미없는 액션(원숭이, 도도새 출몰지역 그냥 달려가면 다 피해짐, 늑대도 너무 피하기 쉬우니 성가시다는 생각부터 듦) 스칼렛 후드와 위키드 우드는 맵을 돌아다니며 각종 아이템을 습득하여 게임을 진행해 나가는 탐색 퍼즐 어드벤처 게임입니다. 게임의 전체적인 진행방식은 무언가 수상쩍은 오브젝트를 발견한다->맵을 돌아다니다 해당 오브젝트와 상호작용이 되는 아이템을 얻는다.->게임 진행에 필요한 내용물을 얻어 다른 수수께끼를 푼다의 반복으로 구성되어 있습니다. 전반적으로 무난한 게임이지만 비슷한 풀이방식이 요구되는 퍼즐이 많아서 후반으로 갈수록 힘이 빠집니다. 그리고 퍼즐 외적의 요소들은 거의 구색 맞추기에 가까워서, 해당 요소를 제대로 활용하지 못해 있어도 그만 없어도 그만인 경우가 많습니다. (액션 요소라던가, 웜핑 스틱이라던가) 스토리도 초반과 결말부분을 제외하면 중반부는 통째로 메인 스토리와는 별개의 게임 진행을 위한 스토리가 진행되기 때문에 메인스토리만 본다면 이야기가 짧은 편이고, 그만큼 기승전결이 갖춰졌다기보다는 평이한 흐름의 내용이 흘러가는 느낌입니다. 총평 다소 밋밋함
퍼즐은 평범 스토리는평범이하 입니다. 미려한 그래픽과 여주인공의 가터벨트가 게임의 8할입니다.
Игра норм
Мне очень понравилась рисовка в игре The Coma 2: Vicious Sisters, но не очень понравился ее геймплей. Хотелось чего-то другого от тех же разработчиков и выбор пал на Scarlet Hood and the Wicked Wood. В целом, игра понравилась. В отличие от Coma это не хоррор и выживание, а комедия и головоломка. Графика такая же приятная. Мне их визуальный стиль очень нравится, и хотя комедия накладывает элементы несерьезности, выглядит это все равно хорошо. Саундтрек неплохой, но не особо серьезный и оттого не сильно цепляет. Геймплей очень похож на The Coma 2: Vicious Sisters, например, абсолютно такое же управление. Только добавьте к нему головоломки. Вы также уворачиваетесь от врагов, также бегаете, также расходуете выносливость, также покупаете такие же предметы. Отличия в геймплее только два. Первое - намного большее количество головоломок. Они все проходимы, довольно интересные, но местами сложные, я несколько раз смотрел прохождение. Второе - наличие в игре магических кристаллов, которые дают очень слабенькие подсказки и позволяют убивать врагов. Сюжет у игры простой. Главная героиня - вокалистка у группы, ссорится с группой и попадает в магический мир с помощью урагана. У авторов не хватало воображения, поэтому персонажи повторяются из книги Удивительный волшебник из страны Оз. Тут вам будет и страшила, и трусливый лев, и железный дровосек. В целом, сюжет довольно прост, но при этом в игру зачем-то добавлена нелинейность - локации можно пройти разными путями, решая разные головоломки и либо освобождая троицу друзей, либо нет. Только о том, что вы принимаете важное решение вас никто не предупредит. В игре 10 концовок и это абсолютно избыточное количество. Та что досталась мне - меня абсолютно устраивает. Атмосфера у игры по большей части несерьезная и сказочная, но местами в ней есть что-то от хорроров этой студии - в основном это связано с последней немного жуткой локацией. Скажем так, это сказка не для дошкольного возраста, а где-то 12+. Но дети и не смогут осилить такие головоломки. В качестве итога могу сказать, что если вы любите головоломки, то игра точно заслуживает вашего внимания. А если ненавидите - то проходите мимо, это не ваш продукт. Резюме: Графика 8/10 Музыка 6/10 Геймплей 7/10 Сюжет 7/10 Атмосфера 7/10 Итог 7/10 Хорошая сказка-головоломка для хорошего настроения.
Good!
Scarlet Hood and the Wicked Wood is a story-driven adventure that leans heavily into fairy-tale imagery while experimenting with time loops, branching narratives, and puzzle-focused progression. Developed by Devespresso Games and published by Headup, the game places players in the role of Scarlet, a young woman whose life has already taken a rough turn before she is quite literally swept away into a strange magical world. After being caught in a tornado, Scarlet awakens in the land of Glome, where familiar storybook logic collides with looming danger, and her only hope of survival lies in guiding a group of fragile Munchkins through the ominous Wicked Wood. The narrative immediately distinguishes itself through its looping structure. Scarlet is forced to relive the same day repeatedly, with each failure resetting the timeline while preserving the player’s knowledge. This mechanic transforms the story into an exercise in trial, error, and gradual mastery, encouraging players to experiment with different decisions and paths. Conversations, choices, and puzzle solutions can lead to dramatically different outcomes, and understanding how the world reacts to Scarlet’s actions becomes just as important as solving individual challenges. Rather than presenting a single linear fairy tale, the game invites players to peel back layers of its world by deliberately failing, learning, and trying again. Gameplay focuses primarily on exploration and puzzle solving, with occasional shifts into stealth-like sequences or light action. Scarlet spends much of her time navigating 2D environments, interacting with characters, collecting items, and deciphering puzzles that range from intuitive to deliberately opaque. Some challenges reward careful observation and logical thinking, while others demand experimentation across multiple loops to uncover the correct sequence of events. This design reinforces the time-loop concept, making progress feel earned through persistence rather than brute force. However, it also means that certain sections can feel punishing or frustrating, particularly when a single mistake late in a loop sends the player back to the beginning of the day. Visually, the game adopts a hand-drawn, storybook aesthetic that perfectly suits its fairy-tale inspirations. Characters are expressive and distinct, environments are richly illustrated, and the Wicked Wood itself feels both inviting and threatening depending on context. The art direction does much of the heavy lifting when it comes to world-building, conveying emotion and atmosphere even during quieter moments. Complementing this is a strong musical score that blends whimsical melodies with darker undertones, reinforcing the sense that this is a magical world where danger is never far away, no matter how charming it may appear on the surface. One of the game’s more ambitious aspects is its willingness to shift tone and mechanics. At times it feels like a classic point-and-click adventure, at others like a narrative puzzle game, and occasionally like a light survival experience where timing and positioning matter. This variety keeps the experience fresh, but it can also make the pacing feel uneven. Some story segments linger longer than necessary, while certain puzzles rely on trial-and-error solutions that may not be immediately satisfying. Players who enjoy tightly focused mechanics may find these shifts jarring, while those who appreciate experimentation and narrative ambition are more likely to embrace them. From a technical perspective, Scarlet Hood and the Wicked Wood shows the polish expected from a smaller narrative-focused studio, though it is not without minor rough edges. Movement and interactions are generally smooth, but the game’s reliance on precise timing and sequence knowledge means that small mistakes can feel disproportionately costly. Over time, however, the game’s systems begin to click, and the rhythm of planning a day, executing actions, and refining choices becomes more rewarding. Community discussions often revolve around sharing strategies, puzzle hints, and optimal routes, which speaks to the game’s depth and the dedication of players who want to see every possible ending. Ultimately, Scarlet Hood and the Wicked Wood is a game that prioritizes atmosphere, storytelling, and player curiosity over constant action. It is at its best when players are willing to engage with its looping structure, embrace failure as part of progression, and immerse themselves in its melancholic fairy-tale world. While its uneven pacing and occasionally obtuse puzzles may not appeal to everyone, those drawn to narrative-rich adventures with a distinctive visual style and a willingness to take creative risks will find a memorable and emotionally resonant experience waiting within the Wicked Wood. Rating: 8/10
Прикольная игра с весьма интересными головоломками и невероятно красивой рисовкой, рекомендую!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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