
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $43.8K — a different platform, not this one.
It’s a new day in the realm of Glome. Sunlight creeps across the land revealing a lush, vibrant world brimming with magick, beauty, and artifacts from a mysterious bygone culture. The Munchkin call this land home, but they share it with the Seven Witches, Tin Knights, talking beasts, fearsome monsters, and trader caravans. Scarlet awakens in this strange land after getting tossed by a tornado. Through a series of unfortunate events, she finds herself in charge of leading a hapless Munchkin troupe through the Wicked Wood to safety. One problem - the cantankerous Black Witch, LeFaba, has a habit of incinerating would-be travelers that detour through her forest. Scarlet may be woefully outmatched, but a hex has her reliving the same day. Can our fledgling pathfinder take up the mantle of the Red Witch and summon the moxie to overcome the disaster that awaits her at every turn? Scarlet Hood and the Wicked Wood is a story-driven adventure game. As Scarlet, you must relive seven days of misfortune, and make a series of decisions to guide your Munchkin troupe safely out of the Wicked Wood. Experience branching outcomes based on your decisions. Most importantly, immerse yourself in a bewitching story of fantastic adventure! Solve exciting puzzles. Survive a narrative time-loop. Make key decisions that permanently affect YOUR story. Evade a hungry wolf. Ogle the hand-illustrated graphics. Use Scarlet's witching skills to avoid detection. Unlock multiple endings based on how you played.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 6 | 86% | $23.99 | |
| — | 18 | 68% | $12.49 | |
| — | 35 | 62% | $7.49 | |
| — | 140 | 88% | $14.99 | |
| — | 93 | 70% | $3.75 | |
| — | 13 | 76% | $4.99 |