
An embroidered dark medieval folk tale. While life in a seemingly ordinary village is all about simple chores and idle gossip, sinister secrets hide below.
Modeled estimate, not a reported figure. How we estimate →
About
We're still waiting for Valve to officially verify Scarlet Deer Inn, but we designed the game to work well on it.
ABOUT
Scarlet Deer Inn is an embroidered dark medieval folk tale. While life in a seemingly ordinary village is all about simple chores and idle gossip, sinister secrets hide below.

Beautiful hand-painted backgrounds and traditional animations crafted from physically embroidered frames.
A world filled with colourful characters.
Hidden shortcuts in the dark that make each playthrough easier.
Folk music inspired by the Middle Ages and performed on traditional instruments.
THE STORY
Elise is a mother of two. She is not exactly extraordinary, and there are no heroic epics written about her.
Her circumstances will force her to explore unusual places and face dark, terrifying situations.
THE TEAM
Attu Games is a husband-and-wife team from the Czech Republic. During the development of Scarlet Deer Inn, their duo expanded into a trio with the birth of their baby, bringing a whole new level of chaos to the process.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 324 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A side scroller with a unique feel, nice aesthetic, simple but interesting characters, petting animals, good soundtrack even if some songs are short. Mead and wine, but pivo prosim.
Kurzes Spiel mit hübscher Grafik und guter Musik, Story ist ganz gut.
Nice little game. Visually beautiful, with interesting plot filled with slavic folklore and some references to Czech literature. Game is quite short (5h for me), but I believe it worths it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Czech, Japanese, Simplified Chinese, Italian, Spanish - Spain, Portuguese - Brazil, Polish, Russian, Ukrainian
Hours played at review time, across 325 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ty vyskakovací ostny pod nohama na konci jste si mohli odpustit :D
Scarlet Deer Inn let's you run, jump and adventure through a medieval world of slavic folklore. The games world is presented in a comic like 2D style where the environments are painted and characters are (mostly) depicted in scanned yarn-stitch-patches that have a lot of charme. Storywise we're following Elise a young mother searching for her kids that have mysteriously disappeared. The journey leads us through our medieval village, a lot of dark tunnels and ruins and a small castle each with their own set of characters and enemies. A large part of the game is about finding out the right paths through a given set of options - where only one actually means progress - so a bit of back and forth. There are also some collectibles that tie into the story that are scatteres around the intended path. The games score consists of slavic (czech?) folk and some instrumental only compositions that fit the graphical style and mood of the game perfectly. But the game also has it's darker sides (besides the large amount of dark tunnels). There are some aspects that repeated themselves a lot in the 2,5h journey and the actions of some characters are sometimes a bit hard to grasp, making them feel like cut-out fairy tale characters. That can be intended as it's a game about folklore but on the other side it's a problem only a few characters actually have, while most of them just feel like natural characters in their environment. Additionally there is one part of the story that feels like it was just put in to stretch the game a bit more, the characters in that part are not important before that events and absolutely lose importance directly after finishing that part. I thought that's a bit sad, as there was so much work put into the game. Another thing that I find a bit sad is, that the stitched characters graphics quickly lose their magic. If you look at the "how it was made" videos and photos they're just beautiful. Somehow I felt like that was a bit lost when digitalizing them. All in all I had an interesting journey though the slavic medieval times and I will read up a bit on the underlying folklore in the following days, as I'd like to understand a bit more of the symbolism and characters shown in the game.
This is a short but very fun folk horror game! The animation in particular is very impressive and I've never seen anything quite like it. The music is fantastic and the puzzling in the dungeon sections is pretty fun, though not particularly challenging. I had a lot of fun with this and 100% recommend it!
这是一款绣花风格的叙事平台游戏,游戏的制作组团队是由一支来自捷克共和国的夫妻档团队,亲力亲为的包揽了绘画、动画、编剧,到编程、音乐到游戏发行,游戏的整体风格向吉卜力工作室的作品靠齐,故事讲述中世纪欧洲和斯拉夫民间传说。 《红鹿旅馆》的剧情该怎么形容,给我的感觉就像是把一款jrpg里的支线剧情杂糅在一起,非常无聊,剧情也没有任何的钩子或噱头去诱导玩家去探索,而是像个无情的推图机器一样,一昧听取NPC的话:我现在该做什么、我该去这里,就像流水账一样,为了完成任务而去完成,而且中文翻译真的明显的一股翻译腔味道。 游戏也没有任何的指引,只会一昧的告诉你,现在该做什么或找哪个人,好了,然后在没有任何提示的情况下自己瞎跑吧,NPC也没有名字显示,对话也没有暗示性的“你应该找找XX”之类的提示话语,全程几乎都没有感受到有何激情,作为一部依靠剧情推动的游戏而言,真的一言难尽。 游戏的美术和动作演绎真的能一眼就想到吉卜力,像一些角色、动物、对话框都是手绘绣花制作,非常不错,但游戏场景和人物风格显得格格不入,拾取搬运物品时明显感到就是敷衍的图层覆盖,在人物与场景物件的比例方面有时候能感觉很突兀,整体看上去缺乏协调性。 游戏整体给我的感觉就像是为了艾莉丝女孩这碟醋,才包的这份饺子,世界都围绕在这女孩的身边发展,就像是《瑞克与莫蒂》S1E4中模拟仓模拟的世界一样,所以并没有达到,初看游戏第一眼所产生的心理预期,并没有想像中那么的有趣,不过其实可圈可点的地方有不少,但游戏操作其实还是有难度,所以游戏有试玩,可以尝试下是否适合自己。 [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
It was something. Thank you.
Příjemně strávený večer. Nicméně na množství obsahu dost drahé. Koupil jsem to primárně proto, že je to české a tvůrce soundtracku mám rád. Hra mě příjemně překvapila. Atmosféra, hudba, vtipné dialogy, odkaz na Kytici. Jen trochu škoda, že u některých pasáží člověk neví, že se po nich nebude moci vrátit a "doprozkoumat" všechno ostatní. Některé naháněcí pasáže mi trochu kazily imerzi, ale asi hlavně proto, že jsem lama a dělal jsem je na vícekrát, než jsem ochotný přiznat. Hlavní záporačka mi připadala nepatřičná v tom smyslu, že mi nezapadala do celkové atmosféry hry. Doufám, že se ještě někdy dočkám něčeho podobného a třeba i delšího.
Velmi povedená Adventura, která se příjemně pozitivně liší od většiny dnešních krváků a stříleček a je zasazena do hezkého prostředí typické české vesnice a jejich obyvatel někde v období na konci 19.st. a navíc poukazující i na temnou stranu života skrytou před zraky většiny místních obyvatel (dost velká paralela s dnešním světem). Hráči se alespoň trochu dozví, jak se dříve žilo a jak byl život prostě tak nějak jednodušší a lidé k sobě měli mnohem blíž a vzájemně si pomáhali. + příběh + hudba + atmosféra + děj + ovladatelnost + zábava - krátké - přímočaré řešení a velmi lehké logické úlohy Velmi rád jsem podpořil tuzemský pár vývojářů, ale 20 Euro za cca 2,5 hodiny hraní je opravdu hodně...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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