
SAY NO! MORE is the world’s first NPG (NO!-Playing Game). Play as an intern with a burning desire to say NO! to everything and everyone. Customize your character, say NO! in different styles and languages, clap back at mean colleagues and change the world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 12 → 0.83/day in the week after.
About


Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 2.9Kreviews | 89% | — | $103.4K |
| $14.99 | 37ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2026.6.23 多说不! 全成就 像素风无厘头小游戏
This game was so fun! I loved the story, the style, the voice actors and just the fact that I can say NO all time:D I can really recommend this game!
Entendi a mensagem, só não aprendi ela
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $14.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
싫으면 싫다고 당당하게 말할 수 있었던 어린이에서 싫은 것도 괜찮다고 말하는 어른이 되어버렸읍니다 ^^,,
Short but sweet comedy game with very little actual gameplay other than simply pressing buttons, worth a playthrough just for a laugh
DID YOU KNOW GAMING?: In this game, we can say "No" and it is both immediately recognized and is even respected. This is a subtle allusion to the fact the game is "fiction", meaning it is "not real" We're gonna be entirely real here this review is gonna be skewed to ♥♥♥♥ because we're coming off a really, *really* ♥♥♥♥♥♥ up day. (If the opening didn't give the game away on that, oops.) So we don't feel like we really got to like... Sit and appreciate the videogame as much as we usually do. So like, we don't know if our more negative takeaways are like, actually problems with the videogame, or if it turns out that, hey, maybe the fact the videogame is confronting the fact we low-key need to look into if we have problems with learned helplessness is a *little* on-the-nose in a way we don't like. So uh. Instead of that hilariously charged endeavor of trying to pick out which one it is, we'll just say, we did indeed enjoy the videogame as an audiovisual experience. Even if the gameplay is like... It's literally one button. That's kinda the bit. The game has a bit going on. You can like it or not, but what matters to us is if they committed, and it's doing a good job with committing to its bit. (Even if we do imagine this is... Not really a videogame you can replay, if that matters to you?) The voice acting is on-point, the visuals are kinda Katamari-adjacent and we think they got a lot out of the faux low-poly stuff. More video games need to look like if you tried to put Wind Waker on the Nintendo 64. Is that an aesthetic comparison that makes sense? ...Please just tell us no if it doesn't, or else, we think we have problems.
A pretty charming and actually funny and great game. I was expecting this to be a slop just like other games that look like this but it's genuinely pretty good. I also did NOT expected to have a simple, yet engaging plot and a insightful epilogue and a small, yet good voice acting cast. The only complaint I have about this is the NO!s and the reactions. I wish each and every single NO! and reaction actually had a in-game effect, NOT just different NPC dialogues and whatNOT, like you can respond to the dialogues only using different combinations of "emotes" and NO!s. Instead you can just finish the whole game by just using one of each, with charging the NO! ever so slightly and reacting a little just to gain some energy. I feel like the NO!s are just for style/"flexing" to see how the character spells the NO!. But overall, this game is worth trying. Short/linear, yet sweet and goofy, yet with a insightful message about us as people.
ありがとえございます!!! いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ いえ
公司里来了个超能NONO
Нет
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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