
“Save Twiks” - psychological horror from the first person. The Kitten named Twiks us lost in a giant train and you will have to go though real horror to find it. “Did you hear this? I think he just meowed in next car”.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отвратительно. Хотя за основу сюжета взята реальная история (Всеми известная), воплощение в жанре хоррора оказалось неудачным. Недостаток - неоправданно растянутый геймплей: долгие бессодержательные блуждания по локациям вытесняют развитие сюжета и пугающие эпизоды. Страшные моменты ограничиваются шаблонными скримерами, лишёнными оригинальности. Единственное заметное достоинство русская озвучка. В итоге игра производит впечатление утомительной «тягомотины» с дисбалансом между ходьбой и содержанием. Но самый главный минус это танцы на костях. Хотелось себе руки отпилить когда самолично Твикса из поезда выкидывал(Хоть это вроде помогло ему выжить)
산으로 가는 스토리 역시 러시아 횽님들 [h1][url=https://store.steampowered.com/curator/45555420-%25EB%258D%2594%25ED%258E%2598%25EC%259D%25B4%25ED%258D%25BC%25EC%2599%2580-%25EA%25B2%258C%25EC%259E%2584%25ED%2595%2598%25EA%25B8%25B0/]Steam Curator[/url][/h1] [h1]ThePaper[/h1]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
откравенно ♥♥♥♥♥ полная зачестую вы тупо ходите и слушаете какую-то ♥♥♥♥♥ а и бродите по локе в тупую игра должна быть бесплатной она не стоит не рубля игра основано на том что вы ищете кота но в конце происходит совсем другое сюжет не о коте а о катострофе оценка игры -10\10 кал
Save your from becoming frustrated: Walk in the dark. I can appreciate alot of games from the creative side of things....but this one was terrible to me! I give it a solid 0/10. I finished as if it was some terrible movie on syfy channel.
Schönes kurzes Spiel indem wir unser Kätzchen finden müssen. Könnte etwas grusliger sein und hätte mehr Jumpscares haben können, war aber im Sale für 1.50 Euro und somit völlig in Ordnung.
Save Twiks is a psychological horror adventure developed and published by REVVALUTION Studio that sets itself apart by building its narrative around an emotional and thought-provoking premise instead of relying exclusively on traditional horror tropes. Inspired by a real-life tragedy involving a lost kitten, the game transforms that heartbreaking concept into a fictional interactive story that examines guilt, compassion, and the lingering effects of personal loss. Rather than focusing on constant action or combat, it invites players to experience a slow-burning journey where emotional storytelling carries as much weight as the frightening moments. The story follows a man traveling by train with his beloved kitten, Twiks. When the kitten escapes during the trip, what initially appears to be a simple search quickly descends into a surreal psychological nightmare. The endless train becomes a haunting setting where reality and illusion blur together, forcing players to confront disturbing visions and symbolic encounters that reflect the protagonist's emotional turmoil. As the journey progresses, the game raises questions about responsibility, fate, and whether some tragedies can ever truly be prevented, giving the narrative greater depth than a conventional horror experience. Exploration serves as the heart of the gameplay. Players move through numerous train cars, each presenting unique environments, mysterious passengers, and unsettling situations that gradually reveal more about the protagonist's mental state. Every compartment contributes to the atmosphere, creating the feeling that each stop hides another piece of a larger emotional puzzle. Rather than filling the experience with complicated mechanics, Save Twiks emphasizes environmental storytelling, observation, and carefully paced progression. This approach allows the game's themes to develop naturally, rewarding players who pay attention to details scattered throughout the journey. The atmosphere is undoubtedly one of the game's strongest qualities. The frozen landscapes outside the train, dimly lit interiors, and eerie silence combine to create a persistent sense of isolation. Excellent sound design reinforces this mood with subtle ambient noises, distant echoes, and unsettling audio cues that keep tension high without constantly resorting to loud jump scares. Instead of overwhelming players with nonstop horror, the game steadily builds anxiety through uncertainty and emotional discomfort, making every strange encounter feel meaningful. Visually, Save Twiks embraces a bleak aesthetic that perfectly complements its themes. The environments are filled with dark corridors, abandoned compartments, and dreamlike imagery that reinforce the psychological nature of the story. Although the production values reflect its independent development, the visual direction succeeds in delivering memorable scenes that remain engaging throughout the adventure. Symbolic imagery and environmental details help communicate the protagonist's emotional struggles without relying solely on dialogue, strengthening the game's narrative impact. The game's relatively short length, which can be completed in under an hour, works in its favor by delivering a concise experience without unnecessary padding. Every scene contributes to the overall emotional arc, allowing the story to maintain momentum from beginning to end. While some players may wish for additional gameplay systems or a longer campaign, the focused structure ensures that the emotional message never loses its impact. Mature themes involving death, violence, trauma, and emotional suffering also make it clear that this is an experience intended for players comfortable with darker subject matter. Ultimately, Save Twiks succeeds as a memorable psychological horror title because it understands that genuine fear often comes from emotional investment rather than constant scares. Its combination of haunting atmosphere, symbolic storytelling, and emotionally driven narrative creates an experience that lingers after the credits roll. Players looking for fast-paced survival horror may find the gameplay deliberately restrained, but those who appreciate narrative-focused horror with meaningful themes will likely find its approach refreshing. Despite its brief runtime, the game delivers a powerful message about empathy, regret, and the consequences of seemingly ordinary moments, making it a worthwhile experience for fans of story-rich psychological horror. Rating: 6/10
J'ai bien aime le jeu !!!! Ca reste un jeu simple avec qq bons jumpsacre. On a passe un bon petit moment. pour du gameplay : https://www.twitch.tv/themidnightnation
Скучный симулятор ходьбы... Скримеры тут вообще унылые... Ходишь круги наворачиваешь из раза в раз в надежде на то, чтобы пройти дальше... Пустая трата времени...
好无聊的游戏,适合精神病玩
Пока что самый непонятный инди-хоррор от данных разработчиков. Скрипты ужасные, ходить и тыкаться в каждый угол, чтобы что-то произошло. На один раз пройти и забыть, душный очень.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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