
Save One More is a heal'em up game about combat medic, where your task is to save lives instead of taking them
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Всем привет! Save One More - это игра про войну. Но в отличие от большинства игр в данном сеттинге мы здесь никого не убиваем, а только лечим. Save One More в процессе геймплея наполнена моральными дилеммами в духе "вылечить ли бойца с неприятельской стороны или оставить его истекать кровью" или "спасти своего соратника, но с риском подставиться самому" и так далее. Сюжет и диалоги (только в текстовом формате) одновременно и очень простые, и очень глубокие, вся игра - это мощный антивоенный лозунг. Звуки (к примеру, гул самолётов и пулемётные очереди) и музыка отлично подходят под происходящее на экране. Сама по себе игра очень короткая, на 1-2 часа, даже со всеми ачивками (которые тут очень неплохи), но я не считаю, что это минус, Save One More за несколько уровней полностью раскрывается, особенно в финальном! Из минусов я назову только мудрёное управление (хотя я к нему быстро привык) и немногочисленные баги. Крайне рекомендую заценить этот продукт и всем мира!
This is by far one of the most lazy half assed ''games'' ever there clearly wasn't even a point to this existing like at all you just march forward to the end and click your fallen lego soldiers THAT's IT only like 6 levels too.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, German, Simplified Chinese, Spanish - Spain
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Save One More, developed and published by Stas Shostak, is an indie action game built around a refreshingly uncommon perspective in the war-game genre: instead of playing a soldier whose role is to inflict damage, you step into the shoes of a frontline medic whose sole mission is to preserve life. This shift dramatically alters the emotional tone of the experience. The battlefield is still full of chaos, danger, and relentless forward momentum, but your success is measured not by the number of enemies you eliminate, but by the number of comrades you manage to rescue. The premise alone differentiates Save One More from many titles in its space, creating an atmosphere where every injured soldier becomes a small, meaningful objective rather than background scenery. The gameplay centers on navigating a variety of hazardous environments while reviving fallen allies and guiding them to safety. Each mission is structured around a particular operation—storming a beach during a mass landing, infiltrating enemy territory under cover of night, or trudging through snowy, war-torn streets where visibility and movement are hindered by the elements. These scenarios provide a steady sense of variety and momentum. The mechanic for reviving soldiers is quick and straightforward, encouraging players to position themselves strategically as they move across the battlefield. While the controls remain simple, the constant threat of artillery, mines, and incoming fire creates a feeling of tension. The game’s strength lies in its ability to make the act of reaching a wounded soldier feel urgent and important, even if the underlying mechanics are minimalistic. As a top-down action game, Save One More uses its viewpoint to emphasize situational awareness. You are not the invincible hero of typical action games—stray too far ahead or wander into enemy fire, and you will fall just as easily as those you are attempting to rescue. This fragility helps sustain the medic fantasy, reinforcing that your objective is support rather than combat. Cinematic interludes between missions attempt to give emotional shape to the experience, often depicting the medic’s journey and the grim realities of war through brief, mood-setting scenes. Together with the stylized, low-poly visual design, these elements craft a tone that balances seriousness with accessibility, avoiding graphic realism while still maintaining thematic weight. As players progress through the campaign, the challenges escalate. Soldiers fall more quickly, environmental dangers multiply, and your situational decisions become more consequential. The game sometimes demands triage-like thinking—deciding which wounded soldier is in the most immediate danger or which path is safest to attempt a rescue. These moments highlight the moral pressure that the game’s premise suggests, though the mechanics themselves remain mechanically simple. At its best, Save One More evokes a sense of responsibility uncommon in action-focused war games, presenting conflict from the viewpoint of someone desperately trying to limit its toll. The simplicity of the gameplay, however, comes with limitations. While the concept is strong, the execution occasionally struggles to maintain long-term variety. Some missions can feel similar in structure, and the lack of deeper mechanical layers—such as more complex movement options, resource management, or advanced first-aid mechanics—prevents the game from fully delivering on the tension and technical nuance of real battlefield medicine. Issues with allied AI can also create frustration, as rescued soldiers may wander into danger or fail to react sensibly to threats, placing extra burden on the player in ways that feel unintentionally clumsy rather than dramatically challenging. Despite these shortcomings, Save One More achieves something noteworthy. It reframes the war-game experience around empathy, urgency, and the fragile humanity of those caught in conflict. Players who resonate with its concept will find a short but meaningful journey that highlights a rarely explored perspective. It is not a deep simulation, nor an expansive action title, but an atmospheric and heartfelt experiment with a clear thematic vision. For fans of indie games that explore unconventional angles within familiar genres, Save One More offers a compelling reminder that even the simplest mechanics can carry emotional weight when framed with purpose. Rating: 6/10
stay away
Honestly one of my least favorite games
Cool concept and idea, game is let down however by technical issues. Pathing on AI is a bit erratic and especially around the flamethrowers you really have no idea how quickly you are going to burst into flames.. The achievements though are quick to grab.
Gran juego simple con su entrenamiento y capítulos cortos, basado con la película "Hasta el Ultimo Hombre"..
Nice little game, but really, really short. Despite its short length, there are still some bugs, but overall, the game is fun to play. It's worth it when it's on sale and costs less than 1€
I haven;t new how this game will become so relevant these days! Pretty simple gameplay, but very philosophical idea. When you finished the chapter, just sitting there staring at PC and thinking....
Very poorly done. Ugly. Not for me.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $338.8K | 601 | 73% | $29.99 | |
| $362K | 953 | 92% | $17.99 | |
| $16K | 91 | 40% | $9.99 | |
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| $1.2K | 18 | 67% | $4.99 | |
| $930 | 9 | 89% | $4.99 |
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| $17.6K | 124 | 88% | $4.99 | |
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| $17.6K | 51 | 88% | $9.99 |