
Dive into a great adventure in the Game Boy era! Tako will travel the world, explore mysterious dungeons and fight tenacious bosses on his quest to end the war between the octopus kingdom and the human realm. Will you help this brave octopus to spread his message of tolerance and unity?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 50reviews | 78% | — | $3K |
| $7.49−50% | 6ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
La definitive edition apporte de nombreux changements bienvenus sur PC comme sur Switch (j'adore les nouveaux "cadres" qui entourent le gameplay) et une difficulté mieux dosée qui permet enfin de bien profiter d'un jeu riche et profond qui arrive à raconter sa propre histoire, loin de simplement rester dans l'ombre des jeux auxquels il fait hommage
Excellent gameplay, beautiful art, and an overall fun game, I would recommend it!
I can't really say whats putting me off after finishing the 1st of (I assume) three acts. Maybe it's the grafics, even though I grew up with the Game Boy. Maybe it's the levels, which feel similar, even though they very in location and enemy types. Maybe it's the ever changing colour pallet, often fitting the area, but sometimes just looking weird. Maybe it's the story, which is suprisingly serious and dark for the setting (A pacifist octopus trying to same the world from a war between his kind and humans) Maybe it's the powerup system (using different hats), which feels unrewarding as most do not feel like an actual upgrade, despite having wastly varying effects. The game is not bad, unenjoyable or even unplayable. But maybe you know this feeling: You are playing a game and you wish it would be over faster so you can play something else. Every cutscene is annoying, because it stops the game from ending. That is me here. I don't regret spending 5€ on this and encourage you to try it, if you miss games like they were on the original GameBoy. I probably do less than I thought.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Japanese**languages with full audio support
| $14.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Essentially what if Kirby's adventure met Final Fantasy, but with an Octopus
Great story, fun gameplay, cute octopuses and I love the classic color palettes in the game. 10/10 <コ:彡
Played this on the Switch, and got it here to support the developer. If you like platformers or had an original Gameboy, this game is a must. The story is grandiose and emotional, and the characters are fun and memorable, and you get very attached to them by the end. Gameplay is varied thanks to the “hats” mechanic, and it never gets boring. Some hats like the ones summoning cats and dogs are a particular standout. It is a challenging game, but with the new “heart” difficulty on the definitive edition, it should be at anyone’s reach. If you are a fan of classic platformers, I cannot recommend this game enough.
手残挣扎着玩ing 游戏打磨的不错,各方面很用心。
Gameplay overall is just kinda meh. Platforming is alright, stupid amount of levels so they're not that interesting, I like seeing the different hats, the colour palettes are neat but some look absolutely terrible, the story gets a bit heavy about a war and confusing, my friend and I started to get lost not knowing where to go and we just generally got tired of the game, also hard to keep track of characters due to Gameboy-style graphics.
I really wanted to like this game, I really did, I saw it's charm and silly premise and really wanted to immerse myself in a gameboy-esque world filled with colorful characters and a fantastical story. Little did I know what I was getting into wasn't just a game that would look like a gameboy release, but also feel like one, all the jankiness and sometimes downright hostile design included as was customary for that era. Seriously, If you had given me this game with no context whatsoever the only thing that would've tipped me off about it not actually being an authentic gameboy release is the fact that the character sprites don't actually follow pixel grids and the main character's jump physics let him slide up corners to make otherwise impossible jumps, so really I must commend the dev's dedication on going all in on the theme. The story is... fine. The general concept and ideas I liked a lot, but it's when it comes to the execution that a lot was left to be desired. Now it's important to mention: I played this game in english, which I can tell is not the original language of the game, so it's possible that there were some things lost in translation or perhaps the translator just wasn't very good at conveying the original message in an elegant way (there are some minor spelling/grammar mistakes here and there so it really wouldn't surprise me if that were the case). However, as it stands I must report that dialogue in english was written in an incredibly stiff and artificial way. None of the characters feel like actual people, they're mostly just tropes and one-dimensional plot devices, and they stay very simple even when the story attempts to develop them beyond that. This would honestly be fine if the game was more self-aware and tongue-in-cheek, and while it DOES have moments that are more humorous which work far better imo, those are honestly quite rare. For a game called "Save me Mr Tako!" which is centered around a conflict between humans and a race of sentient octopuses (that's what the game calls them, don't yell at me for not using 'octopi') the tone is weirdly serious throughout, and it does not work in the game's favour as most of the dramatic moments really fall flat. There are also some minor inconsistencies in the worldbuilding as well as characters sometimes not making the most logical decisions or other plot contrivances, but honestly if you get into the headspace of this being an actual gameboy-era game this stops bothering you as such things were par for the course in most older games as well. The gameplay is... nothing special. Really, I would almost call it boring, but it did manage to keep me mildly entertained for about six hours so that would be somewhat disingenuous. The game has two main mechanics going for it: shooting ink to immobilize enemies, letting you jump on them to do platforming that would be otherwise impossible and hats that alter your shooting style. The first mechanic is what really carries this game, without it this would be a plain 'ole regular platformer that would probably feel even blander, however the game really fails to utilize this mechanic in new and exciting ways. Once you've beaten World 2 you've pretty much seen everything there is to it and the only things that will change are how many times you actually need to shoot an enemy to properly immobilize them, which does nothing to enhance the gameplay and only serves as an annoyance. In fact, this game has a lot of annoyances, like the fact that every time you die you lose the hat you're currently wearing and the only way to get it back is to take it from a checkpoint (you can only recover one hat this way btw.) or finish the stage you're currently in to go into another stage and get it from the hat NPC. Not to mention there is always only one checkpoint per level and dying in a pit doesn't always leave you in a good position to run all the way back to it. Seriously, why? Why couldn't you just let the players have all the hats in their "inventory" and freely swap between them or something of that sort? This is less bad in the beginning of the game, as most hats basically just have the same effect but make you shoot different looking objects or make your shots have different trajectories, 99% of which are so insanely gimmicky you will never actually find them useful in any situation whatsoever. Legitimately, the default shot your character has is the best in the game by far, there is absolutely no reason to put on like 90% of the hats beause they will either do nothing or actually hinder your gameplay. The only hats that are even worth paying attention to are literally the first one you get, which grants you one extra hit before death, and the upgraded version of that which gives you two hits. Still, like I said before this wouldn't be so bad if you didn't actually need any hats to progress in the game, and for the most part when you DO need a hat the game is kind enough to not take it away after a death... provided it gives it to you in the first place. Sometimes, however, you'll be faced with challanges in stages where you're not provided with the right hat for the job, meaning you'll have to actually carry it throughout the level to the place where you need it, hoping you don't get hit on the way there because if you do you'll have to run all the way back to the checkpoint (if possible) and then hope you don't get hit again when running back where you were heading in the first place. It's tedious and unfun, and most of the time you WILL get hit either because of the janky hitboxes, unexpected enemy behaviour, or simply because you've started being so fed up with the game you started being sloppy which will just make you even more frustrated. This game really is not that hard, I've been playing on the medium difficulty where you only get one hit by default and I've never gotten stuck on a section for longer than around 5-7 lives. However, while not hard, the game does like to throw just barely avoidable ♥♥♥♥♥♥♥♥ at you like fish and birds jumping at you off the edge of the screen, or jumps that look deceptively easy but will actually throw you into spikes because you bumped your head on a corner. I don't consider that difficulty, it's just another annoyance. Speaking of annoyances, here's another hat-related one: the button the game tells you "swaps" your active and stored hats doesn't actually do that, in fact it only discards your active hat and makes your stored hat your new active, but then when you pick up the discarded hat it becomes the active one again. That means that whenever you actually want to swap your hats, you need to discard them both, then make sure to pick up the one you DON'T want first, then finally pick up the one you actually want. Fun. Lastly, the level design is... bland. There's just no way around saying that, the levels feel very repetitive and same-y. None of them really stand out in my memory and a lot of them just blend together into a blur. The only exceptions might be the "special" levels signified by the castle doorways on the world map, but even then those usually go for long enough that parts of the level start to blend in with themselves. Generally, I think this game could actually gain a lot by "trimming the fat" so to speak. There are a lot of levels where nothing interesting happens at all, you just move from point A to point B in the exact same enviorment you were in the level prior, with the exact same platforming challanges, just in different places or with slight variations and not even the story gets progressed in any way at all. Those kinds of levels you could completely cut out of the game and nothing would be lost, in fact I'd argue that it would improve the game by letting the other, actually meaningful levels stand out more instead of being sandwiched between complete filler that shares the same coat of paint. All in all, I wish the best to the developers, but this just ain't it.
J'ai fais le jeu sur switch, Un mélange entre jeux de plateformes et rpg, une petite pépite
Players by region
Where this game's players are, estimated from review languages.
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