
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!
Most likely between $195.7M and $554.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 97% | approximately $326.2M |
| PlayStation | $39.99 | 96% | — |
| Xbox | $39.99 | 92% | — |
| Epic | $39.99 | 98% | #38 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3473 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Scratches so many itches. The kinda game you say "I'll just do this one last thing..." and then 3 hours later...
This game is great. But today, I'm going to vacuum the house, do my washing, mow the lawn. Oh wait. That was real life. That was what I was supposed to do today. Instead I played this. For 16 hours in one sitting.
[h1]《幸福工厂》| 警告:本作会吞噬你的周末和睡眠 [/h1] 再铺一条传送带就睡! 不是,怎么就天亮了??? 玩过太多换皮仿品,总觉得自己把自动化游戏那点套路都看穿了,所以一直没对这款公认的T0下手。 [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] 毕竟之前光《星核工厂》就肝了60多个小时,自认自动化游戏已经玩不出什么新鲜感了—— 结果一打开《幸福工厂》,还是没忍住又陷了进去,不愧是T0,真真不一样。你可能很难想象,有人上班996,下班还自愿在游戏里007。图啥呢?纯热爱罢了(狗头)。 [h1]省流|百字点评[/h1] 游戏基本就是第一人称3D自动化建造的天花板,风景美得不像工厂游戏。流水线规划+异星探索+太空电梯订单,凑成一个让人上头的循环。科技层层递进,还能4人联机。缺点嘛,前期偶尔会闪退(我真的不知道你是怎么了,反正多保存是个好习惯),后期容易掉帧明显,战斗基本属于凑数。 [h1]剧情体验|恭喜你,成为光荣的星际打工人[/h1] 剧情也很简单,你是某公司的员工,被投放到一颗异星上开拓建厂。没有火灾,没有水下迫切的氧气需求,完全可以像逛后花园一样闲庭信步。 葱郁的草原、赤红的沙漠、发光的菌菇森林,风景这块属实拿捏了,说是自动化游戏里的颜值担当毫不夸张。 但公司不会在乎风景,只会通过全息投影不断催你交付下一批货物。打工人的命运,就算跨越光年也不会改变。1.0版本还补完了剧情线,太空电梯交付的背后藏着公司不可告人的目的,算是给纯建造玩法添了层叙事钩子。 [h1]核心玩法|生产-积累-升级,老配方熬出新味道[/h1] 挖矿-冶炼-组装-交付,这条生产-积累-消耗升级-促进生产的循环贯穿全程。所谓自动化游戏,生产本身没有意义,研究生产最大化才是意义所在。 一条铁矿产线该配几台冶炼炉?传送带速度跟得上吗?电力余量留多少?原料走分流还是并线? 每个环节都是给数学家出的算术题,只是前期我们可以别那么纠结。 科技的不停升级,会让你总是拆掉旧的产线,还得重排新布局。好在拆除模式下多少会返还一些材料,不至于啥也不还你。 看着自己一点点搭建起来的管线,其中滋味,不一般。 [h1]一些不足之处[/h1] 个别配置可能会让游戏莫名其妙闪退,如果你也与我一样,遭受频繁闪退之苦,可以试着修改游戏启动项,改成-dx11启动。然后在游戏内将帧率从不限制改成显示器的帧率上限,这样可以大幅提升游戏的稳定性。 战斗部分略显感人,每次被野猪撅上天,脑海里总是想着“我看你是真的该被电电了”(雷电法王上身)。 整体而言这个游戏还是非常有趣的,不管是自动化基建老手,还是此类游戏的萌新,都能在层层递进的引导里快速感受到游戏的乐趣。单周目100小时往上的内容量诚意很足,再叫上三两好友,美滋滋在游戏里“加班”岂不乐哉?
if you have ADHD this game is for you .... if you have OCD this game is for you.... if you have control issues this game is for you ..... just play the game its fun
Satisfactory is the most appropriately named game ever. Putting together a factory and watching conveyor belts is very satisfying. The gameplay loop is long, and it rewards patience and cumulative progression. When you disassemble your machines and belts to move them elsewhere or to redo your factories, you get 100% of your materials back. Mineral deposits are unlimited. You can destroy the environment and you won't get attacked by angry giant insects. Speaking of giant insects, there's an arachnophobia option if you want giant speedy kitties trying to eat your face instead of spiders. And, speaking of face-eating, you can choose to play on passive mode to have nothing attack you until you instigate combat first, if that's your jam. You get guns later on, and start with a taser which is good enough to fend off anything, almost. Just beware of caves and poison clouds because spiders love those. There are survival mechanics, in the sense that you take damage from combat, environmental hazards such as poison and radiation, and gravity. However, you do not need to worry about eating, drinking, or sleeping. The commentary from your AI is amusing, too. Highly recommended for anyone who enjoys logistics!
your production line sickens me, rebuild it from scratch, find out later its not efficient enough to meet the quota, despair once more and start anew. For the factory is never ending and ever evolving. weep as the hours devoted to ficsit keeps racking up and your sleep schedule never gets better again...
youre gonna lose perception of time build a factory destroy it rebuild it destroy it rebuild it continue the cycle
this game is great. hop on for five minutes and then 2 hours later you have a new factory layout, and then you say you'll get off, then you realise you need to fix something, and go 'ah yeah, will only take me 5 minutes' and then after those 5 hours you decide to go to sleep. which is a lie because the factory MUST grow. 10/10 would recommend this game, fixed my life
This game hits the perfect balance of problem-solving, open-world exploration, simple story, and light combat. Very fun and chill game that will get you hooked. It takes quite a while (maybe 100+ hours or so with casual gameplay) to beat the original game. Once you do, you'll want to do it again in a custom game mode or with friends. There is a little learning curve as you get going, but once you get the basics, you won't be able to stop. Get this game.
Near 700 hours and just beat the game for the first time so I am FINALLY getting around to review Satisfactory. As one could guess by my playtime, to say I love the game would be a massive understatement. I don't think I've invested this much in to any other game that I have recorded hours for, or can think of. The simple reason - it's FUN. It's fun, engrossing, and endearing. The devs not only made a great game with a lot of character and polish, but it made it so addictively fun that for long stretches I couldn't put it down. I've been a player since early access, and like subnautica - it was one of those games that seemed well fleshed out and playable even before 1.0 released. The devs ensured a high level of quality at every stage, and each new update brought more building parts, more fun things to do, and more challenges to contend with. Coffee Stain - you've made a legendary game, and I am pleased it is receiving the praise it deserves. Bravo. The gameplay is immersive and intuitive, making it a joy to explore the beautifully hand-crafted alien world and build one's masterpieces and monstrosities with the same glee one gets from playing with LEGO. Story and combat are there, but don't define the game and stay mostly out of your way if you don't want to bother with them. There's no time limit, few guardrails and restrictions, and a heavy focus on player freedom. I love how you can freely construct and deconstruct without loss of resources or penalties, so there's no barrier to trying random things to see if they work, or just doing whatever silly things come to mind. Want to build a floating castle in the sky? Cover an entire biome with concrete? A giant brutalist skyscraper that looks out of a dystopian film? Go for it - the world is yours to cover in your creations. Then you can traverse the landcape using the dozen or so methods of conveyance, all of which are fun in their own way. There's no right or wrong way to achieving the goals of the game, including not bothering with the goals at all. I actually stayed in the mid-game for hundreds of hours just because I felt like it. You could build one enormous mega factory, or many small ones all through out the map. You could have machines randomly splayed on the landscape or enclose them in nice and neat structures. You can be a paragon of efficiency, with every process thought out and calculated for maximum efficiency, or simply build as much as you can and make a glut of factory products in the hope it will be enough for the later tiers. The game definitely rewards you for thinking ahead and building more capacity than you need, as the later tier demands get exponentially more complex and need ridiculous numbers of parts along the production chain. You can complete a phase or a tier, pleased with yourself for your accomplishment, then have your eyes pop out when you realize what the next tier wants. I could go on for days about everything I love this game for, but it's better to encourage you to try and see for yourself. It's a load of fun.