
Satellite Rush is a sci-fi top-down shooter with pixel art graphics and Roguelike elements. Take control of an abducted office worker and blast through Satellite Moebius, a space gladitorial arena where you'll have to please the audience to get new itens and survive!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
외계 행성의 잔혹한 TV쇼에 출연하게 된 한 남자의 처절한 사투 [b]《인공위성을 부숴라》[/b]다. 총 3가지의 관문으로된 세트장에 한 남자가 서있다. 대체 왜 내가 여기에··· 기억이 나질 않는다. 선글라스를 낀 남자의 말에 따라 눈앞에 있는 관문 중 하나로 들어간다. 그리고 펼쳐진 광경. 믿을 수가 없었다. 대체 내 앞에 있는 이 괴생명체들은 무엇이란 말인가. 지급 받은 장비를 정면으로 치켜든다. 이건 진짜 총인 걸까? 망설일 틈은 없다. 다시 원래 살던 세계로, 나는 꼭 돌아가야 해! + 총 4스테이지로 이루어져 있다 + 심플하고 부드러운 조작 + 게임을 진행할수록 지급되는 스폰 아이템의 종류가 늘어난다 + 샷건, 라이플, 런쳐, 화염방사기 등의 무기가 존재 + 보스전이 꽤 쉬운 편(레알, 잡몹 구간이 더 어렵다) + 트레이딩 카드 존재(플탐 대비 파밍시간 적절) - 도전과제 올클리어가 순전히 개인의 '피지컬'에 달려 있다 - 다음 관문으로 넘어갈수록 추가되는 패널티가 상당히 거슬리는 편 이 게임을 짜증나게 만드는 요소 중 하나가 바로 다음 관문으로 진행할 시 부가되는 패널티인 거 같다. 개인적으로는 1-2-3 순서대로 들어가는 게 좋다고 본다. 그래야지 날아다니는 눈깔 괴물놈들을 '딱 한 번만' 보게 된다. 진심, 눈깔 괴물 패널티 먼저 달고 게임 진행하면 울화통 터진다. 다행히 스테이지 하나하나의 길이는 짧은 편이라 조작에 익숙해지고, 무기의 활용성과 맵 구성이 좋게 걸린다면 어렵지 않게[i](물론 이 기준은 주관적이다)[/i] 최종 보스까지 클리어 가능하다. 참고로 마지막 스테이지는 모든 문이 애초에 개방되어 있어서 잡몹을 잡을 필요가 없다. 무조건 무지성으로 보스전까지 직행하도록.
One of the worst, if not the worse twin stick shooter I ever played. It is incredibly opaque in communicating information to the player, to the point that you beat a boss and has no clue what each power-up is supposed to do; has this awful design choice of tying shots to the four face buttons, meaning enemies can approach you from each angle but you can only shoot in four directions; movement is sluggish and you'll frequently be mobbed against walls and into unavoidable explosion damage; and the success of your run is mostly determined by RNG - where enemies will spawn once you enter a room (if near the door, your run is over. and if far, you can kite them one at a time to beat the game without taking damage). Your pistol is piss-weak and if you're doing poorly, the game rewards you with not giving any powerups, whereas if you're doing well you'll have a lot of redundant powerups all at once. Awful design, poor gameplay loop, an experience best avoided
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eres un trabajador que es metido en un programa de televisión tipo smash tv de snes y tienes que superar ordas de monstruos que van a por ti y por supuesto te enfrentas a jefes finales ,un juego muy ameno.
[h1] Неожиданный и более линейный клон Binding of Isaac [/h1] Честно говоря, таких игр в генерируемых комнатах с монстрами довольно мало представителей, чем в других жанрах. Возможно из-за случайного подхода игра либо бывает очень лёгкой либо по жестокому тяжёлой. Но тут клон намного проще в плане содержимого и недостаток содержания компенсируется сложностью. Впрочем даже сложность скорее больше от медлительности персонажа, чем от избытка врагов. Но это, возможно, будет меняться по развитию. А игра представляет из себя антураж шоу на выживание, где нужно парнише бороться с роботоподобными существами и собирать диски. Графически игра представляет из себя хоть рисованную картинку с практически незаметной пиксельностью и приятна глазу. Фон болельщиков порой частенько отвлекает от происходящего на арене и оттуда иногда прилетают временные ништяки с бомбами. Ходим по комнатам и выносим всякую нечисть из бластеров и в конце убиваем босса. Так что тут нелинейность отсутствует и можно ещё сравнить с контрой, где были виды сзади с перемещениями из комнаты в комнату. Игрушка временами слишком сложная и порой навевает скуку. Из-за отсутствия русского перевода сложно понять суть награды. Так что пока не рекомендую. Ну хотя бы карточки есть...
Копия The Binding of Isaac, и даже не хуже
Fun little roguelite. Lacking in content
[list][*][b][h1]Morlan's shorts:[/h1][/b][/list] [b]There is some fun in this hectic, bullet-hell (it really is, don't trust the tags) arcade-ish shooter[/b], at least in the beginning. The atmosphere (graphics-sound and handling) is good and draws you in. The pixel-art is actually quite nice. But the "Smash TV/Robotron: 2084" gimmick wears out fast and the visualization of the spectators hinders the playing area making it too small to manoeuvre in the confined space which is also, randomly, cluttered by immovable/indestructible objects. Could be [b]a side distraction for a short time but there's not enough content to make it interesting for longer sessions or warrant the price. Recommending it only at a discount-bundle price[/b]. ..the end level is absurdly difficult.. [b]Don't waste more time reading lengthy reviews.. time is of the essence![/b]
Boring and simple not worth buying even on sale Also Avoid if you have sensitive eyesight gave me a headache after minutes of playing Farmed & Removed
a masterpiece
[h1] Нет русского перевода и перед игрой вылезает окошко с настройками графики - напрягает... Облачного сохранения тоже не хватает. А так можно было бы сыграть... [/h1]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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