
Saomi is a little adventurer who likes challenges and exploring new places. In this adventure, Saomi sets out in search of a very rare diamond that was lost in an old family treasure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 74reviews | 95% | — | $4.4K |
| $3.99 | 32ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Como juego casual, barato de plataformas, deja que desear con respecto a lo rápido que responden los controles, lo demás debería ser aceptable, si no fuera porque literalmente es TAN incómodo de jugar que me duelen los brazos de hacer fuerza por la posición de los dedos en el teclado para moverse. No se pueden cambiar los controles y el que los diseñó así debería estar en la cárcel.
As vezes eu me pergunto: Por que diabos essa galera desenvolvedores de Jogos BR tem essa TARA de criar jogos onde se tu anda, tu morre? PQP viu? ¬¬" Mesmo assim, Joguinho divertido pra caramba! Tô reclamando, mas tô recomendando... vai entender esse zé roela aqui, né? :v
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Russian, German, Korean
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really nice short platformer game even on top difficulty. I would add few achievements for 100% completion but the rest is perfect. Controls feel nice with keyboard or controller. Idk if its worth to buy at full price (3.39$ CDN) considering it took me like less than 90 minutes but I would never refound it. If you read this, you are undecided then its definitely worth your time!
大型游戏玩多了,电子阳痿.可以用这个游戏缓解一下,就是跳跳跳..... 手感还行,二段跳手感怪异,不能延迟按,要连续按,不然跳不高.. 手柄玩的话,8方向冲刺容易判定错误,比如往前,判定为斜上或斜下,甚至往后....
Jogo muito gostoso de se jogar, de fácil imersão, perfeito para passar uma tarde jogando, com desafios simples porem divertidos.
Review based off of precision platformers being my favorite game genre and all-achievementing the game in 48 minutes (though tabbing out here and there). Well I had a lot of fun with this game... however... SAOMI is a dash-doublejump precision platformer that wears its celeste inspiration on its sleeves (not sure where it got the doublejump idea from tho), with its main character sprite and artwork bearing blatant similarities to madeline from celeste's sprite and artwork but I'm not too concerned about that. The game is pretty challenging and fun if you're into the genre (or rather maybe not necessarily as challenging if you're into the genre but it isn't really a baby game like this dev's other games appear to be, granted I haven't played them so I can't judge). It may have fixed jump heights and some subtle momentum (NOT referring to the same style of momentum as celeste, more of a mario kind of thing) to learn and fight against which I think can be a fun thing to learn and overcome and I don't think it technically works against the game in any way but I know that might be a dealbreaker for a lot of people so just be aware. The game is challenging enough and fun enough I might try to speedrun it a little bit or something but that's just me. My main problem with the game though that makes me give it a negative review is that the level design is very boring, bland, uninspired, and copypasted (more or less) throughout the whole game (not to mention I'm convinced at this point that a lot of these indie dash platformers, duck souls, mastho is together, and this, are using some sort of template, but where those other games have their own distinct styles of level design and are generally pretty varied and interesting, saomi just drops the ball and kind of just does the same stuff over and over. makes me feel like the dev doesn't care about the quality of the game and is just churning it out for a quick buck, which wouldn't be a far-fetched assumption given that I'm convinced this is based on some sort of template, granted it has more momentum-y player physics and a double jump whereas the other games I've seen in this template don't which should make this game theoretically more interesting than those other ones but it just fails at being very interesting). The game also has no rebindable controls, some awkward default (required) keyboard controls, and some... strange... stuff going on in the resolution section of the options to say the least. TL;DR So really I would say if you're a heavy enjoyer of the genre you should still be able to have fun with this game but the level design is very uninspired and copypasty and I couldn't really recommend it to people who aren't heavy into the genre. Not to mention it's actually decently challenging as well which is another thing that makes it more recommendable to veterans rather than people who don't play these that much. Probably best played as a speedrun game.
같은 제작사 게임인 hatup과 거의 동일한 리뷰가 될 듯함. 본 게임이 먼저 나왔고 hatup이 나중에 나왔음. hatup은 있으나마나한 퍼즐요소가 추가되었지만, 본 게임은 오로지 컨트롤만 요구하는 일직선 진행 방식. 번역기를 쓴 한국어를 지원하지만 인게임에선 텍스트가 전혀 없으므로 상관없음. 조작키는 이동wasd 점프j 대쉬k로 고정.(더블점프와 대쉬는 초반엔 못 씀) 난이도는 노멀과 하드가 있고, 노멀에만 중간 세이브가 있음. 초록색 보석 100개 먹는 도전과제가 있는데 인게임에는 100개 이상의 보석이 있음. 즉, 모든 보석을 다 먹을 필요는 없음. (맵 선택화면에 보석 남았는지 여부가 안 떠서 아쉽지만, 보석을 다 먹을 필요가 없으니 지나간 맵을 다시 할 필요성이 줄어듦) 버그들 맨처음 튜토리얼에 좌우이동이 as로 나오는데 실제론 ad. 해상도가 1920*1080을 빼고 전부 1280*720으로 나오는데 실제로는 다양하게 적용됨. 위 2개의 버그는 단순한 표기 오류.
好!!!
难度适中的平台跳跃游戏,二段跳+八向dash的设计可以看出借鉴了蔚蓝,手感虽然不及蔚蓝但也还过得去。价格也便宜,推荐喜欢这类的玩家入手
二段跳有時會沒反應 玩到中風
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $228.7K | 1.1K | 86% | $9.99 | |
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| $1.9K | 48 | 96% | $1.99 | |
| $1.3K | 17 | 82% | $3.99 | |
| — | 0 | — | — | |
| $182.4K | 490 | 88% | $17.99 |
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| $4.4K | 51 | 57% | $4.99 | |
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| $4.4K | 63 | 70% | $1.80 |