
Sandwalkers is a roguelike turn-based exploration game. Build your team, traverse varied hostile environments, face countless dangers, and gain knowledge that will help you find and resurrect the Mother Tree Umama.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Every decade, the Mka tribe sends caravans of adventurers into the Phithi, the meteorological chaos that keeps the Uwando tribes isolated from each other and makes life outside the refuges almost impossible.
Their mission: to establish diplomatic and trade relations, to explore and reclaim the lands left to the mercy of monsters and pirates, and, most importantly, to plant a new tree city that can become a refuge for the Mka and their allies. Regardless of the success or failure of their mission, the caravans must send the memories they have gained back to the capital, using the crystospheres carried by traveling beetles.

Guide a caravan of adventurers through varied landscapes.
Fight hordes of pirates, wizards and monsters, and survive acid rain, storms and heat waves.
Rescue refugees, seek allies to support you and stir up the past in search of the causes of Phithi.
Keep hope: in this hostile desert, the caravaneers' faith in their mission is all that protects them from certain death.
Progress by passing on your knowledge to a new caravan.

Make choices that will affect your future expeditions.
Each character has different powers. It's up to you to explore lost ruins as an archaeologist or to track down massive creatures as a hunter.
Don't underestimate the weather! It conditions the movements of caravanners and the outcome of confrontations.
Repair the broken climate, and put an end to centuries of wandering.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 490reviews | 73% | — | $108.8K |
| $7.99−60% | 21ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great turn-based RPG that offers a good amount of replay-ability with its roguelike and memory system.
Really enjoyed this game. The pixel art, overall style/tone, and creativity on display here really impressed me. Lots of fun creatures, lore and world building across the board. Fun exploration and combat that isn't too tedious or punishing. It's challenging in the beginning but once you get your 3rd or 4th caravan, unlock some permanent party buffs, and you get a good collection of fighters that synergize well together, it becomes rather simple. Overall an pleasant experience unfortunately riddled with some bugs. I think I might've broken some sequencing along the way because by the time I got to the end of the game, the fragments that we were supposed to unlock along the journey, 3 or 4 of them all popped up at once and I was introduced to a character I don't think I ever met before. Maybe I was supposed to die/start new caravans more often or something but like I said it was so simple I didn't need to, so by the time I got to the end it felt kind of jarring. Pretty short too. Was able to complete the main quest and most of the sidequests in about 14-15 hours. If it had some more polish, fixed some audio/visual/sequencing bugs along the way, this could really be a nice hidden gem.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A rogue-like for exploration and survival. The philosophy of combats is "try not to get into combats". Everything is very simple, yet fun. You always want to go further and further than you did last time.
TLDR: It's a lovely unique game that's well made if you're not a r e t a r d or triggered easily. Love this game. Goblinz makes great games with a unique vibe. Epic fantasy story, unique characters and classes, interesting and unique turn based combat. If you're tired of playing 'HEY LOOK AT MY NEW UNIQUE GAME' that literally copies everyone else, buy this, play this. It's on sale enough and I had it on my wishlist forever until I bought it and had a blast. The exploring is underwhelming, but does its job. The world is beautiful down to the people in it and the cities. The ruins and events do get repetitive. I beat it on my 3rd caravan with hardly any upgrades. The people who wrote those bad reviews were probably the ones who got participation awards in soccer and whose mommies said their poopies were the bestest. The survival and inventory management are interesting and it does kinda suck early because you just don't have enough space to go very far and you will die. That's a feature not a bug. The whole point is not that 'I AM GODLIKE HERO I FIX EVERYTHING' its telling a story through time which is reinforces the loop and is just beautiful story telling because you see the world around you evolve as you pass certain thresholds. Please make more games Goblinz! Nevermind those nerds who got wrecked or don't have two brain cells to rub together to know when a good game is good.
It's alright, I guess. The turn-based combat is fun, but it becomes extremely imbalanced once you figure out which playstyle you're going for. Exploration is enjoyable too, but most of the time it isn't very rewarding. I guess the main selling point is the story. It's great to have a roguelite with an actual narrative, and I also like that there's an in-universe explanation for why you start over each run. But the story lost me somewhere in the second half. At some point it just became way too convoluted for me. When you're constantly reading stuff like, "The Uuggr have to take the Maakrrii to the Mugululu of the Mashatkz to stop the Zapirks," it just gets to be too much. Neat UI choice, though. All those lore-specific terms are highlighted, and you can hover over them to get an explanation in a little text box. Still, the story never really managed to pull me back in. But yeah, all in all, it's alright. Somewhere between meh and good, loved the atmosphere.
Horrible UI. Doesn't introduce you well at all to what it is you're supposed to be doing. Like..don't starve follow some vague path. Pretty pixel art works well when the UI is good and the gameplay is fun. This is a dud.
Music and artstyle of this game make it very positive experience. Gameplay vise - it is OK. It is rough gem, with low chances of being fully polished (though devs still doing it, especially with balancing, big respect for that!). This game full on bugs and questinable design decesions, but if not expect masterpiece, exploring world and trying new abilities will give you something to do while you finishing main quest. Though even while finished it for 100% i don`t get what main story was about... Maybe it was intended this way, i don`t know. Was fun anyway. Themes and such... I realy hope what developers will try to expand this universe by making anoter game in this setting because this setting of world where elements (Phithi) is main challenge what shapes tribes to adapt, evolve and become stronger to surivive is great for compelling storytelling.
Sandwalkers is a terraforming game. If you approach it with that mindset, it becomes a lot more interesting. You're playing as a city which sends out groups of eclectic characters to venture forward and find ways to bring the world around you to a manageable state. I got as far as I felt I needed in the game, and got bored towards the late game, but this is par for the course with many excellent RPGs. It would be cool if some of the terraforming your characters did persisted between runs, but it appears to be entirely due to metaprogression upgrades. Still cool, and still fun if you imagine it as a terraforming game.
渇いた荒野で、昆虫などに似た色々な種族たち(人間もいる)が少ないオアシスや大樹のもとに生活している世界。 プレイヤーは遠征隊を作り、荒野を探索して様々なクエストをこなしていく。 会話できない生物や野盗の危険だけでなく、食糧を現地調達する必要もあるため、旅のルート選びが重要であり楽しいところ。 遠征隊が全滅しても進行に応じてポイントが得られるため、強化した次の遠征隊を作ることができる。 クエストの進行も失われないので、遠征隊を気軽にどんどん送り出していけるのがよい。
If u change balance, upgrade some mechanics and change some graphic (Not pixel art but some thinghs are not clear, exemple when lvl up hero u dont know what skill is better rare) this game will be great :D Now its rly good but when u finish Sandwalkers 2 with some changes game will be perfect :D
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Players by region
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