
Explore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the sand in this factory game where every pixel is a valuable resource.
Most likely between $2.1M and $5.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 97% | approximately $3.4M |
| GOG | $9.75 | 96% | #82 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
邪恶的董事长又在带货了 好玩
This game is seriously addictive in the best possible way! I played the demo ages ago, and its been great to see how much it has improved and evolved over time. Keep up the great work!
I mine Dirt. Dirt becomes Sand, I get the Sand wet to make Wet Sand. I shake the Wet Sand on a Shaker to make Gold and Residue. I bank the Gold and place the Residue in storage. I burn the Residue to make Burnt Residue. I drop the Burnt Residue on a Kinetic Press to get Spore and Gold. I bank the Gold and place the Spore in storage. I get the Spore wet to make Wet Spore. I drop the Wet Spore on a Planter to grow Flowers. I burn the Flowers to make Amethelis and Gold. I bank the Gold and place the Amethelis in storage. I dry the Amethelis into Dry Amethelis using a Steam Dryer. I burn the Dry Amethelis to get Florinol Gas and Gold. I bank the Gold and place the Florinol Gas in storage. I condense Florinol Gas into Liquid Florinol using a Condenser with Snow. I place the Liquid Florinol into a Florinol Battery to receive Electricity. I use the Electricity to mine Dirt.
Try the demo first and try to find out a way to automate the plantgrowing-part of the game. In my opinion there's absolutly no way to do so. Which means, this is not really an automationgame or at least not a kind i was looking for. In general it's not bad or at least has potential. Here's some stuff that make no sense for me: Collecting gold and energy: The amount that fits into 1 square is so tiny, that your biggest task will be "where to put all that stuff". Sure, you can stuff it underground somewhere, But for me that's not really fun to constantly change the conveyors route to store the stuff underground somewhere. Automation (again): Every building with potentiol to automate stuff needs either heat or water. Heat from lava (which is consumed over time) and water. Cryo-gun spits out snow out of thin air, then you melt it...the steam goes in the air and down comes water. Automation impossible, because the snowmachine DOESN'T produce snow out of thin air and you can't make steam via automation (maybe a bug, don't know). Again...how is this an automationgame if you have to get water this way every once in a while? Also, no filters for "grabbers", so i can choose what kind of pixel the grabber should take. Even if it had a filter, the way some stuff always ends up on top will give you the next headache. Last but least...what is goal of the game going to be if (full) automation is impossible? The "story"? Collect artifacts underground? Get red sand to research everything to max? Find out where to put all your gold and energy...that must be it. Dear dev (should you read this): that collection system of yours (imo) looks and feels bad. You'll end up with huge areas of gold and energy, therefore millions of pixel/fluids (which are really annoying with their constant movement on the surface). Most likely ending up in the use of extreme amounts of cpu or gpu usage i assume. This should be the first thing you should change imo. Send the stuff to space / produce something make the stuff smaller...i don't know. SOMETHING. After that, take care of the automation part. Especially the plant part.
Extremely fun, enjoy the mix of 2D and sand physics in a factory game
Played the current version to completion. Deeply concerned that it appears to be partially developed with gen ai and yet no disclosure. Stereotypical glowing UI elements, nonsensical upgrades and options, gameplay elements that seem to have been developed in isolation from each other, disjointed dialog that becomes more nonsensical the further you go.
This became one of my favourite games ever. Sandustry is literally Noita + Factorio. Solo game dev which listens a lot to the community, super polished game and full of QoL. All the little pixels have their own properties like gravity, density, etc. It's super entertaining to move them around and build a factories with them to reach the final goal: SAND Also Lantto, you're crazy for programming this in HTML :D
Уникальная игра в своём жанре, автоматизация в 2D, но не через станки, куда заходит один ресурс и выходит другой. Тут необходимо, так сказать - делать эти станки самому - смешивать в одной ёмкости разные ресурсы для получения нового, подогревать или охлаждать их, бросать с высоты, выращивать и тд. Соответственно с каждым новым ресурсом схемы усложняются и автоматизируются. Рекомендую всем любителям Factorio, Oxygen Not Included и подобных игр. Минус у игры один - ранний доступ и контента крайне мало, прошёл игру за 10 часов на релаксе.
Yet another game people rate extremely highy due to their anticipation of its future rather than what is currently is. This is not a factory game. If you are looking for a factory game, this isn't it. Maybe it will be one day but right now it's Busywork & Constant Cleanup Simulator.
如果正常更新到正式版,这个游戏真的要不得了了。产线没有任何一个方块需要消耗资源建造,减法是对的