
Explore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the sand in this factory game where every pixel is a valuable resource.
Most likely between $2.1M and $5.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 97% | approximately $3.4M |
| GOG | $9.75 | 96% | #82 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great factory 2d game
Hi, so 100% erreicht, sehr gutes Game bis jetzt, könnte mehr Inhalt benötigen. Bitte weiter machen damit es Fertig wird, Freue mich schon drauf
a bit short at the momen
前30个小时,都在探索和攀科技,除了按键和吗慢板让我这手残党有那么些慌乱外,整体绝对是个好游戏。 然后剩下最后一个成就,攒100万金币,额外硬控我30小时,全图沙土挖完也不够[spoiler] 才想起收了个能产生沙土的核心 [/spoiler]。
what a great start
Oh no. What have I done? Sleep is not in the tech tree. Maybe if I keep digging a little further... Yeah, this is video game crack. Caveat Emptor or something, you will buy this and you'll put all your AAA titles to sleep while you dig and dig and dig and build just a little bit more before bed...
This game feels so nearly complete and it can only get better. There are some typical slowdowns pending optimization but the game simulates REMARKABLY well considering everything going on in the world. The building is the focus presently, in a peaceful world!
Nice game!
Construa uma fábrica, veja que ela está ruim, quebre tudo e refaça. Veja que fez cagada, quebre depois e faça novamente. Agora ficou com mais, mas não está eficiente. Quebre de novo, refaça, ficou ainda pior, refaça novamente, otimize-a ainda mais, refaça novamente, simplesmente jogão
I enjoyed the time I spent but I'd hold off getting it until its had more time to cook. Start to finish its probably a 5h game at the moment. Only reason I spent 20h was afk time and building with the intention of scaling, but the scaling is never needed. Some pacing issues with the unlock tree, feels like some buildings or tools are redundant before you even unlock them. In 5-10 years time I think we could be talking about it in the same breath as Factorio, DSP or Satisfactory. If the dev sticks at it, it could be a classic. Although it needs procedurally generated maps to have replayablity.