
Explore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the sand in this factory game where every pixel is a valuable resource.
Most likely between $2.1M and $5.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 97% | approximately $3.4M |
| GOG | $9.75 | 96% | #82 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is good. Addicting good!
Having a blast, worth it just as it is to me. And there may be even way more to come. I'm happy wether that happens ore not.
its a great game i played the beta before and it got me instantly hooked, so exited to see what this game will be in few updates, great so far what can i say
Original and entertaining. It's factory automation with a physicality from mining and dealing with physical objects, and a challenge of working within the 2D space. It's got a fantastic tech tree which keeps you wanting more.
What a game! I dont know why but the digging is so satisfying that I completed all the tasks and all the achievments in one rush. This games keeps you buisy in the right way. You look for optimization, solve bottlenacks in your factory digg some sand, unlock, aso, aso having only the pressure you apply to yourself. the artstyle is homogenious and nice thou kept simple. pricepoint is fair if on dicount but once fully finished the 15€ are worth it.
As someone who has played every factory game out there, I wasn't sure I'd like this one before buying. But oh boy its great! Interestingly it doesn't stack commplexity like most factory games. Instead of a production tree, you mostly have a production line. Every new tier, you add on to the end and refine the resources another step. I was expecting it to get boring, but it didn't! Each step of the production line is unique enough that it stays interesting. The 10 hours on EA launch are already worth the money. I am not sure what exactly is coming in future updates but I can't wait to play it again. The one potentially negative is performance: I only had very slight performance issues during the playthrough, but you could tell that late game when a lot of physics calculations happen all at the same time, the game needs to work really hard. With more content, this will eventually cause issues. So I hope performance will not be the roadblock for new content. We'll have to see.
Richtig geiles Game
I love it.
The current EA is very solid, much better than the demo which is clunky and mediocre imo. Basically noita+terraria+factorio. The game is short, I took my time with it and finished it in ~20 hours. Automation is possible, just different and not as definitive unlike games such as factorio. I fully automated all my production, with only manual upkeep. So I'm not sure why people are saying only some parts are possible to automate. Performance is great, I run 120-180 frames consistently (180 is my cap). Although I have an occasional bug where I will drop frames every second, until I leave and go back in. It also does not have pixel perfect rendering on higher resolution, the canvas is fixed in its resolution and simply scales up, causing pixels to be blurry instead of sharp. This is fine and mostly not noticeable unless u zoom in. Building costs nothing, and you can't die either. I actually really like the unrestricted building, but not being able to die kinda removes any sort of fear. 8/10.
This game is something special. I've had the demo for a long time and that was great. but this early access version is MAGNITUDES better! I definitely recommend this game.