
Explore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the sand in this factory game where every pixel is a valuable resource.
Most likely between $2.1M and $5.8M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 97% | approximately $3.4M |
| GOG | $9.75 | 96% | #82 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $3.80 on GOG · Brazil (−75%). Compare 30 prices in 15 markets →
Reviews
Themes across 1560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Been playing the Demo for a long time then jumped on this game once it was out. Sandustry seems to be a little slower at progressing. Not much of a fan of how you have to process X amount of thing before being allowed to move threw the tech tree. I get the idea, just seems like it stalls the game out. Other then that one thing I don't like, everything else lives up to my expiations and I enjoy the game! :)
Really fun base building game. Somewhere between Factorio and Terraria. I made it through all the content in a couple days and am looking forward to the ongoing development.
Awesome game, but I cant play anymore until the awful awful stuttering is fixed.
A fantastic indie game that kept me hooked the entire playthrough. I don't usually opt for early access games, especially ones that aren't free. But it looked interesting enough and I was looking for a new game to play. I love resource management games like Factorio. This game is similar in a sense, but different enough to still be a fun challenge. I played it through blind and had a blast. I can't wait for the future updates and full release. This game had me saying, "Now how do I build this, to work with that, to flow with that..." so many times. Would highly recommend!
a fun game so far. can't wait to see what will be added in the future.
nose como pero me engancho las 20 horas de seguido
Great basis just needs more to it. Hoping for more great development and more content to the game. 2nd playthrough was roughly 8 hrs and I can easily work that time down more.
It's like a sillier Factorio. Low pressure, but still scratches the automation itch
The game is very enjoyable. It is much simpler than Factorio or Satisfactory though. And the automation is somewhat optional - all the way to the end you can hand-carry half of the products. Most likely it will be a much more complete game after a few years in early access.
It took 17 hours of blind play to unlock every research that is available at the time of review. I still want to come back and play however as there are a few interactions and tools I've not played with yet, plus some automation stuff to work out how to do properly without manual intervention. The game has been very stable for me. Its really a ton of fun and I look forward to playing more.