
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Гра перетворилася в чітерське дно з вх телепортами баніів неіснує Проходи крізь стіни і токсичне комюніті
Not got into many games lately but this one keeps me coming back great game spent many hours playing so far, can't wait to see what the updates bring
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
****** Hi. I don’t understand why the Trio mode had to be ruined !!! There are a lot of people who play Trio. It makes a huge difference when you play with three or four players. I’m simply forced to play Solo mode and team up with my friends so that we can have 3 vs 3 😆😄 There will always be things that can ruin a game. I don’t mind waiting and sitting in the queue to get into a Trio server. I honestly don’t understand why you still haven’t come up with a system where players are matched based on the level of their Trampler — first-level developed Tramplers against first-level, second against second, and third against third. That would make the matches much fairer. As a new player, I have absolutely no interest in progressing when I constantly get destroyed by players with second- or third-level Tramplers. It’s simply not fun. 1:1, 2:2, 3:3 — match players with Tramplers of the same development level. That would be fair. The game itself is really good and something new and interesting. But because of this kind of irresponsibility, the game will quickly lose its players. Sometimes it feels like all you care about is making money and filling your wallets, while everything else doesn’t matter. Please listen to your players and do something about the matchmaking and Trio mode before people simply stop playing. umbsdown:
Game is terrible, too many glitches and hackers dont play this game untill all the bugs are gone, just spent a hour and a half gooping just to get banned for falling threw a ceiling that the glitchy game made me do, and it took all my stuff and banned my account that i have over 50 hours on. i will be getting a refund.
SAND — это игра с приятной атмосферой и весьма своеобразным геймплеем. Поедешь на север — встретишь налётчиков, пасущих город. Поедешь на запад — встретишь объединённые команды трамплеров, которые разносят всех без шансов. Поедешь на восток — и твой шмот присвоят читеры. Отправишься на юг — и тебя будет поджидать на выходе команда зачистки, превосходящая тебя на три головы. Система развития технологий трамплира — это до одури долгий путь (вам придётся собрать команду бедолаг и заставить их вкладываться в ваше развитие или до конца дней этой игры кататься на недотрамплере). Сами разработчики поощряют пиратство (захват техники) и доминацию игроков, которые начали эту игру первыми и имеют максимальный перевес в развитии. Про постоянные вылеты и застревания в текстурах можно написать отдельный обзор. Рад, что игра досталась мне в подарок и мне не пришлось спонсировать этот продукт.
o tema do Jogo é bom , mas esta infestado de Hack impossibilitando jogar
like Sea of Thieves but with more guns. Great if you miss the feeling of Sea of Thieves, but don't want to take up 130+ gigabytes to play the game. Definitely needs optimization work, but for an early access game, it's fair to give it some slack. 7/10 Shows potential.
Какиш зашел с друзьями тебя приходят пиздят фулл прокаченые челы 0 шансов переиграть . А челы тупо запускают соло режим ждут когда обновится остров и лутают его так они качаются капец интересно играть
this game is absolute garbage the ship design is absolutely horrible and good luck trying to get started in the game because there's so many people who have been playing they just have way better gear and upgrades to destroy you the maps are stupid as hell good luck finding a spot on a map that hasn't been completely looted already so you spend more time trying to get form area to areas then you do getting loot could be an amazing game but way to many garbage features at the moment waist of money buying it
This game has an amazing concept, but it was released wayy to early into development, game has tons of bugs to the point where the game is unplayable. and i think the zombies and other things dont make sense. And should be reworked to stay more focused to the mid-western theme.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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