
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра мертва. Была хороша.
I've never ever seen such a poorly made multiplayer game that has had as many issues as this one has. Constant crashing, cheaters, and false in-game bans because of their own in-game bugs. You can sit on the main menu getting ready to load into a match and their anti-cheat would flag you for suspicious activity. Honestly taking weeks to sort out simple game bugs that make it unplayable for people shows they weren't even close to being ready for launch.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 11.3K | 89% | $29.99 | |
| $7.6M | 12.4K | 94% | $19.99 | |
| $7.6M | 47.9K | 67% | $7.99 | |
| $7.6M | 13.1K | 96% | $29.99 | |
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 17.1K | 61% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 45.3K | 64% | — | |
| $1.3M | 1.7K | 69% | $24.99 | |
| $71.6K | 238 | 23% | $11.69 | |
| — | 0 | — | — | |
| $108.1K | 571 | 56% | $14.99 | |
| $29.9K | 207 | 87% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels like sea of thieves with a better solo experience, better progression, real ship customization and a better focus on pvp. Game has a few bugs but they're fixed quickly, the game is a lot of fun and it's going to keep improving as the devs work on it.
Need to fix a lot of bugs/anticheat and fix gameplay its self, its super crazy that 6 ai spawn on a dreadnaught in solos, need to re balance and wipe players due to multiple dupe glitches for the best weapons
very gud
braucht noch viel arbeit und liebe so gerade nicht 100% zu empfehlen
Inzwischen wirklich uninteressant zu spielen. Wir hatten nun in Folge einige Runden (mind. 6) bei der schlichtweg Jagd auf andere Spieler und somit auf uns gemacht wurde. Scheinbar ist das aktuelle Ziel des Spiels, möglichst den absolut aufs maximum aufgerüsteten Trampler sich zu erstellen, die besten Waffen und Ausrüstungen einmal zu farmen und dann jeden einzelnen Spieler, der sich in der selben Lobby befindet platt zu machen. Wir haben Sand vor einigen Wochen das letzte Mal gespielt, da war es noch halbwegs ausgeglichen, aber inzwischen ist es absolut sinnbefreit auch nur eine Minute für das Spiel zu vergeuden. Es grenzt nämlich an Glückspiel, dass man es schafft, eine NPC-Stadt zu raiden und dann mit einem kleinen bisschen Loot erfolgreich zu extracten. Die letzte Runde folgendermaßen ausgesehen: wir sind gespawnt, haben unseren Trampler bereit gemacht, eine Stadt gesucht, die wir looten könnten, sind dort hin gelaufen und haben schon die Rauchschwaden eines anderen Spielers gesehen. Das hat für uns schon bedeutet: Flucht statt Loot. Also weiter gelaufen, grüne Rauchsignale in die Luft geschossen und schlussendlich wurden wir mit unserem Basic-Trampler von der anderen Gruppe (nach mind. 5min Flucht und Gegenwehr) ausradiert... Abgesehen von einem super schlechten PvP-Balancing würde ich sogar den ein oder anderen Spielers des Cheatens beschuldigen. Fazit: Für jeden, der überlegt das Spiel zu kaufen, spart es euch auf, vllt. wird es irgendwann besser. Sehr schade, das Spiel hat wirklich Potential, aber wenn ein Spiel schon zu einem Zeitpunkt schon so Griefer-verseucht ist, dann sollte man sich das Geld wirklich sparen. An die Devs: Kümmert euch um das Matchmaking, ansonsten wird das Spiel noch vor Beendigung des Early Access tot sein! (wäre sehr schade, man merkt, die Devs geben sich in den Details wirklich Mühe)
Overall a really fun game for $25. Especially fun playing with friends. Sure there are some more things they can do like balanced games. Though overall this is a fun game to play. Don't trust the early mixed reviews. The devs are involved and constantly upgrading the game. This review comes from someone who got the game within the first weeks it came out.
Between the hackers and the pricks two manning the solo missions.. stay away. Not worth it, plenty of other extractors to play.
Unable to play the game because the server keeps kicking me out as soon as a match starts. If you're lucky, it only takes a few attempts before the game starts normally. If you're unlucky, you can spend over 30 minutes trying to reconnect. Sometimes you reconnect for about 10 seconds before getting kicked again with a "Lost Connection" error. This happens at the beginning of almost every match I play. After 20 hours of gameplay, with about 4 of those hours spent trying to reconnect, I'm starting to get really frustrated. I'm constantly losing time and in-game progress because of these disconnects, which makes the experience even more frustrating.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.