
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very gud
Jogo completamente horroroso, a IA tem aimbot, os player n possuem hitbox certo, vc pode acerta 1 tiro de doze no inimigo e 1 hr mata e na outra nao, os robos tem boa movimentação porem é só isso no jogo parece que esqueceram do resto As torretas sao completamente imprecisas ainda mais se voce mirar com o botao do mouse, player pode renascer infinitamente e o matchmaking é completamente ridiculo enquanto vaoce n tem nada no jogo tu puxa partida com player que tem a ultima perk liberada. Alem do Hitbox do corpo a corpo ser inexistente tambem
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un jeu qui était prometteur, MAIS a chaque partie tu as 1 voir 2 cheaters : meca/joueurs invisible, meca/joueur qui vole, noclip, aimbot, vol les coffres dans des salles qui sont fermées, augmentation de la vitesse de tir des canons, etc... Arc Raiders bis
I'll start with the good. The premise is good, world is really cool and the locations have really cool design. The mechs are just sick and large scale fights feel cool. The game itself has massive potential and the roadmap seems promising, if they can deliver on promises and listen to community feedback, this will be a great game. That's about it. It's insanely hard to start if you haven't played non stop since release. It is ruthless game. There is no form of gear based matchmaking and all the fights are geared towards just whoever has the most progress down the tech tree. I played 8 ish games today and only successfully extracted in two of them. 1 I lost to another mech fair and square, the other 5 I got ♥♥♥♥ stomped by a mech multiple tiers above my own. Very frustrating to spend an hour looting, to get spotted by a mech 3km away and just run down by better tier cannons and fuel cell spam on a fully armoured mech. The game is riddled with bugs, the spatial audio is non-existent, in 11 hours of gameplay I've run into two cheaters, both when i was hauling significant amounts of loot. TLDR; Amazing potential, really cool concept, not worth the £20 at the moment. The main issue for me is the imbalance in combat and how if someone has slightly better cannons/armour, you just flat lose. I know people will say skill diff, but the gear difference between people in the same lobby is frankly laughable.
its fun
As the game currently stands it will not make it to Christmas. Preteaming lobbies are destroying the game faster than the cheaters are. Even with the latest trampler nerf people are able to build mansions on legs and chase you down. Then are able to parkour up the trampler legs with no audio.
Game is in disgustingly raw state. No viable anti-cheat protection, many minor and major bugs, from person stucking in textures, disconnects, to trampler sucking to the rock\abyss. Bug, where ship extracts, but you get killed by campers, and you somehow get 0 loot and loose ur trampler, because you click "leave expedition" as an only prompt to end observing abyss or something. Cheaters are major reason too. in first of my 5 hours somebody took control of our ship without a single time bomb. Teleportation and stealing resources, and my favourite - constantly turning off reactor remotely. Disgusting. Game is smooth as 1 ton metal gear. To much work needed to be improved. In pros part - game design, idea, loop are quite creative - it has great potential and i could probably give it a second try if the issues were solved. Now looks like a money grab in disguise.
a chinese hacker snuck on to my ship like big boss and took my plant and all my baubles
Игра мертва. Была хороша.
Feels like sea of thieves with a better solo experience, better progression, real ship customization and a better focus on pvp. Game has a few bugs but they're fixed quickly, the game is a lot of fun and it's going to keep improving as the devs work on it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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