
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game besides too many sweats and teaming ♥♥♥♥ and the trampler building is kinda trash
The game is fun especially with friends, however, the entire game just needs more work. Things that need to be fixed IMO: Tramplers get stuck walking in places they shouldn't. PVE enemies going invisible and shooting at you feels like fighting ghosts. Loot boxes not full registering when opening and having to open multiple times to get loot to spawn. Walker input issues where you set the walker to do something and it simple won't, so have to set it back to halt, and re-register your input. PVP has mainly become ramming and boarding battles to put people on respawn timers, and get to watch your entire ship get destroyed in a respawn screen. Many timing mechanics needs to be thoroughly thought over to keep players engaged. 2 minute extract times to massively allow extract camping (which is the most rampant of any extract game i've ever played, including arc raiders, dark and darker, EFT with thousands of hours logged.) Its just not fun doing a 2 hour run and losing it all at the last second or having to take a 30 minute battle to save my trampler and loot. The servers disconnect almost every time i leave an expedition, while i don't lose my loot, it's time consuming and annoying to reload into the end of a match and have my entire crew waiting for reconnection. Game also has random crashes which could happen at any time, but often happens during PVP fighting. Its weird a game could run smooth for hours and then right when a fight engages it crashes. While i would love to recommend and get more friends to play the game, with as many bugs that it has, i cant recommend people getting into the game and becoming completely frustrated with simple mechanics. Furthermore, the very hard uphill grind a new player must face, facing mega walkers with basic ships just learning the game. Have had multiple instances where my walker spawned right next to another walker entering an expedition, and when this happens to new players they are just a sitting duck. Good Core mechanics of the game: Like i stated previously, the game isn't entirely bad. It great to play with friends and trampler battles are very fun and engaging. Building and testing new tramplers is also exciting, especially after successfully grinding a few runs for new trampler pieces. The PVE mechanics are decent and just could use some smoothening out to make a more seamless enjoyable experience. Having both game modes is nice for a more relaxed experience in voyage and a much more uptempo feel with storm dive.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 31K | 91% | $9.99 | |
| $7.6M | 11.3K | 89% | $29.99 | |
| $7.7M | 11.5K | 91% | $19.99 | |
| $7.6M | 17.9K | 91% | $19.99 | |
| $7.7M | 5.9K | 83% | $59.99 | |
| $7.7M | 13.5K | 90% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 45.3K | 64% | — | |
| $1.3M | 1.7K | 69% | $24.99 | |
| $63.8K | 251 | 24% | $9.93 | |
| — | 0 | — | — | |
| $108.1K | 571 | 56% | $14.99 | |
| $29.9K | 207 | 87% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
braucht noch viel arbeit und liebe so gerade nicht 100% zu empfehlen
love the game, yea you might find some dumb things happening like a hacker or the trampler getting stuck on rock and losing all your stuff because you died and cant respawn on it but hey it is what it is but what really killed me is that this game does WIPES and i didnt know till now i barely got time to be playing and when im grinding for a better tech tree guess what? all gone and a refresh on everything now idk if i like it or not but shouldnt have taken everything i only got 50hrs in the game and i finished tier 2 row now you telling me i have to grind again for all that??? damn idk if wanna keep playing now its not easy coming across certain things you need then a wipe happens when you least expected but i can say the game is fun solo or with 3-4 people, glad they changed the matchmaking to that but if the devs see this, dont wipe lol i barely got time to play and grind but thats me personally. Hope this review helps others.
Sand Developers have been thoroughly transparent so far. They have created an amazing experience and the road map looks absolutely amazing. The game is still early access and lacks some polish in areas, yet devs are doing weekly updates to amend these issues while still giving us new content too. Genuinely pleased with the game and devs. The community itself is in an unfortunate state, with many players being banned rightfully for cheating or exploiting.
Muito ruim, muito mal otimizado e olha q meu pc nao e ruim e muito bugado meu deus de jogo ruim esqueca nao compre
Game idea and concept is amazing, but it needs lots of improvements and patches. Definitely coming back after it's fixed.
Servers are extremely unreliable, great concept and gameplay but servers makes it unplayable.
Amazing Game overall, Its still a bit buggy and could use more balanced matchmaking, thats my personal opnion, Dont not get this game because of my review, You will love it.
nice game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.