
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
招待制アルファからやっているが、SANDのコンセプトは唯一無二だ。 レトロフューチャーの世界観、時代に即した武器、世界に1台のトランプラー。 私はすぐさま魅了された。 アルファは短かったが、発売前ベータが結構遊べたので、友人や知人を誘って遊んだ。 ましてや私自身も毎日遊んだ程だった。 そして来る6月23日、数年の時を経てSANDはようやく発売された。 そして90時間経った今、何を思うか。 私はSANDに取り憑かれていたが為にがっかりしたのである。 [h1]とくにチーミングには酷く落胆した。[/h1] 連中はどうやってチーミングをしているのか? あくまでも推測だが、オープンVCとフレアガンの存在があると思われる。 フレアで遠隔で位置を伝え、オープンVCでコミュニケーションをする。 フレアに関してはチャットツールで口裏合わせでもしているのだろう。 私はこのゲームになぜオープンVCが実装されているのかが理解できない。 タルコフの如く同業者は敵対組織として扱って良かったのではないか? 聞こえた所で何のメリットもないだろう。 どうせ聞こえるのはFワードか中国語か日本語の罵倒だけだ。 今すぐ機能を停止すべきだ。 これはARC Raidersではない。SANDである。 共通しているのはPvPvEだけ。 [h1]私は強い言葉で連中を非難する。 チーミングは弱者のすることだ。 強くなりたくば、戦術を学べ。そして数をこなせ。 経験は、君たちを強くする。[/h1] 以上。 運営には不届き者への対処を続行を所望する。
Мені соромно за цю гру максимально не рекомендую Соло - кожну гру чітери і тімери Паті - кончений матч мейкінг тебе кидає проти тіпів з таранами і експерементальною зброєю яколи в тебе нульовий трамплер оптимізація лайно повне
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito ruim, muito mal otimizado e olha q meu pc nao e ruim e muito bugado meu deus de jogo ruim esqueca nao compre
The game luancher Battle is ♥♥♥♥ and keeps disconnecting, and then disconnected on extract losing everything. The game works in theory but ♥♥♥♥♥♥ in general
Im really bad at the game but its still fun
Servers are extremely unreliable, great concept and gameplay but servers makes it unplayable.
The game is fun especially with friends, however, the entire game just needs more work. Things that need to be fixed IMO: Tramplers get stuck walking in places they shouldn't. PVE enemies going invisible and shooting at you feels like fighting ghosts. Loot boxes not full registering when opening and having to open multiple times to get loot to spawn. Walker input issues where you set the walker to do something and it simple won't, so have to set it back to halt, and re-register your input. PVP has mainly become ramming and boarding battles to put people on respawn timers, and get to watch your entire ship get destroyed in a respawn screen. Many timing mechanics needs to be thoroughly thought over to keep players engaged. 2 minute extract times to massively allow extract camping (which is the most rampant of any extract game i've ever played, including arc raiders, dark and darker, EFT with thousands of hours logged.) Its just not fun doing a 2 hour run and losing it all at the last second or having to take a 30 minute battle to save my trampler and loot. The servers disconnect almost every time i leave an expedition, while i don't lose my loot, it's time consuming and annoying to reload into the end of a match and have my entire crew waiting for reconnection. Game also has random crashes which could happen at any time, but often happens during PVP fighting. Its weird a game could run smooth for hours and then right when a fight engages it crashes. While i would love to recommend and get more friends to play the game, with as many bugs that it has, i cant recommend people getting into the game and becoming completely frustrated with simple mechanics. Furthermore, the very hard uphill grind a new player must face, facing mega walkers with basic ships just learning the game. Have had multiple instances where my walker spawned right next to another walker entering an expedition, and when this happens to new players they are just a sitting duck. Good Core mechanics of the game: Like i stated previously, the game isn't entirely bad. It great to play with friends and trampler battles are very fun and engaging. Building and testing new tramplers is also exciting, especially after successfully grinding a few runs for new trampler pieces. The PVE mechanics are decent and just could use some smoothening out to make a more seamless enjoyable experience. Having both game modes is nice for a more relaxed experience in voyage and a much more uptempo feel with storm dive.
very gud
The gameplay is very fun. Haven't run into cheaters yet (I think). But a lack of PvE is going to kill this game. No one wants to spawn in with a bunch of sweaty griefers who maxed the tech tree just to get smoked by the first group they come across. I can't recommend this game to anyone who isn't a masochist or a basement dwelling tool.
As the game currently stands it will not make it to Christmas. Preteaming lobbies are destroying the game faster than the cheaters are. Even with the latest trampler nerf people are able to build mansions on legs and chase you down. Then are able to parkour up the trampler legs with no audio.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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