
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 1993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't bother playing this game until an actual matchmaker is added, if you played WT imagine being matched against all tanks or aircraft, bt-7 against a maust or T-80, biplane against 14.0s, in other extraction shooters at least you can hide from enemies you have no chance against, but here your trampler puts kuznetzow to shame with the amount of smoke it spews giving your position away, not to mention that sometimes the matchmakes, if you can call it that, just gives up and throws a 6 man crew into a 3 man lobby available crew sizes SOLO TRIO 6-man available modes storm - classic BR zone with PVE looting, mostly PVP against players with gear strong enough or cheating so blatantly that you have no hope defeating them unless they get disconnected from the server journey - open world, mosly PVE, until you get ran down by a trampler the size of an apartment building or, rarely have a mostly even fight SUMMARY the game is not balanced in the slightest, the biggest trampler will win every time new players will be forced to loose all their progress once they can't afford to go on an expedition destroying all their progress after loosing some 6 matches in a row cheaters are playing in the closest thing to admin powers the tech tree won't allow you to build a bigger trampler even if you could afford one, which you won't be able to TLDR play Sea of Thieves
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
games sucks dont play it
Don't play this game unless you want to screw over a friend or get screwed over every run by not knowing the value of everything during loot distribution. A simple fix, assuming, since it tells you AFTER you've accepted your split how much your cut was worth. The game could easily be good, but this glaring issue ruins it for me in terms of group play.
good game, WHY THE ♥♥♥♥ DO I GET SPAWN CAMPED BY RANDOM ASS TRY HARD ♥♥♥♥♥♥♥
This Game has potential Lots of it, Just like sea of thieves did, unfortunately the Devs who have alot of gusto made something incredible that got too big too fast. They are incapable of making a balanced game when it comes to crew spawns, Trampler Tech rankings and loot. I like Stomrdive and that seems like tha polished well planned half of the game, whereas voyage, the more fun slow paced calm gamemode seems like an afterthought, tramplers spawning practically on top of one another. Loot always missing because of teleporting cheaters or the aforementioned spawn that no-one thought about. I love the look, loot, gameplay and vibe of the game however the devs are reacting too slowly and the playerbase has the same overly toxic matchmaking and community issues as many other extraction shooters. All and all, I think this game is a pass, its fun but the frustration you'll experience between player combat and ship balancing ON TOP of constant bugs and a ♥♥♥♥♥♥ playerbase isn't worth the money and time. There's a great game under this slop, and I've played enough to get to the gold, I can just tell you it is NOT worth it. IF some sort of "peaceful seas" mode comes I might come back and play. However at this point its falling in to the same hole SoT did but this team doesn't have the manpower like Rare did to fix and and make major adjustments fast enough.
Completely hacked. Dont bother.
Toxic ppl make progression impossible. Unless you feel like going pvp with sweaty nerds that play games 24/7 don't waste your time.
Riddled with cheaters. Matchmaking full of teaming in solos. Incompetent devs who instead of fixing an exploit, removed a core game mechanic entirely for weeks, only to reinstate it without fixing the exploit. I've tried to give this game a real chance, it's not gotten any better since launch. Spend 95% of playtime dealing with ♥♥♥♥♥♥♥♥ only to have 5% of your time where this game does something other games don't.
The gameplay itself is great but the other players absolutely ruin it. Matchmaking is required along with balance because anyone thats new good luck getting steam rolled by people who have the best gear and hackers.
Not recommended at all, check in again in 3 months or something. Extremely easy ways to cheat, team up with your buddies in solo queue and central features disabled for weeks. Will revisit this review, but the game sucks as it is now.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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