
Command vast armies across the surface of a star-encompassing Dyson Sphere in this next-gen RTS. Shatter the map itself with superweapons, freeze oceans to create new invasion routes, and control hundreds of units in your quest to dominate humanity's greatest megastructure.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
This is a free demo of the next-gen RTS - Sanctuary: Shattered Sun! This demo contains a few single player scenarios to give you a taste of the game. The full release will have multiplayer, an epic single player campaign, a full suite of land, air and naval units. And much more!
Sanctuary will feature a campaign, multiplayer, base building, a flow-based economy, kingpiece commander units, as well as land, sea and air combat.
Every projectile is simulated. Nukes level bases and energy shield generators hold the line against long-range artillery strikes. Sanctuary has a core focus on strategic decision-making over fast-paced micromanagement.

When conventional weapons aren't enough, deploy superweapons that literally break the map.
Watch as your enemies' bases plummet into the sun below when you destroy the structural supports of the Dyson Sphere itself, crumbling the ground from under them.

Seize control of Sanctuary's climate systems to reshape the battlefield. Watch as your enemies' fleets become trapped in ice while your armies advance across the frozen wastes.

Few players will muster the enormous resources needed to build a Titan, but even fewer will survive fighting one.

Destroy the enemy commander and you win, but be careful because if your own commander falls ... it's game over.

Scale matters: wage war across massive 40km x 40km battlefields with up to 10,000 units under your control.
Watch as physically simulated projectiles create unexpected moments of warfare - like missiles striking aircraft in mid-flight instead of their intended targets.

The year is 2758, and humanity's greatest achievement encircles the sun - Sanctuary, a Dyson Sphere housing over a trillion lives. But this marvel of engineering has become a battlefield, its gleaming cities reduced to rubble, its surfaces scarred by endless war. The dreams of paradise have given way to a brutal struggle for survival.
Choose your allegiance among three distinct factions: the pragmatic EDA, the futuristic Chosen, or the enigmatic Guard. Each brings unique strategies, technologies, and units to the fight for control of humanity's greatest creation.

Powered by cutting-edge DOTS technology, Sanctuary: Shattered Sun delivers smooth performance even in the largest battles.
Every explosion, every unit, and every tactical decision comes together in a seamless experience that pushes the boundaries of what's possible in strategy gaming. Watch thousands of units clash without your PC slowing to a crawl.
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Languages: English
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Reviews
Themes across 428 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Looks and feels very promising. I'm hopeful this will be the "real" Supreme Commander 2.
Thoroughly enjoyed this, can't wait for the full release! This is going to be the RTS SupCom fans have been waiting for.
Remember Supreme Commander? It's that, but for the modern age. And it is beautiful
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Hours played at review time, across 428 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its fun. not BAR, not SP1 or 2 and scales nicely. Keen to see how it evolves.
Really promising game !! Big fan of Supreme Commander, I've waited many years a new game using the same mechanics, functionnalities as SC. I saw a lot of them in this demo with really cool new features (fronts mechanic, weather and ground control). That's challenging for an RTS. The front mechanic showed in the demo presentation is something I've never seen and is really smart. The game is really responsive: units are responsive even with high numbers on the map. The UI is quite intuitive with SC experience but some core things are missing (unactive workers, speed production reduction when alloy or energy are empty, range defense building and radars before constructing them). That's only build 0.1 so I hope those things will be added in later version. I hope this game will have the love it deserves. It really feels like old Supreme Commander with fresh new ideas and designs. Hope you will be able to implement all the mechanics you want to make the game complete :)
The effects! The audio! The hype! Coming from supcom/FA it feels great. None of that PA arcade rubbish.
I truly believe that this game is going places! I think it is shaping up to be a wonderful successor to Supreme Commander! I love the game so far and I look forwards to its continued development!
Such an amazing alpha version, loving the unit designs, the graphics and especially the experimentals. There’s a lot of content still to come but from the stretch goals already ticked off, there’s a lot of potential
Большой потенциал, будем посмотреть
Really looks like a full return of Supcom, but for now i really hopes there will be features, that included in Supcom FaF, to provide more control to the player, while microing your units. And especially waiting for the EA to pay pals, for their effort. Love the feature of changing weather (hopes it will be reversibale or F to the Fleet gameplay in PvP) love introduction of T5 units, that really looks like game enders. And hopes, that there will be more improvements around optimisation, so game will be providing full scale warfare with smooth fps and pace. Love it
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